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[[ I R L ]] Square M


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THE IS THE FINAL VERSION. I don't have all the cards for this yet, but I'm trying to get all the pieces to build it. Please fix/comment on this version instead.

 

SQUARE M // Format: 09 – 05 – 2008 // Last Update: 30 – 06 – 2008

[spoiler=Deck List]


  • MONSTER: 20 Cards
    • 3 Caius the Shadow Monarch
      3 Kuraz the Light Monarch
      1 Raiza the Storm Monarch
      3 Thestalos the Firestorm Monarch
       
      3 Cyber Valley
      3 D.D. Scout Plane
      3 D.D. Survivor
      1 Snipe Hunter
       

SPELL: 14 Cards

  • 2 Allure of Darkness
    3 Different Dimension Reincarnation
    3 Dimensional Fissure
    1 Heavy Storm
    2 Machine Duplication
    1 Mystical Space Typhoon
    2 Reinforcement of the Army
     

TRAP: 6 Cards

  • 2 Macro Cosmos
    1 Return from the Different Dimension
    3 Solemn Judgment
     

SIDE DECK: 15 Cards

  • 2 Banisher of the Radiance
    2 D.D. Crow
    3 Deck Lockdown
    3 Divine Wrath
    3 Kinetic Soldier
    2 Mobius the Frost Monarch

 

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Have you considered Ryko' date=' Lightsworn Hunter?

 

You can destroy one card on the field, and possibly remove a D.D. Scout Plane.

[/quote']

 

Thought about it, but it just doesn't feel too right, not mention I don't really have space for it.

 

Wasn't there a general consensus that FLIP is slow?

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Have you considered Ryko' date=' Lightsworn Hunter?

 

You can destroy one card on the field, and possibly remove a D.D. Scout Plane.

[/quote']

 

Thought about it, but it just doesn't feel too right, not mention I don't really have space for it.

 

Wasn't there a general consensus that FLIP is slow?

 

That's pretty much a myth. Also, Ryko is timed perfectly for a first turn play. Set him and activate Dimensional Fissure.

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Since the rulings for it came out take a look for yourself-

The effect of Prohibition prevents the named card from being "Played" from the Hand/Deck/Graveyard/Removed from Play zones. It specifically states that it has no effect on any cards of the Prohibited name that are already face-up/face-down on the field.

This includes (but is not limited to):

• Normal Summoning, Special Summoning, or Setting a monster. (You can still Flip-Summon a monster that was previously set).

• Activating or Setting a Spell/Trap of that name from your hand. (You can activate Spells/Traps of the Prohibited name that were set prior to "Prohibition" being activated however).

• Discarding it from your hand as a cost for another cards effect (eg. Lightning Vortex)

• Using a card effect which activates from your hand (eg. Kuriboh, Thunder Dragon, etc)

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