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The Elite Raters "Filter Thread"


Thar

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This card's Attribute is also treated as Dark. When this card is Advanced Summoned successfully, you may Release 1 LIGHT and 1 DARK Monster you control to destroy one card on the field. When this card is destroyed and sent to the Graveyard, return the monsters Released by this card's effect to your side of the field.

 

 

Edit: I made this card specifically for this thread but it will be a part of my upcoming set- Tempest Upheaval

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Ok here it is. From my newly soon to be released Set "Elemental Doom", Gorus!:

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[spoiler=Card Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 EARTH monsters on your side of the Field. This card gains 200 DEF for every Rock-Type monster removed from play for this card's Special Summon. If this card attacks a face-down monster or an EARTH monster, destroy the monster with this card's effect without applying damage calculation.

 

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May I partake in your rating organization? I have a card to show that I'm a fairly decent card maker.

 

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If this card was Normal Summoned or Flip Summoned, negate the effect of this card. When this card is Summoned, you can Release 1 monster you control. This card gains ATK equal to half the ATK of the Released monster. Also, this card gains the appropriate effect based on the Type of the Released monster:

- Warrior: This card gains 1000 ATK.

- Spellcaster: Add 1 Spell Card from your Graveyard to your hand.

- Dragon: This card is unaffected by Trap Cards.

- Thunder: Destroy 1 monster your opponent controls.

- Plant: You gain Life Points equal to the ATK of the Released monster.

- Dinosaur: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

- Beast-Warrior: This card can attack twice during the same Battle Phase.

- Beast: Double the ATK of this card. This card is destroyed during the End Phase.

- Winged Beast: Return all Spell and Trap Cards to the owners' hands.

- Sea Serpent: Add 1 "Umi" from your Deck to your hand.

- Aqua: Special Summon 1 "Frog" monster from your Deck except "Frog the Jam".

- Fish: All WATER monsters you control gain 600 ATK.

- Machine: Special Summon 1 Level 5 or lower Machine-Type monster from your hand.

- Fairy: When this card is destroyed by battle, select 1 monster your opponent controls. You gain Life Points equal to DEF of the selected monster.

- Fiend: When this card is destroyed by a card effect, select 1 monster you control. Inflict damage to your opponent equal to the ATK of the selected monster.

- Psychic: Any damage to you from a card effect becomes 0.

- Rock: This card gains 1000 DEF.

- Reptile: Select 1 monster your opponent controls. Place 1 Venom Counter and 1 A-Counter on the selected monster.

- Insect: Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage Calculation is applied normally.)

- Pyro: Inflict 1500 damage to your opponent.

- Zombie: Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard.

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