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>>>>The Supercharged Contest!!!<<<< OVER


HelioSpark

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This is my 3rd contest here at YCM. It is fairly simple. You have to make at least 1 Thunder-type monster. After the first end date has been reached, I will pick the three best and ask those card makers to make 1 more card, but this card can be anything they want. Then, once all 3 finalists have posted their cards, I will pick a winner.

 

I will grade on pic, ocg, effect, and overall card concept

Prizes:

1st: 3 reps

2nd: 2 reps

3rd: 1 rep

 

The preliminary end date is the 26th of June

The contest will officially end when the 3 finalists have entered their cards

 

Good Luck!

 

Entrants:

1. DeMeNTeD

2. migi(entry recieved)

3. Hunter the Legend (2/4 recieved, still qualifies as entry recieved)

4. syrus master(entry recieved)

5. Enigma Zero(entry recieved)

6. devo20(entry recieved)

7. NOOB Hunter

8. ivandanny (entry recieved)

9. Raviel Priest WHYE (entry recieved)

10. Ace Arekku_Koro(entry recieved)

11. dragon slayer 3 (entry recieved)

12. CardMaster97 (entry recieved)

13.

14.

13.

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Aether-1.jpg

[spoiler=Effect]This monster cannot be Special Summoned. If this monster is switched to Defense Position by the effect of a Spell or Trap Card, Remove this monster from play until the End Phase of your next turn. During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as battle damage to your opponent's Life Points. If this monster is selected as an attack target, roll 2 six-sided dice. Activate one of the following effects:

-2: Destroy the attacking monster.

-3-5: Switch this monster to Defense Position

-6-8: Increase this monster ATK and DEF by 500 until the End Phase.

-9-10: Switch the attack target to another monster on your side of the field.

-11: When this monster is destroyed, it is Removed from play.

-12: Increase your Life Points equal to half the attacking monsters ATK.

 

 

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This will take a little explaining to understand so please bare with me on this one. ;)

 

[spoiler=My Submission][spoiler=The Cards]

ENI-SA-Farad-1.pngENI-SM-Mahlan-2.png

ENI-SL-Lorr-1.png

Card Lore:

This card can only be Ritual Summoned with the Ritual Spell Card, "Spiritual Seance". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. When this card is successfully Ritual Summoned choose as many "Spiritual Anchor" monsters on the field as you like. This card is now linked to those "Spiritual Anchor" monsters. When a "Spiritual Anchor" monster is successfully Summoned, you may Link this card to that "Spiritual Anchor" monster as well. If this card is on the field and there are no "Spiritual Anchor" monsters, destroy this card.

 

Additional Note:

Spiritual Seance is your standard fare Ritual Spell to summon Lorr and Farad. If you wish me to include it in this submission then just let me know. ;)

 

[spoiler=Explanation]

Spiritual Anchors and Spiritual Links are a set I made a little while ago, but it's one of the sets I like the most. The concept is rather simple. Spiritual Anchors(SA) are pretty much regular effect monsters. The mechanic is that when you bring a Spiritual Link(SL) monster into play you must select 1 SA on the field and "Link" it to that monster. The SLs are intentionally slightly stronger than a monster should be for their respective levels but that's because if the SA is destroyed then all SLs "Linked" to it are destroyed as well. SLs cannot exist without a SA for them to link with on the field.

 

Also worth mentioning is that, in this set, I took the liberty of expanding Spirits beyond their original type. It is not a mistake that these Spirits do not return to your hand at the end of the turn. The linking mechanic is designed as an alternative to that mechanic because when these spirits are summoned they have to be anchored into this world by their own mechanic, which allows them to remain on the field barring the destruction of their Anchors.

 

The three cards I chose to submit for this contest(which just so happened to be Thunder) represent 3 of the 4 "Big Guns" of the set and their abilities play into the SL/SA mechanic. Farad gains additional attack for his linked SLs. Lorr can link to multiple SA which makes him harder to destroy. Mahlan is basically the leader of this group and his ability allows you to ignore this destruction mechanic completely...as well as providing an interesting power-up to the SLs.

 

If, for any reason, this doesn't make complete sense...just PM me and I can edit this post with the entire set as Reference Material to better illustrate the entire mechanic. ;)

 

[spoiler=Artistic Credits]

-All card art done by Enigma Zero.

 

Additional Note:

-Due to recent events, I feel the need to explain something minor about my cards. The small green icon in the bottom right corner of my cards is not a mistake. It's my signature. If you look closely it's a very small E0. I put this on cards that I've done the artwork for to show that they're my artwork. It's also in my sig and avatar if you look closely. ;)

 

 

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my entry

 

28978fv0.jpg

Effect:This card cannot be normal summoned or set this card cannot be special summoned except by sacrificing one face up Zaborg the Thunder Monarch and one more monster from your side of the field. When this card is special summoned successfully destroy one face up monster on your opponents side of the field and do damage to your oponents life points equal to half that monsters attack.

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32309yg8.jpg

My entry

[spoiler=effect]This card cannot be Special Summoned, except by it's own effect. When this card is Normal Summoned successfully, you may increase the ATK of all "Thunder"-type monsters on your side of the field by 600 points, besides this card. When this card is destryed as a result of battle, you may remove from play all "Thunder"-type monsters in your graveyard from play to Special Summon this card in Face-Up ATK position. If this card is removed from play, you lose 500 Life-Points.

 

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