Elemental Lord Omi Posted June 21, 2008 Report Share Posted June 21, 2008 I started a set of cards called the Crystal Born cards. I got my insperation from the Crystal Beasts (well at least for the name...), but tried to make mine as different as possible. If you have any comments please make them! Thx. (It's kinda long, just to warn you...) Crystal Born Ice KnightLevel: 4Attribute: WaterType: WarriorATK: 1900DEF: 1500Effect: This card may be Special Summoned from your hand if all the monsters you control are Water Attribute monsters. While this card is face-up on your side of the field you can not activate Normal Spell cards. Crystal Born Gust RiderLevel: 3Attribute: WindType: Winged BeastATK: 1100DEF: 1100Effect: This card may be Special Summoned from your hand if all the monsters you control are Wind Attribute monsters. While this card is face-up on your side of the field, your opponent may not target face-up "Crystal Born" monsters on your side of the field (except this card). Crystal Born Dust BeastLevel: 4Attribute: EarthType: BeastATK: 1300DEF: 1700Effect: This card may be Special Summoned from your hand if all the monsters you control are Earth Attribute monsters. When this card is destroyed by battle, search your deck for a level 4 or lower monster and add it to your hand. Crystal Born Magma FiendLevel: 5Attribute: FireType: FiendATK: 2100DEF: 700Effect: This card may be Special Summoned from your hand if all the monsters you control are Fire Attribute monsters. Increase the attack of this monster by 100 for each monster on your side of the field (except this card). Crystal Born Demented Slasher (Any one got a better name?)Level: 6Attribute: DarkType: ZombieATK: 2600DEF: 1750Effect: This card may be Special Summoned from your hand if all the monsters you control are Dark Attribute monsters. This card may attack twice during the same Battle Phase. Crystal Born Embodiment of LightLevel: 8Attribute: LightType: FairyATK: 2800DEF: 2200Effect: This card may be Special Summoned from your hand if all the monsters you control are Light Attribute monsters. While this card is face-up on the field, your opponent must flip all their monsters face-up (Flip-Effects aren't activated), and all their monsters muct be played face-up. Those were the basic 6, now you get the mix children of the set. Crystal Born Ember HarpieLevel: 6Attribute: WindType: Winged BeastATK: 2350DEF: 2000Effect: This card may be Special Summoned from your hand if you control at least one Wind and Fire Attribute monster. This monster's Attribute is also treated as Fire. While this card is face-up on the field, any time a card is sent from a player's hand to the graveyard your opponent loses 500 Life Points. Crystal Born Mud WarewolfLevel: 6Attribute: EarthType: Beast-WarriorATK: 2100DEF: 2500Effect: This card may be Special Summoned from your hand if you control at least one Water and Earth Attribute monster. This monster's Attribute is also treated as Water. Once per turn, you can pay 500 Life Points to place a Mud Token in an empty Spell and Trap card zone on your opponent's field. A zone with a Mud Token may not be used. Crystal Born Shadow AngelLevel: 8Attribute: DarkType: FairyATK: 3000DEF: 2450Effect: This card may be Special Summoned from your hand if you control at least one Dark and Light Attribute monster, and you discard all other cards in your hand. This monster's Attribute is also treated as Light. This card may attack all face-up monsters on your opponent's side of the field. If you use this effect, no other monsters on your side of the field may attack this turn. And the random because I thought it was needed card Crystal Born MimicLevel: 4Attribute: WaterType: AquaATK: ?DEF: ?Effect: When this card is Summoned, equipt one monster from your graveyard to this card. Crystal Born Mimic gets the attack, defense, and effect of the equipted monster. Now the magic and trap supports/ tools to stop them. Crystal Born Mirror ShieldCard Type: SpellSecondary Type: EquipEffect: When a monster equipt with this card is attacked by an opponent's monster, destroy one monster with an attack equal to or less than the attacking monster (except the attacking monster). Crystal Born Gorgan SwordCard Type: SpellSecondary Type: EquipEffect: When a monster equipt with this card attacks, choose one monster one your opponent's side of the field. The selected monster may not change it's battle position until your next Battle Phase. Crystal Born TacticsCard Type: TrapSecondary Type: NormalEffect: Choose one face-up "Crystal Born" monster on your side of the field. Your opponent may only attack with one monster this turn and must target the selected monster. Crystal Born DiceCard Type:Spell CardSecondary Type:Continuous Effect: Once per turn, during your Standby Phase, roll a six-sided die. Until the end of this turn, one of the following effects are applied, depending on the result:1: The Attribute of all face-up monsters on your side of the field is treated as EARTH. 2: The Attribute of all face-up monsters on your side of the field is treated as WIND.3: The Attribute of all face-up monsters on your side of the field is treated as WATER.4: The Attribute of all face-up monsters on your side of the field is treated as FIRE.5: The Attribute of all face-up monsters on your side of the field is treated as DARK.6: The Attribute of all face-up monsters on your side of the field is treated as LIGHT. Link to comment
Wyhe Posted June 21, 2008 Report Share Posted June 21, 2008 Since each one of them works on their own,I see no point in having a deck revolving these guys. Link to comment
Chaos Impact™ Posted June 21, 2008 Report Share Posted June 21, 2008 they don't go together as one deck do they Link to comment
Elemental Lord Omi Posted June 21, 2008 Author Report Share Posted June 21, 2008 Any idea how to make them more interconnected? I was trying to leave it so you could Normal Summon them still, and make the Special Summon effects for "just in case" moments. Link to comment
Umbra Posted June 21, 2008 Report Share Posted June 21, 2008 Any idea how to make them more interconnected? I was trying to leave it so you could Normal Summon them still' date=' and make the Special Summon effects for "just in case" moments.[/quote'] Crystal DiceContinuous Spell CardOnce per turn, during your Standby Phase, roll a six-sided die. Until the end of this turn, one of the following effects are applied, depending on the result:1: The Attribute of all face-up monsters on your side of the field is treated as EARTH. 2: The Attribute of all face-up monsters on your side of the field is treated as WIND.3: The Attribute of all face-up monsters on your side of the field is treated as WATER.4: The Attribute of all face-up monsters on your side of the field is treated as FIRE.5: The Attribute of all face-up monsters on your side of the field is treated as DARK.6: The Attribute of all face-up monsters on your side of the field is treated as LIGHT. Good enough? Link to comment
Elemental Lord Omi Posted June 21, 2008 Author Report Share Posted June 21, 2008 Hay I'll use that, thx Umba! Link to comment
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