Wyhe Posted June 20, 2008 Report Share Posted June 20, 2008 Once again,this thread is a collection of most of my Written Cards that I have finally decided to put all of them into 1 big thread. [spoiler=Archetype][spoiler=Neo-Spacians]These cards are further expansions of the Neo-Spacian monsters that Jaden uses.[spoiler=Monster Cards]Neo-Spacian Shadow PantherDARK/Beast-Fusion/LV 4/ATK 1200/DEF 700This card is also treated as "Neo-Spacian Dark Panther".This card cannot be Special Summoned except with "NEX".Once per turn,select 1 monster in your graveyard.Until the end of this turn,this card's name is treated as the selected monster's name & it gets its effect(s). Neo-Spacian Blaze ScarabFIRE/Insect-Fusion/LV 4/ATK 700/DEF 700This card is also treated as "Neo-Spacian Flare Scarab".This card cannot be Special Summoned except with "NEX".This card gains 400 ATK for each Spell & Trap Card on the field. Neo-Spacian Gale HummingbirdWIND/Winged Beast-Fusion/LV 4/ATK 1000/DEF 800This card is also treated as "Neo-Spacian Air Hummingbird".This card cannot be Special Summoned except with "NEX".Once per turn,during your Main Phase,you can gain 500 Life Points for every card in your hand. Neo-Spacian Crash MoleEARTH/Rock-Fusion/LV 4/ATK 900/DEF 300This card is also treated as "Neo-Spacian Grand Mole".This card cannot be Special Summoned except with "NEX".If this card attacks or is attacked by an opponent's monster,you can return it to your hand at the start of the Damage Step. (without damage calculation) Elemental Hero Gale NeosWIND/Warrior-Fusion/LV 7/ATK 2800/DEF 2300"Elemental Hero Neos"+"Neo-Spacian Gale Hummingbird"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".)This card gains ATK equal to the difference between both players' Life Points. Elemental Hero Shadow NeosDARK/Warrior-Fusion/LV 7/ATK 2800/DEF 2300"Elemental Hero Neos"+"Neo-Spacian Shadow Panther"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".)You can choose to negate the effect of an Effect Monster until the end of the turn. Elemental Hero Blaze NeosFIRE/Warrior-Fusion/LV 7/ATK 2800/DEF 2300"Elemental Hero Neos"+"Neo-Spacian Blaze Scarab"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".)This card gains 600 ATK for every Spell & Trap Card on the field. Elemental Hero Crash NeosEARTH/Warrior-Fusion/LV 7/ATK 2800/DEF 2300"Elemental Hero Neos"+"Neo-Spacian Crash Mole"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".)You can return up to 2 monsters your opponent controls to its owner's hand. Elemental Hero Twinkle NeosLIGHT/Warrior-Fusion/LV 7/ATK 2800/DEF 2300"Elemental Hero Neos"+"Neo-Spacian Twinkle Moss"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".)Once per turn,during your Main Phase 1,you can destroy 1 card on the field.Based on that card's type, apply the proper effect: ● Monster: This card cannot battle this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: This card is changed to Defense Position. Elemental Hero Typhoon NeosWIND/Warrior-Fusion/LV 9/ATK 3400/DEF 2900"Elemental Hero Neos"+"Neo-Spacian Gale Hummingbird"+"Neo-Spacian Marine Dolphin"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".)Once per turn,you can destroy any number of Spell or Trap Cards that are on the field. Elemental Hero Twilight NeosDARK/Warrior-Fusion/LV 9/ATK 3400/DEF 2900"Elemental Hero Neos"+"Neo-Spacian Shadow Panther"+"Neo-Spacian Twinkle Moss"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".)Once per turn,you can remove 1 card in your graveyard from play.Based on that card's type,apply the appropriate effect: ● Monster: Destroy all monsters your opponent controls. ● Spell: This turn the effects of all face-up monsters your opponent controls are negated. ● Trap: Return all monsters you control to their owner's hand. Elemental Hero Solar NeosFIRE/Warrior-Fusion/LV 9/ATK 3400/DEF 2900"Elemental Hero Neos"+"Neo-Spacian Blaze Scarab"+"Neo-Spacian Crash Mole"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".)This card gains 800 ATK for every card on the field. Neos ArcanusLIGHT/Spellcaster-Fusion/LV 11/ATK 4500/DEF 4000"Elemental Hero"+"Arcana Force EX:The Light Ruler"This card cannot be Special Summoned,except with Fusion Summon with the above Fusion Material Monsters.During your Standby Phase,toss a coin & the apply the following effect until your next Standby Phase.-Heads:When this card destroys a monster in battle,it can attack again.You cannot attack the opponent directly.-Tails:You can reduce this card's ATK & DEF by 1000 to negate any card effect targetting this card. Ra NeosLIGHT/Warrior-Fusion/LV 10/ATK 2500/DEF 2000"Elemental Hero Neos"+"Winged Dragon of Ra"This card cannot be Special Summoned,except with Fusion Summon with the above Fusion Material Monsters.When this card is Special Summoned,you can pay 1000 Life Points to destroy every card on the field.If you do,this card gains 500 ATK for every card destroyed by this effect. Balsam NeosLIGHT/Machine-Fusion/LV 9/ATK 0/DEF 0"Elemental Hero Neos"+"Satelite Laser Balsam"This card cannot be Special Summoned,except with Fusion Summon with the above Fusion Material Monsters.Once per turn,this card gains 4000 ATK until the end of this turn.When this card attacks with an ATK higher than the DEF of your opponent's monster,inflict the difference as Battle Damage to the opponent. Simorgh NeosWIND/Warrior-Fusion/LV 10/ATK 3000/DEF 2500"Elemental Hero Neos"+"Simorgh" monsterThis card cannot be Special Summoned,except with Fusion Summon with the above Fusion Material Monsters.Once per turn,you can destroy every Spell & Trap Card on the field & inflict 500 points of damage to the opponent for every card destroyed by this effect. Neo-Spacian OverlordLIGHT/Spellcaster-Fusion/LV 10/ATK 3000/DEF 3000The Fusion Material Monster for this card are any 6 different "Neo-Spacian" monsters. Once per turn, you can select 1 Fusion Monster that lists "Elemental Hero Neos" as a Fusion Material Monster in your Fusion Deck & remove the Fusion Material Monsters in your graveyard from play to Special Summon the selected Fusion Monster.As long as this card remains on your side of the field, Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster do not have to have their effects activated that return them to the Fusion Deck. If this card is removed fom the field, all Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster are removed from play. [spoiler=Spell Cards]Neo-Spacian GateNormal SpellTribute 1 monster you control.Special Summon 1 "Neo-Spacian" monster with the same Attribute from your deck. Cocoon HiveField SpellThis card is also treated as "Neo Space".Once per turn,you can Special Summon 1 "Chrysalis" monster from your deck.During your End Phase,you can pay 1000 Life Points so that Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster do not have to have their effects activated that return them to the Fusion Deck. Return of NeosQuick-Play SpellActivate only during your End Phase when a Fusion Monster that lists "Elemental Hero Neos" as a Fusion Material Monster returns it to the Fusion Deck by its own effect. Special Summon 1 "Elemental Hero Neos" from your Deck. [spoiler=Trap Cards]Miracle ExtendNormal TrapRemove 1 "Neo-Spacian" monster in your graveyard from lay.Special Summon 1 Level 4 monster with the same name from your Fusion Deck. Neos ShieldNormal TrapActivate only when a "Neo-Spacian" monster is attacked.Return 1 "Elemental Hero Neos" on your side of the field or in your graveyard to your deck to negate it. [spoiler=Elemental Hero]This is just also a continuation of Jaden's Elemental Hero Deck.[spoiler=Monster Cards]Elemental Hero HailmanWATER/Warrior-Effect/LV 3/ATK 1400/DEF 1600Any monster this card battles with loses 300 ATK & DEF. When this card attacks a monster, your opponent takes 300 points of damage. Elemental Hero AtmosWIND/Warrior-Effect/LV 3/ATK 1000/DEF 1000This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Avian" on your side of the field & "Metamorphosis" in your hand to the graveyard. This card's name is treated as "Elemental Hero Avian" while it is face-up one field. Once per turn, you can Special Summon 1 "Elemental Hero" monr from your hand. [spoiler=Spell Cards]Tag Team StrikeNormal SpellSelect 1 "Elemental Hero" monsters on your side of the field. During the Battle Phase of this turn when another "Elemental Hero" monster attacks, it gains ATK equal to the ATK of the selected monster until the end of the turn. [spoiler=Trap Cards]Hero Soul ChargeNormal TrapSelect 1 "Elemental Hero" monster on your side of the field. Until the end of this turn, the selected monster gains 300 ATK for every "Hero" monster in your graveyard. [spoiler=Destiny Hero]The Destiny Heroes mostly have timed effects that occur in a later timing.[spoiler=Monster Cards]Destiny Hero-Demise LordDARK/Warrior-Effect/LV 4/ATK 1000/DEF 1000This card cannot be switched to DEF position. Once per turn,you can reduce this card's original ATK by 200 to destroy 1 monster your opponent controls that has a higher ATK than this card & inflict damage equal to half of the destroyed monster's ATK to the opponent. Destiny Hero-DeserterDARK/Warrior-Effect/LV 3/ATK 1700/DEF 1400This card must remain in ATK position while on the field. During each of your Standby Phase, switch control of this card to the opponent. Destiny Hero-Depth CommanderDARK/Warrior-Effect/LV 3/ATK 1300/DEF 1000During your Draw Phase, while you control this card, you can Special Summon 1 "Destiny Hero" monster (other than "Destiny Hero-Disk Commander) from your graveyard instead of drawing a card. Destiny Hero-DozerDARK/Warrior-Effect/LV 6/ATK 2000/DEF 1400This card gains 200 ATK for every "Destiny Hero" monster you control. When this card attacks, your opponent cannot activate Spell or Trap Cards. When this card is destroyed in battle, you can remove this card from play to destroy 1 monster on the field during your next Standby Phase. Destiny Hero-DrillerDARK/Warrior-Effect/LV 3/ATK 1000/DEF 700Once per turn, you can remove this card from play until yourxt turn. When this card returns to the field, inflict 1000 points of damage to opponent. [spoiler=Trap Card]D-PortCounter TrapActivate only when a "Destiny Hero" monster you control is targeted by card effect. Return it to your Deck. During your next Standby Phase, you can Special Summon a "Destiny Hero" monster from your deck. [spoiler=Rubble]I got the idea from an anime-only card called the Rubble King whose effect activates when there are 30 or more cards in the graveyard.The following cards have their effects activated only when there are at least 30 cards in the graveyard.[spoiler=Monster Cards]Rubble KnightEARTH/Warrior-Effect/LV 5/ATK 1200/DEF 1000When there are 30 or more cards in your graveyard,this card's ATK is doubled. Rubble QueenEARTH/Rock-Effect/LV 3/ATK 1400/DEF 1800Once per turn,when there 30 or more cards in your graveyard,increase the ATK of 1 monster you control by 1000. Rubble GardnaEARTH/Rock-Effect/LV 3/ATK 100/DEF 1800When there are 30 or more cards in your graveyard,thus card's original DEF becomes 2100.When this card is destroyed in battle,draw 1 card. Rubble CatapultEARTH/Rock-Effect/LV 3/ATK 1000/DEF 1800Once per turn,you can send the top 5 cards from your deck to your graveyard to inflict 1000 points of damage to the opponent. Rubble MageEARTH/Spellcaster-Effect/LV 4/ATK 1200/def 1000Once per turn,when there are 30 or more cards in your graveyard,you can activate 1 Normal Spell Card in your graveyard. Rubble ReviverEARTH/Spellcaster-Effect/LV 4/ATK 1300/DEF 1100Once per turn,when there are 30 or more cards in your graveyard,you can Special Summon 1 monster from either players' graveyard.When this card is removed from the field,the Special Summoned monster is destroyed. Rubble Dragon EggEARTH/Dragon-Effect/LV 1/ATK 0/DEF 0When there are at least 30 cards above this card,you can remove this card in your graveyard from play to Special Summon 1 "Rubble Dragon" in your graveyard,ignoring all Summoning conditions. Rubble DragonEARTH/Dragon-Effect/LV 8/ATK ?/DEF 0This card cannot be Normal Summoned or Set.This card cannot be Special Summoned from your hand except when there are 30 or more cards in your graveyard.This card's ATK is equal the number of cards in your graveyard x 100. [spoiler=Spell Cards]Kingdom of RuinsField SpellWhen Battle Damage is inflicted to you,you can send any number of cards from your deck to the graveyard to reduce the Battle Damage by 100 per card. Antique Pot of GreedNormal SpellActivate this card only when you have 30 or more cards in your graveyard.Return 3 random cards in your graveyard to your deck & draw 2 cards.If you have no cards in your hand when you activate this card,draw 3 cards instead. Fortunes Within RubblesContinuous SpellActivate this card only when you have 30 or more cards in your graveyard.You can draw 2 cards,instead of 1,during your Draw Phase. [spoiler=Trap Cards]Rubble BlastContinuous TrapYou must send the top 5 cards from your deck to the graaveyard.Inflcit 300 points of damage for every Monster Card sent to the graveyard this way.If any of the cards were "Rubble" monsters,inflict 500 points of damage to your opponent. Inactive MineNormal TrapIf this Set card is destroyed,both players take 600 points of damage & must send the top 3 cards from their deck to the graveyard.If any card(s) sent to the graveyard this way were "Rubble" monsters,its owner must send 2 random cards from his deck to the graveyard. [spoiler=Xiangqi]They are based on Chinese Chess.Their effects resemble ancient war strategies of sacrificing for one's leader & swarming,similar to how the Chinese Chess was originally intended for strategising battles.[spoiler=Monster Cards]Xiangqi MarshalEARTH/Warrior-Effect/LV 7/ATK 2400/DEF 2100This card cannot be Special Summoned.This card can be Normal Summoned without Tributes when there are 4 face-up "Xiangqi" monsters (other than "Xiangqi Marshal") on your side of the field.By Tributing 1 "Xiangqi" monster you control,this card can attack the opponent directly.When this card is destroyed in battle or by the opponent's card effect,you take 2000 points of damage. Xiangqi Millitary AdvisorEARTH/Spellcaster-Effect/LV 5/ATK 1800/DEF 800As long as this card is face-up on the field,"Xiangqi Marshal" cannot be destroyed in battle. (Damage calculation is still applied) When this card is destroyed in battle,Special Summon 1 "Xiangqi" monster from your deck. Xiangqi Domestic AdvisorEARTH/Spellcaster-Effect/LV 5/ATK 800/DEF 1800When this card is Normal Summoned,it is switched to DEF position.As long as this card is face-up on the field,"Xiangqi Marshal" is unaffected by card effects.When this card is destroyed by a card effect,draw 1 card from your deck. Xiangqi Battle ElephantEARTH/Beast-Effect/LV 4/ATK 2000/DEF 1000This card can only be Normal Summoned when there is a LV 5 or above "Xiangqi" monster on your side of the field.Once per turn,you can switch the attack target of the opponent's monster to this card. Xiangqi StallionEARTH/Beast-Effect/LV 3/ATK 1400/DEF 900When this card attacks an opponent's monster,this card gains 400 ATK.Once per turn,if this card would be attacked by the opponent's monster,you can move this card to an empty adjacent Monster Card Zone to negate the attack.When this card is destroyed in battle,remove this card in your graveyard from play to Special Summon 1 LV 4 or below "Xiangqi" monster from your graveyard. Xiangqi ChariotEARTH/Rock-Effect/LV 2/ATK 1000/DEF 1700There can only be 1 "Xiangqi Chariot" on the field.As long as this card remains face-up on the field,your opponent must declare this card as an attack target. Xiangqi CatapultEARTH/Rock-Effect/LV 3/ATK 1300/DEF 1800You can Tribute 1 "Xiangqi" monster you control to apply 1 of the following effects.-Destroy 1 monster on your opponent's side of the field-Inflict damage to your opponent equal to half of the ATK of the Tributed monster. Xiangqi SoldierEARTH/Warrior-Effect/LV 2/ATK 800/DEF 1000During your Standby Phase when you control this face-up card,you can Special Summon 1 "Xiangqi Soldier" from your deck or hand.Negate the effect of the Special Summoned monster. HanXin,the Xiangqi DeityEARTH/Spellcaster-Effect/LV 8/ATK 2900/DEF 2600This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by Tributing 3 face-up "Xiangqi" monsters that have different LV.Once per turn,you can discard 1 card to Special Summon 1 "Xiangqi" monster from your deck or graveyard. [spoiler=Spell Cards]Banner of HanContinuous SpellAll "Xiangqi" monsters gain 300 ATK for every "Xiangqi" monster that you control. Mustering the TroopsQuick-Play SpellActivate only when you control 1 face-up "Xiangqi" monster & your opponent controls a face-up monster.You can Special Summon up to 2 "Xiangqi" monsters from your deck,while your opponent Special Summons up to 2 monsters with the same LV as the one he controls.You cannot activate this card on your first turn. Xiangqi PalaceField SpellYou can only activate this card only when you control 1 "Xiangqi Marshal"."Xiangqi" monsters gain 500 ATK & DEF.You cannot be attacked directly or take damage from the opponent's card effects.As long as "Xiangqi Marshal" is on your side of the field,this card cannot be destroyed or replaced by another Field Spell Card.When "Xiangqi Marshal" is removed from the field,send this card to the graveyard. [spoiler=Trap Cards]Crossing the RiverContinuous TrapThis card can only be activated when there is a face-up "Blocking River" on the field.When a "Xiangqi" monster you control destroys the opponent's monster in battle,this card gains 1 Victory Counter.When the opponent's monster destroys your monster in battle,this card loses 1 Victory Counter.During your Main Phase,you can send this card to the graveyard to Special Summon 1 "Xiangqi" monster from your deck whose LV is equal to the number of Victory Counters on this card.If "Blocking River" is removed from the field,this card is sent to the graveyard & you take damage equal the number of Victory Counters x 400. Straight Bridge AlignmentActivate this card only when all your Monster Card Zones are occupied by "Xiangqi" monsters. (other than "Xiangqi Marshal")Discard your hand so that you can attack your opponent directly this turn. Defend the Emperor!Counter TrapActivate only when a "Xiangqi Marshal" is attacked by a monster of a lower LV.Tribute 1 "Xiangqi" monster you control to destroy the attacking monster. Blocking RiverContinuous TrapAs long as this card is face-up on the field,both players can only attack twice per turn.During each of your End Phase,discard 1 card.If you don't,this card is sent to the graveyard. [spoiler=Charmers]The Elemental Charmers are back with more power on their side.[spoiler=Monster Cards]Luminus the Light CharmerLIGHT/Spellcaster-Effect/LV 3/ATK 500/DEF 1500FLIP: Take control of 1 LIGHT monster on your opponent's side of the field for as long as this card remains face-up on the field. Familiar-Possessed-LuminusLIGHT/Spellcaster-Effect/LV 4/ATK 1850/DEF 1500By sending 1 "Luminus the Light Charmer" and 1 LIGHT monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. [spoiler=Spell Cards]Familiar CallingNormal SpellActivate only when there is a "Charmer" monster on your field. Special Summon 1 Level 4 or below monster that has the same Attribute as the "Charmer" monster's from your deck. [spoiler=Fiend Part]These monster are common vanillas that can be combined to form a powerful .[spoiler=Monster Cards]Fiend Part-Ram HeadDARK/Fiend-Normal/LV 2/ATK 0/DEF 0 Fiend Part-Bat WingsDARK/Fiend-Normal/LV 2/ATK 0/DEF 0 Fiend Part-Beast FormDARK/Fiend-Normal/LV 2/ATK 0/DEF 0 Fiend Part-Serpent TailDARK/Fiend-Normal/LV 2/ATK 0/DEF 0 Chimeric OverfiendDARK/Fiend-Fusion/LV 9/ATK 1800/DEF 04 "Fiend Part" monsters with different namesThis card cannot be Special Summoned except by the effect of "Infernal Alchemy".This card gains 300 ATK for every monster removed from play.When this card battles with a monster whose current ATK is higher than the original amount,it also gains the ATK gained as well. [spoiler=Spell Card]Infernal AlchemyNormal SpellRemove 4 "Fiend Part" monsters on your side of the field or in the graveyard from play & Special Summon 1 "Chimeric Overfiend" from your Fusion Deck. Abyssal LaboratoryField SpellOnce per turn,you can remove 1 monster in your graveyard from play to Special Summon 1 "Fiend Part" monster from your deck. [spoiler=Arcana Force]This is just a completion of Satoruis' deck.The Arcana Force monsters' 2 effects activate in a coin toss that decides the fate of the duel.[spoiler=Monster Cards]Arcana Force II-The High PriestessLIGHT/Fairy-Effect/LV 4/ATK 1200/DEF 1200When this card is Summoned,toss a coin.-Heads:When a Trap Card is activated,destroy 1 card on your opponent's side of the field.-Tails:When a Trap Card is activated,your opponent draws 1 card. Arcana Force V-The HierophantLIGHT/Fairy-Effect/LV 4/ATK 1500/DEF 1500When this card is Summoned,toss a coin.-Heads:During your Draw Phase,you can draw 2 cards instead.-Tails:During each Draw Phase when you draw 1 card,you take 500 damage & your opponent gains 500 Life Points. Arcana Force IX-The HermitLIGHT/Fairy-Effect/LV 5/ATK 1900/DEF 1900When this card is Summoned,toss a coin.-Heads:If this card doesn't attack during the Battle Phase,it gains 100 ATK during the End Phase.-Tails:You must reveal cards in your hand to the opponent. Arcana Force X-The Wheel of FateLIGHT/Fairy-Effect/LV 5/ATK 2000/DEF 2000When this card is Summoned,toss a coin.-Heads:During each End Phase,both players must shuffle their respective hands & decks.Then,they must draw 4 cards each.-Tails:During your Main Phase,re-apply all the effects of all "Arcana Force" monsters on the field,except for "Arcana Force X-The Wheel of Fate". Arcana Force XI-JusticeLIGHT/Fairy-Effect/LV 5/ATK 2100/DEF 2100When this card is Summoned,toss a coin.-Heads:You can pay 1000 Life Points to negate the effect of any Normal Spell or Trap Cards that your opponent activates.-Tails:During your End Phase,you must send 1 monster you control to the graveyard.You cannot select this card for this effect. Arcana Force XII-DoomLIGHT/Fairy-Effect/LV 6/ATK 2300/DEF 2300When this card is Summoned,toss a coin.-Heads:Your opponent can only control 2 monsters.If there are any monsters on the field when this effect is activated,they are sent to the graveyard.-Tails:You cannot Summon any more monsters. Arcana Force XVI-The TowerLIGHT/Fairy-Effect/LV 7/ATK 2600/DEF 2600When this card is Summoned,toss a coin.-Heads:When this card is destroyed,destroy all cards on the field.During your next Standby Phase,you can Special Summon 1 "Arcana Force" monster from your graveyard. (Its "Tails" effect would be applied)-Tails:When a Spell Card is activated,place 1 Pressure Counter on this card.When there are 4 Pressure Counters,this card is destroyed.When this card is destroyed,both players take 2000 damage. (This effect is unaffected by card effects.) Arcana Force XVII-The StarLIGHT/Fairy-Effect/LV 7/ATK 2700/DEF 2700When this card is Summoned,toss a coin.-Heads:Discard every card in your hand & draw cards from your deck until you have 6 cards in your hand.-Tails:This card cannot attack. Arcana Force XIX-The SunLIGHT/Fairy-Effect/LV 8/ATK 2900/DEF 2900When this card is Summoned,toss a coin.-Heads:Special Summon 1 monster from either player's graveyard & its ATK is incresed by 1000.If this card is removed from the field,the Special Summoned monster is sent to the graveyard.-Tails:All monsters are switched to ATK position & must attack during every Battle Phase. Arcana Force XX-JudgementLIGHT/Fairy-Effect/LV 8/ATK 3000/DEF 3000When this card is Summoned,toss a coin.-Heads:Special Summon any number of "Arcana Force" monsters from your graveyard. (The "Heads" effect would be applied to them)If a monster you control is destroyed,all monsters you control are destroyed.-Tails:Send every card on the field & in both players' hands to the graveyard.Then,both players must Special Summon 1 monster from their respective graveyard & they must attack each other.(Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW. Arcana Force EX:The Chaos RulerLIGHT/Fairy-Effect/LV 10/ATK 4000/DEF 4000This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing 3 "Arcana Force" monsters on the field from play.Any card destroyed by this card is removed from play.When this card is Special Summoned,toss a coin & apply the following effect based on the result of the coin toss.-Heads:If this card destroy 1 monster in battle,it can attack again.This card cannot attack the opponent directly.When this card would be destroyed,apply its Tails effect.-Tails:You can destroy this card during your Main Phase 1.If you do so,destroy every card on the field. Arcana Force OO-Infinity's OverlordLIGHT/Fairy-Effect/LV 12/ATK 4800/DEF 4800This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except from your hand when you have 21 "Arcana Force" monsters with different names (other than "Arcana Force EX-The Light Ruler","Arcana Force EX-The Dark Ruler","Arcana Force EX-The Chaos Ruler" & "Arcana Force OO-Infinity's Overlord") on the field & in the graveyard.This card cannot be affected by any card effects.When this card is Special Summoned,toss a coin.-Heads:When this card destroys a monster in battle,remove 1 "Arcana Force" monster (other than "Arcana Force EX-The Light Ruler","Arcana Force EX-The Dark Ruler","Arcana Force EX-The Chaos Ruler" & "Arcana Force OO-Infinity's Overlord") in the graveyard from play.When 21 "Arcana Force" monsters with different names (other than "Arcana Force EX-The Light Ruler","Arcana Force EX-The Dark Ruler","Arcana Force EX-The Chaos Ruler" & "Arcana Force OO-Infinity's Overlord") are removed from play by this effect,you win the duel.-Tails:When this card attacks,you must send 10 cards from your hand or deck to the graveyard.When this card destroys a monster in battle,both players take 1000 points of damage.When this card is destroyed in battle,all cards on the field & in both players' hand are sent to the graveyard & their Life Points are reduced to 100 each. [spoiler=Spell Cards]Suit of Cups XNormal SpellToss a coin.-Heads:You can draws 1 card for every "Arcana Force" monster on the field.-Tails:Your opponent draws 1 card for every monster on the field. Suit of Pentacles XNormal SpellSelect 1 monster you control as the target for this card's effect.Toss a coin.-Heads:The selected monster cannot be destroyed in battle.-Tails:Send the selected monster to the graveyard. [spoiler=Trap Cards]Arcana CompletionNormal TrapActivate this card only by removing 21 "Arcana Force" monsters with different names (other than "Arcana Force EX-The Light Ruler","Arcana Force EX-The Dark Ruler","Arcana Force EX-The Chaos Ruler" & "Arcana Force OO-Infinity's Overlord") on the field & in the graveyard from play.Both players must combine all cards on the field,cards in their hands,decks,graveyards & cards removed from play to form a new deck.Then,both players must draw 6 cards.This card's activation cannot be negated or chained. [spoiler=Star Beast]These are cards based on the Western Zodiac.They all share the effect that they get removed from play once sent from the field to the graveyar.There are several cards that react with their "removed from play" status.[spoiler=Monster Cards]Star Beast-Aries of IgnisFIRE/Beast-Effect/LV 4/ATK 1600/DEF 1300This card can attack twice in a single Battle Phase.When this card is sent to the graveyard from the field,it is removed from play instead. Star Beast-Taurus of GaiaEARTH/Beast-Effect/LV 5/ATK 2500/DEF 1000When this card destroys a monster in battle & sends it to the graveyard,this card can attack the opponent directly with its ATK reduced to 500.When this card is sent to the graveyard from the field,it is removed from play instead. Star Beast-Gemini of UranaWIND/Warrior-Effect/LV 4/ATK 1400/DEF 1100By paying 1000 Life Points,you can Normal Summon 1 additional "Star Beast" monster.When this card is sent to the graveyard from the field,it is removed from play instead. Star Beast-Cancer of AquosWATER/Aqua-Effect/LV 4/ATK 2300/DEF 0After a Battle Phase in which this card destroys a monster in battle,it is switched to DEF position.When this card is sent to the graveyard from the field,it is removed from play instead. Star Beast-Leo of IgnisFIRE/Beast-Effect/LV 7/ATK 2600/DEF 2100As long as you control this face-up card in ATK position,all monsters your opponent controls loses 300 ATK & all "Star Beast" monsters you control gain 300 ATK.When this card is sent to the graveyard from the field,it is removed from play instead. Star Beast-Virgo of GaiaEARTH/Warrior-Effect/LV 3/ATK 1000/DEF 2000When you Normal Summon this card,it is switched to DEF position.As long as this card is in DEF position,all "Star Beast" monsters (except for this card) cannot be destroyed in battle. (Damage calculation is still applied)When this card is sent to the graveyard from the field,it is removed from play instead. Star Beat-Libra of UranaWIND/Fairy-Effect/LV 2/ATK 800/DEF 200During each End Phase,send any number of cards on either side of the field to the graveyard until there is an equal number of cards on either side of the field.If this card is sent to the graveyard by this effect,your opponent takes 1000 points of damage.When this card is sent to the graveyard from the field,it is removed from play instead. Star Beast-Scorpio of AquosWATER/Insect-Effect/LV 5/ATK 2100/DEF 1400When this card destroy a monster in battle,it is removed from play instead & your opponent takes 400 points of damage.When this card is sent to the graveyard from the field,it is removed from play instead. Star Beast-Sagittarius of IgnisFIRE/Beast Warrior-Effect/LV 3/ATK 1400/DEF 600By halving this card's ATK,you can attack the opponent directly.When this card is sent to the graveyard from the field,it is removed from play instead. Star Beast-Capricorn of GaiaEARTH/Beast-Effect/LV 4/ATK 1700/DEF 1300When this card destroys a monster in battle,you can return that monster to your opponent's hand.If you do so,your opponent takes 800 points of damage.When this card is sent to the graveyard from the field,it is removed from play instead. Star Beast-Aquarius of UranaWIND/Aqua-Effect/LV 2/ATK 0/DEF 1000You can remove this card & 1 Spell card in your hand from play to darw 2 cards from your deck.When this card is sent to the graveyard from the field,it is removed from play instead. Star Beast-Pisces of AquosWATER/Fish-Effect/LV 2/ATK 300/DEF 500You can remove this card in your hand from play to reduce all Effect damage inflicted to your Life Points this turn to 0.When this card is sent to the graveyard from the field,it is removed from play instead. Telescopic SatelliteLIGHT/Machine-Effect/LV 3/ATK 0/DEF 0When this card is Summoned,it is switched to DEF position.When each End Phase,this card gains 1000 DEF.After a Battle Phase in which this card is attacked,its DEF is reduced to 0.During your Draw Phase,instead of drawing a card,you can add 1 "Star Beast" monster to your hand. Chiron,the Grand Mage of the StarsLIGHT/Beast Warrior-Effect/LV 6/ATK ?/DEF 0This card cannot be Special Summoned when it is removed from play.This card's ATK is equal to the number of "Star Beast" monster that are removed from play x400. [spoiler=Spell Cards]NightskyField SpellAll "Star Beast" monsters in your hand have their levels reduced by 2.When 1 "Star Beast" monster is removed from play by its own effect,your opponent must remove 1 card in his card from play. (If the opponent has no cards on hand,then he must remove the top 5 cards in his deck from play.) Supernova BlastNormal SpellTribute 1 "Star Beast" monster on your side of the field.Remove all monsters on the field from play & both players take damage equal to half of total ATK points of every monster removed from play by this effect & the tributed "Star Beast" monster.If you activate this card,your turn ends now. Astralic PhantomQuick-Play SpellActivate only when there are at least 4 "Star Beast" monsters that are removed from play.Special Summon 1 Astralic Phantom Token (LIGHT/Fiend/LV 1/ATK 500/DEF 500) for every 4 "Star Beast" monsters that are removed from play. (The Astralic Phantom Tokens cannot be Tributed,unless for the Tribute Summon of a "Star Beast" monster.) Zeus' DecreeNormal SpellPay 500 Life Points.Select & apply 1 of the following effects.-Special Summon 1 "Star Beast" monster that is removed from play.-Remove 1 "Star Beast" monster in your deck from play.If you do so,draw 2 cards. [spoiler=Trap Cards]Star Power-IgnisNormal TrapActivate only when there are 3 FIRE "Star Beast" monsters with different names that are either on the field or removed from play.Remove all your opponent's monsters from play & inflict 300 points of damage for every "Star Beast" monsters that are removed from play. Star Power-GaiaNormal TrapActivate only when there are 3 EARTH "Star Beast" monsters with different names that are either on the field or removed from play.Special Summon any number of "Star Beast" monsters that are removed from play. Star Power-UranaNormal TrapActivate only when there are 3 WIND "Star Beast" monsters with different names that are either on the field or removed from play.Return 1 card on the opponent's side of the side for every 3 "Star Beast" monster that are removed from play. Star Power-AquosNormal TrapActivate only when there are 3 WATER "Star Beast" monsters with different names that are either on the field or removed from play.Your opponent must discard 1 card for every 3 "Star Beast" monster that are removed from play. Ultimate Star Power-Alpha OmegaNormal TrapActivate only when there are 12 "Star Beast" monsters with different names that are either on the field or removed from play.Remove every card on the field & hand from play.Then,both players' Life Points are reduced by half & both players send half of their respective decks to the graveyard.(If it's a odd number,round it up) Ultimate Star Power-Genesis NeosNormal TrapActivate only when there are 12 "Star Beast" monsters with different names that are either on the field or removed from play.Return every card on the field,hand & that are removed from play to their respective decks.Both players regain 1000 Life Points each & draw 6 cards each. [spoiler=Phantom Hero]They are a set of Warrior monster who become Zombies once they are in the graveyard,their inner powers will be activated from the great beyond,triggered by their demise.[spoiler=Monster Cards]Phantom Hero Beheaded KnightDARK/Warrior-Effect/LV 4/ATK 1800/DEF 1500This card is treated as a Zombie-Type monster once it is in the graveyard.While this card is a Zombie-Type monster,this card gains 300 ATK during the Damage Step when it attacks. Phantom Hero BansheeWIND/Warrior-Effect/LV 4/ATK 1400/DEF 1100This card is treated as a Zombie-Type monster once it is in the graveyard.Once per turn,while this card is a Zombie-Type monster,you can see your opponent's hand & destroy 1 card in his hand to inflict 500 points of damage. Phantom Hero WillwisperFIRE/Warrior-Effect/LV 3/ATK 1000/DEF 0This card is treated as a Zombie-Type monster once it is in the graveyard.During each of your End Phase,while this card is a Zombie-Type monster,inflict 200 points of damage for every "Phantom Hero" you control. Phantom Hero EctoblastWATER/Warrior-Effect/LV 4/ATK 1200/DEF 1500This card is treated as a Zombie-Type monster once it is in the graveyard.Once per turn,you can discard 1 Monster Card to inflict 300 points of damage to your opponent. Phantom Hero Bloo-D MaryDARK/Warrior-Ritual /LV 6/ATK 2000/DEF 1000This card cannot be Special Summoned except with Ritual Summon by the effect of "Midnight Calling".This card is treated as a Zombie-Type monster once it is in the graveyard.Once per turn,you can discard 1 Monster Card to increase this card's ATK by 400 until the end of the turn.If the Monster Card discarded by this effect were to be a "Necro Hero" monster,Special Summon it during the End Phase.When this card is destroyed in battle,Special Summon any number of Level 4 or below "Phantom Hero" monsters whose total Levels are equal to this card. Phantom Guide DreadscytheDARK/Warrior-Effect/LV 8/ATK 2800/DEF 1600This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Zombie-Type "Phantom Hero" monsters. This card is also treated as a Zombie-Type monster. When this card in ATK Position attacks monster in DEF Position that has less DEF, inflict the difference as Battle Damage. When this card destroys a monster in battle, your opponent sends the top 3 cards of his deck to the graveyard. [spoiler=Spell Cards]Midnight CallingRitual SpellThis card is used to Ritual Summon "Phantom Hero Bloo-D Mary".You must send monsters either on your side of the field or in your hand to the graveyard,including at least "Phantom Hero" monster, whose Levels equal to 6 or more to Ritual Summon it. Howl of WrathContinuous SpellOnce per turn,when you control no monsters,you can Special Summon 1 "Phantom Hero" monster in your graveyard. Ghost TownField SpellAll "Phantom Hero" monsters on the field are treated as they had been in the graveyard.When a "Phantom Hero" monster battles with a monster witha higher ATK,it gains 1000 ATK during the Damage Step only. [spoiler=Trap Cards]Doppleganger EctoslimeContinuous TrapActivate this card only when you are about to be attacked directly by your opponent's monster & select it.After activation,Special Summon this card;it is treated as a "Phantom Hero" Normal Monster Card (DARK/Zombie/LV ?/ATK ?/DEF ?) and is Special Summon to a Monster Card Zone.This card's Level,ATK & DEF are equal to the Level,ATK & DEF of the selected monster. EMF DisruptionCounter TrapActivate only when your opponent activates a Spell Card.Discard 1 card to negate the Spell Card & destroy it.Then,Special Summon 1 "Phantom Hero" monster from your graveyard. [spoiler=Counterparts][spoiler=Chaos Counterpart Monsters]These monsters are counterparts to regular monsters,similar to the DARK Counterparts.Their effects usually revolve around "removed from play'.[spoiler=Monster Cards]Chaoslord ZeravoiEARTH/Fiend-Effect/LV 8/ATK 3000/DEF 2200This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing 1 "Warrior of Zera" you control from play when there is a "Chaos Realm" on the field.This card's Attribute is also treated as LIGHT or DARK.This card gains 100 ATK for every card removed from play.When this card attacks successfully,it can attack again.This card cannot attack the opponent directly.When this card is destroyed,remove all cards,except "Chaos Realm",from play. Chaos Realm Dragon-Khaos-DaedalusDARK/Sea Serpent-Effect/LV 8/ATK 2900/DEF 2100This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing 1 face-up "Levia-Dragon-Daedalus" you control from play.You can remove 1 "Chaos Realm" you control from play to remove all cards on the field,except for this card,from play.If you activate this effect,your opponent draws 2 cards. Arcana Force EX:The Chaos RulerLIGHT/Fairy-Effect/LV 10/ATK 4000/DEF 4000This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing 3 "Arcana Force" monsters on the field from play.Any card destroyed by this card is removed from play.When this card is Special Summoned,toss a coin & apply the following effect based on the result of the coin toss.-Heads:If this card destroy 1 monster in battle,it can attack again.This card cannot attack the opponent directly.When this card would be destroyed,apply its Tails effect.-Tails:You can destroy this card during your Main Phase 1.If you do so,destroy every card on the field. Chaos Dragon HorusDARK/Dragon-Effect/LV 8/ATK 3000/DEF 1800This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing 3 face-up Continuous Spell Cards on your side of the field from play.When you or your opponent activates a Normal or Quick-Play Spell Card,remove 1 monster on the field from play.When this card is destroyed by the effect of a Spell Card,remove all Spell Cards on the field & in both players' hand from play. Chaos Gear GolemDARK/Machine-Effect/LV 8/ATK 3000/DEF 3000This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing 1 Continuous Spell Card & 1 Continuous Trap Card on your side of the field from play.When this card attacks,Spell & Trap Cards cannot be activated.When this card battles a monster in DEF position & its ATK is higher than that monster's DEF,inflict the difference as Battle Damage to the opponent.When this card is destroyed,Special Summon 1 monster that is removed from play. Cyberchaos End DragonLIGHT/Machine-Effect/LV 10/ATK 4000/DEF 2800This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing any number of face-up monsters that you control from play.This card can attack once for every monster removed to Special Summon it,in addition to its own attack.This card cannot attack the opponent directly.When this card is destroyed in battle,remove all monsters on the field from play. Rainbowchaos DragonLIGHT/Dragon-Effect/LV 10/ATK 4000/DEF 0This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing 2 LIGHT monsters & 1 DARK monster.You can remove any number of monsters in your graveyard from play to increase this card's ATK by 600 per monster removed by this effect. Chaos Star DragonLIGHT/Dragon-Effect/LV 8/ATK 2500/DEF 2000This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing 1 LIGHT Tuner monster & 1 DARK non-Tuner monster on your side of the field from play.As long as this card is face-up on the field,all "Chaos" monsters you control,except for this card,are unaffected by card effects. Chaos General FreedLIGHT/Warrior-Effect/LV 6/ATK 2300/DEF 1600This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing 2 Warrior-Type monsters you control from play.During your Draw Phase,you can remove 1 card in your graveyard from play to search for a card of the same type as the removed one,instead of drawing a card.If that card remains in your hand during the End Phase,it is removed from play. Blue Eyes Shining Chaos DragonLIGHT/Dragon-Effect/LV 10/ATK 3000/DEF 2500This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing 3 "Blue Eyes White Dragon" on your side of the field from play.This card gains 300 ATK for every Dragon-Type monster removed from play.When this card is affected by the opponent's card effect,you can return 1 Dragon-Type monster to your graveyard to negate & destroy the card. Chaos ExodiusDARK/Spellcaster-LV 8/ATK ?/DEF 0This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by returning at least 10 monsters that are removed from play to your graveyard.This card has 1000 ATK for every Normal Monster that is removed from play.When this card attacks,you can apply 1 of the effects:-Remove 1 monster in your graveyard from play.-Send 1 monster from your hand or deck to your graveyard.When there are 5 different "Forbidden One" cards removed from play,you win the Duel. Cloudian-Eye of the Chaos TyphoonDARK/Aqua-Effect/LV 8/ATK 3000/DEF 1000This card cannot be destroyed in battle.If this card is in face-up DEF position,it is removed from play.Once per turn,you can remove any number of monsters in your graveyard from play.If you do,you can change the battle positions of any monster on the field up to the number of monsters removed by this effect. Volcanic ChaosblazeDARK/Pyro-Effect/LV 8/ATK 3000/DEF 1800This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing 1 FIRE & 1 DARK monster on your side of the field from play.When this card destroys a monster,it is removed from play & every monster your opponent control is also removed from play.Your opponent take 300 points of damage for every card removed by this effect.Then,the Battle Phase ends. [spoiler=Spell Card]Chaos RealmField SpellIn order to activate this card,you must remove the top 5 cards in your deck from play.All cards sent to the graveyard are removed from play instead.Once per turn,when your opponent controls a monster & you don't,you can Special Summon 1 monster that is removed from play. [spoiler=Sub-type][spoiler=Memory]This is a new sub-type that I devised. The monsters are like Gemini monsters in the sense that they seem to be Normal Monsters at 1st sight. However, they will gain their effects if certain cards are in the graveyard.[spoiler=Monster Cards]Amnesiac MagicianLIGHT/Spellcaster-Memory/LV 5/ATK 1800/DEF 1600This card is treated as a Normal Monster while it is on the field or in the graveyard. If there is a LV 7 or higher Spellcaster-Type monster in your graveyard, this card is treated as an Effect Monster with this effect:-This card's name is treated as th Spellcaster-Type monster's & it gains ATK equal to half of its original ATK. Outcast KnightEARTH/Warrior-Memory/LV 4/ATK 1400/DEF 1200This card is treated as a Normal Monster while it is on the field or in the graveyard. If there is "Freed, the Matchless General" in your graveyard, this card is treated as an Effect Monster with this effect:-This card original ATK is 2000. [spoiler=Duos]These cards come in pairs designated for each other. They both possess the effect to inter-exchangefor its other half.[spoiler=Monster Cards]The Shadowy ResearcherDARK/Spellcaster/DuosLV 4/ATK 1000/DEF 1000During your Standby Phase,if this card is face-up on the field,you can send this card to the graveyard in order to swap summon "The Bone Crusher" from your deck or graveyard. The Bone CrusherDARK/Warrior/DuosLV 6/ATK 2400/DEF 600This card cannot be summoned except by swap summon.This card can only be swap summoned by effect of "The Shadowy Researcher".When this card attacks,you can discard 1 card to increase this card's ATK by 1000.During your Standby Phase,if this card is face-up on the field,you can send this card to the graveyard in order to swap summon "The Shadowy Researcher" from your graveyard or deck. Sacred IncarnateLIGHT/Warrior/DuosLV 7/ATK 2700/DEF 2100You can tribute summon this card by tributing 1 monster if there are exactly 3 monsters on the opponent's field.When this card attacks a DARK monster,destroy it without damage calculation & inflict 1000 points of damage to the opponent.During your Standby Phase,if this card is face-up on the field,you can send this card to the graveyard in order to swap summon "Havohej the Sacred Being" from your deck or graveyard. Havohej the Sacred BeingDIVINE/Thunder/DuosLV 10/ATK 4000/DEF 4000This card can only be swap summoned by effect of "Sacred Incarnate".By tributing 2 monsters you control,destroy all monsters your opponent controls & inflict 600 points of damage for every monster destroyed by this effect.If you use this effect,your Battle Phase is skipped.This card cannot be destroyed by card effects.During your Standby Phase,if this card is face-up on the field,you can send this card to the graveyard in order to swap summon "Sacred Incarnate" from your deck or graveyard. Illusionary Baby DragonLIGHT/Dragon/DuosLV 3/ATK 1300/DEF 800This card cannot be attacked by a monster with 1600 ATK or higher.During your Standby Phase,if this card is face-up on the field,you can send this card to the graveyard in order to swap summon "Illusionary Dragon" from your deck or graveyard. Illusionary DragonLIGHT/Dragon/DuosLV 8/ATK 2900/DEF 2000This card can oly be sawp summoned by effect of "Illusionary Baby Dragon".When this card attacks,all traps,spells & monster effects are negated.During your Standby Phase,if this card is face-up on the field,you can send this card to the graveyard in order to swap summon "Illusionary Baby Dragon" from your deck or graveyard. and as a bonusIllusionary DragunLIGHT/Dragon/FusionLV 9/ATK 3200/DEF 2000"Illusionary Dragon"+"Lord of D."This card can only be fusion summoned with the cards above.Negate any spell,trap & monster effect that affect a dragon-type monster you control.Once per turn,remove a dragon-type monster in your graveyard from play in order to increase this card's ATK by half of the removed monster's original ATK until the End Phase of this turn. [spoiler=Cryptids]These monsters are based on those animals with unknown backgrounds that were reported to have been se sometimes. Their main effect is that they would "disappear" every once in a while.[spoiler=Monster Cards]ChupacabreDARK/Beast-Cryptid/LV 4/ATK 1400/DEF 1300This card is removed from play during the End Phase of the turn this card is Summoned.After 2 turns,you can Special Summon this card that is removed from play.You can destroy 1 Equip Card.This card gains 1000 ATK for every Equip Card destroyed by this effect. Yeti the Mountain Ape-manEARTH/Beast Warrior-Cryptid/LV 5/ATK 2300/DEF 2100This card is removed from play during the End Phase of the turn this card is Summoned.After 2 turns,you can Special Summon this card that is removed from play.When this card destroys a monster in battle,inflict 300 points of damage to the opponent. Nessie of the Brimey LochWATER/Sea Serpent-Cryptid/LV 9/ATK 2900/DEF 1000This card is removed from play during the End Phase of the turn this card is Summoned.After 2 turns,you can Special Summon this card that is removed from play.When this card attacks a monster in DEF position & this card have a higher ATK,inflict the difference as Battle Damage to the opponent.When this card inflicts Battle Damage to the opponent,your opponent must discard 1 card. Jack the Jumping PhantomDARK/Fiend-Cryptid/LV 4/ATK 600/DEF 100This card is removed from play during the End Phase of the turn this card is Summoned.After 2 turns,you can Special Summon this card that is removed from play.This card can attack the opponent directly. MothmanWIND/Insect-Cryptid/LV 5/ATK 2100/DEF 1700This card is removed from play during the End Phase of the turn this card is Summoned.After 2 turns,you can Special Summon this card that is removed from play.The effects of any monster this card destroys in battle are negated.Monsters destroyed by this card are removed from play instead. [spoiler=Spell Cards]Secret PowersEquip SpellPay 1000 Life Points to activate this card & equip this card to a Cryptid monster.The equipped monster's effect that removes it from play is negated & it gains 500 ATK & DEF. Mysterious SightingsContinuous SpellDuring your Draw Phase,if you draw a Cryptid monster,you can Special Summon it.When the Cryptid monster is removed from play by its own effect,it cannot return to the field. [spoiler=Other Cards]These are just cards that I made/thought of that I feel like putting them in.[spoiler=Monster Cards]Ojama's TigerLIGHT/Beast-Effect/LV 5/ATK 1400/DEF 1100This card can be Normal Summoned without Release when you control an "Ojama" monster. When this card attacks an Ojama Token, it is switched to ATK position. When this card destroys an Ojama Token, inflict 300 points of damage to the opponent. Blaze BombFIRE/Pyro-Effect/LV 2/ATK 500/DEF 500You can tribute this card to destroy 1 active Field Spell card. DetacherEARTH/Warrior-Effect/LV 3/ATK 1400/DEF 1600You can tribute this card to destroy all Union Monsters that are treated as Equip Cards. Frenzy Guard DogEARTH/Beast-Effect/LV 4/ATK 1800/DEF 600Negate all monster effects that involves Special Summoning a monster during the Battle Phase. Synchro DisruptorDARK/Psychic-Effect/LV 4/ATK 1400/DEF 1200When this card battles with a Synchro Monster,you can pay Life Points equal to the Synchro Monster's LV x 100 to reduce the ATK of the Synchro Monster into 0 during the damage step only. Conrupt SoulDARK/Fiend-Effect/LV 3/ATK 1000/DEF 1000By discarding this card from your hand to the Graveyard, take control of 1 face-up Warrior or Fairy-Type monster your opponent controls until the end of this turn. The controlled monster is treated as a Fiend-Type monster during this turn. [spoiler=Spell Cards]Showhand!Normal SpellActivate this card only when it is Set on the field & both players' Life Points are 3000 or below. Both players must select a Monster Card in their decks & show them to the opponent. The owner of a Monster Card with th lower ATK must take 1000 points of damage & discard that card, while the other player can draw 1 card. Sideline BlockadeContinuous SpellAs long as this card is in play,all Monster Effects that are activated from the hand are negated & Spell Cards cannot be activated from your hand. Dawn of the New EraContinuous SpellAs long as this card is face-up on the field,all Normal Monsters are switched to DEF position.When a Normal Monster is destroyed in battle,inflict damage equal to its LV x 100. Geoncide ImpactNormal SpellDestroy all Dinosaur, Reptile, Beast, Plant & Sea Serpent-type monster on the field & both players take 1000 points of damage.For the next 2 turns after this card is activated,both players cannot activate card effects from the graveyard or those that involve cards in the graveyard. Eternal FallNormal SpellDestroy 1 face-up monster on the field.The monster destroyed by this effect cannot be Special Summoned from the graveyard or returned to the hand or deck. Genetic PurificationQuick-Play SpellAll card effects that changes a monster's Type & Attribute are negated. All monsters whose Type or Attribute are changed have their original Type & Attribute. Noah's FloodQuick-Play SpellPay 1000 Life Points.The original ATK of all face-up FIRE & Pyro-Type monsters become 0 until the End Phase of this turn. Chain ReductionContinuous SpellAs long as this card is face-up on the field,both players cannot chain the activation of their own cards. [spoiler=Trap Cards]Interference SignalContiuous TrapActivate only when your opponent Synchro Summons a Synchro Monster.Remove all Synchro Monsters on the field from play & Special Summon all monsters sent to the graveyard for the respective Synchro Summon.As long as this card is face-up on the field,neither players can Synchro Summon. Time FreezeContinuous TrapAs long as this card is face-up on the field,all "LV" monsters cannot be sent to the graveyard to Special Summon another "LV" monster. Link to comment
Spire Posted June 20, 2008 Report Share Posted June 20, 2008 Why? Why write these and not make them? Because there really good ^_^ I see you have worked hard on these, good job. Link to comment
Wyhe Posted June 20, 2008 Author Report Share Posted June 20, 2008 Yeah,I know I worked hard on them.BTW,I have added more to come. Link to comment
Phantom Roxas Posted June 20, 2008 Report Share Posted June 20, 2008 I have some ideas for name changes for the Neo-Spacian Monsters Solar Scarab->Blaze ScarabFissure Mole->Crash MolePrimordial Neos->Twilight NeosNuclera Neos->Solar Neos Other than that, very good cards. Link to comment
Wyhe Posted June 21, 2008 Author Report Share Posted June 21, 2008 did the name changes that ShadowRoxas suggestedupdated with an Elemental Hero & Star Beast sectionadded 2 new cards under Neo-Spacians Link to comment
Wyhe Posted June 23, 2008 Author Report Share Posted June 23, 2008 Updated with a new Sub-type:the Memory monsters Link to comment
Spire Posted June 23, 2008 Report Share Posted June 23, 2008 You have talent, my friend. Like the sound of them. Link to comment
Exyst Posted June 23, 2008 Report Share Posted June 23, 2008 Well, im impressed OoC: WHYE, its Flame hero! I got name changed ¬.¬ >.< =) Link to comment
Phantom Roxas Posted June 23, 2008 Report Share Posted June 23, 2008 Did you know you accidently had the Rubble Set under E-Hero? Link to comment
Wyhe Posted June 24, 2008 Author Report Share Posted June 24, 2008 Did you know you accidently had the Rubble Set under E-Hero?fixed that already. Link to comment
Wyhe Posted June 24, 2008 Author Report Share Posted June 24, 2008 Added the Phantom Heroes,Duos monsters & Cryptid monstersAlso rearrange the layout for the archive Link to comment
Phantom Roxas Posted June 24, 2008 Report Share Posted June 24, 2008 Good job. By the way, ever thought of adding in "Shining Luminus"? Btw, don't double post. Anyway, I dub thee God WYHE, Lord of Written Cards. Link to comment
Umbra Posted June 24, 2008 Report Share Posted June 24, 2008 Good job. By the way' date=' ever thought of adding in "Shining Luminus"? Btw, don't double post. Anyway, I dub thee God WYHE, Lord of Written Cards.[/quote']You heretic. Link to comment
Phantom Roxas Posted June 24, 2008 Report Share Posted June 24, 2008 I see nothing wrong with thinking he's the best at Written Cards. Oh yeah, you too. Link to comment
Wyhe Posted July 3, 2008 Author Report Share Posted July 3, 2008 bumped/added new cards Link to comment
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