.:pyramid:. Posted June 22, 2008 Report Share Posted June 22, 2008 3| Grandmaster of the Six Samurai2| Cyber Dragon2| Destiny Hero - Malicious 3| zombie carrier3| The Six Samurai - Yaichi2| The Six Samurai - Zanji2| The Six Samurai - Irou2| Armageddon Knight 1| Monster Reborn2| Reinforcement of the Army3| Cunning of the Six Samurai1| Heavy Storm1| Mystical Space Typhoon1| Premature Burial2| Foolish Burial3| Card Of Safe Return3| Synchro Cancel 3| Double-Edged Sword Technique3| Solemn Judgment 2| Black Rose Dragon2| Mist Worm2| Brionac, Dragon of the Frozen Realm2| Order Guardian2| Gigantech Fighter2| Stardust Dragon2| X-Saber Urbellum1| Red Dragon Archfiend Link to comment Share on other sites More sharing options...
tonisanoob Posted June 22, 2008 Report Share Posted June 22, 2008 i say moar maurauding captain more limit reverse and moare jutte knight more cosr more junk synchron :) Link to comment Share on other sites More sharing options...
Skuldur Posted June 22, 2008 Report Share Posted June 22, 2008 Lol SSS are my initials(Coincidence, I think not) but as for the deck use junk synchron instead of zombie carrier and arms hole as worked wonders on my synchro decks Link to comment Share on other sites More sharing options...
.:pyramid:. Posted June 22, 2008 Author Report Share Posted June 22, 2008 junk only retrieves a level 2 or lower monster, so zombie becomes a fashionable sub. in my opinion zombie carrier is more broken than junk because it can sp summon itself and a hand disadvantage becomes no problem with card of safe return. i have tried arms hole but its not as efficient as Double-Edged Sword Technique. also Synchro Cancel is a costless way of retrieving zombiecarrier from the removed from play zone. Link to comment Share on other sites More sharing options...
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