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0 ATK contest. [Results posted.]


Skyson

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[justify]If this card is attacked by an opponent's monster when it is in face-down Defense Position' date=' you can negate that attack and equip this card to the attacking monster. The equipped monster cannot attack. Decrease the ATK and DEF of the equipped monster by 700 during each of your Standby Phases. The equipped monster cannot be destroyed as a result of battle (damage calculation is applied normally). When this card is destroyed, discard the top 2 cards of your deck to the Graveyard.[/justify']

 

Hope you like it. Good luck everyone :)

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I'll give it a shot:

 

45393yg2.jpg

 

Oh, and I couldn't get those bullet points to work properly (•)... I couldn't get it to appear on the card... any hints?

 

[spoiler=Card Effect]This monster gets the following effect(s) when it battles a monster(s) with the following Attribute(s):

>FIRE: Increase the ATK of this card by 600 points for each card in your opponent's hand.

>EARTH: Increase the ATK of this card by 500 points for each monster on your side of the field.

>WATER: Increase the ATK of this card by 400 points times the level of the opponent's monster.

>WIND: Increase the ATK of this card by 300 points for each Spell and Trap card on the field.

These effects are applied during the Damage Step only.

This card cannot be destoryed as a result of battle with DARK or LIGHT attribute monsters (Damage Calculation applied normally).

 

 

[spoiler=Disclaimer]I take no credit for any artwork which may appear in any card designs posted by my person, nor is any artwork that appears in said card designs my legal property, unless specifically stated otherwise.

 

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I'm going to finish it today. Life's been getting in my way this week, but today I'm free all day, so I can gather the results for this. I promise, the results will be up today.

 

Also, cards put in after the Sunday deadline aren't counted. Sorry.

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The results are in. Every place, from 1st to 44th. Comments/critiques are included for the top 15 cards. However, I initially made critiques for all the cards, it's just too long to post them all in one reply. If you want your individual card's review, PM me and I'll send it to you.

 

 

 

[spoiler=1st Place - 「tea.leaf」 : Warp Sorceress]Cute. The effect is simple looking enough, it turns this card into a big beater for a whole round. 500 Life Points is not that high of a cost, either. Very simple, and it supports a lot of other cards (lolol Labyrinth Wall) while screwing over a bunch of commonly used ones. I like the utility this card could have in almost any Deck. It should've been a Spellcaster imo, being a Sorceress and all. It's pretty all-around great, though. 9/10

 

[spoiler=2nd Place - Shadow Archangel: Versatile Assassin]Very unique. A super element monster, if you will. Gaining a different effect off the Attribute you battle. It could combo up with DNA Transplant to pick the Attribute you want to pull off, based on the situation. I like the immunity to battle destruction with LIGHT and DARK monsters. That's resilience. A unique way to make up an ATK boost for a monster that needs it. Good card. 9/10

 

[spoiler=3rd Place - Dark Supreme: Summoning Eye]A good idea. The inability to be destroyed by battle makes it quite a nuisance. Four Standby Phases of it being face-up to pull a monster seems slow, though. I think it could've gotten away with three. The idea is very good, though. It makes the opponent think twice about using his/her monster removal on your bigger threats and more about getting rid of your silly 0 ATK monster. 9/10

 

 

 

 

 

[spoiler=4th Place - Hunter: Blaze Wraith]Ew. MASSIVE card advantage. The fact that you only get the 0 ATK monsters from your Deck when he's Normal Summoned is good, that puts a lot of balance on what he's able to do. What's stupid is how you can get more copies of him through his own effect. Just pull another Blaze Wraith and 2 other 0 ATKers, then Tribute that one for the next, repeat, and one more time, then you've got 6 monsters (besides Blaze Wraiths) from your Deck. Sick advantage. Discard 1 Spell to Special Summon a 0 ATKer, not once per turn. Free summon for Labyrinth Wall! Righteous! Third effect guarantees you at least one draw, of course, suiciding a bunch of 0 ATKers with Spirit Barrier would be hilarious free advantage. The last effect is completely unnecessary. It turns ALL 0 ATKers into a 1 for 1 destruction that adds unnecessary burn on top of it. Ultimate Offering would be devastating in combination with this card's effect. It's digusting how much advantage this can potentially give you. But it's definitely unique. 8/10

 

[spoiler=5th Place - ~Spirit of Touma~: King Tentacle]Very nasty compared to other equip-when-attacked monsters. Not only does it weaken and prevent the monster from attacking, but you can keep pounding away at it because it becomes immune to battle. If you get it to last long enough, you'll be tossing all your monsters at a big 0 ATK monster that never dies. The only ways around it are switching it to Defense Position and Tributing it, or getting rid of King Tentacle, of course. The ATK decrease stays, which is funny. The last effect almost seems like not enough of a cost for its interesting effect. It's like a super Kisetai or Blast Sphere. I like it. 8/10

 

[spoiler=6th Place - Machovict: Mind-Eating Virus]The idea behind this card is very interesting. It Brain Controls a monster whenever its played in face-up Attack Position, meaning it can be off a Normal or Special Summon. That initiates a potential two Tribute cards for something big like Light and Darkness Dragon. If you don't do something immediately with the monster, you won't be sitting with this for long, since it does nothing to protect itself from being destroyed when you control the monster. The bounce back effect is amusing, since you'll normally be paying 500 to re-use a semi-Brain Control, unless you did something wacky and powered this up. A lot of thought, an interesting effect, but the ability to throw out so much Tribute bait at once makes this really abusable. 8/10

 

[spoiler=7th Place - N00B Hunter: Samurai of the Different Dimension]A drastic effect to save one of your monsters from being removed from play. I like it, and it has combo ability. It has combos within itself, I can't think of any though. Dark Magician of Chaos is the only thing coming to mind right now. >_> Anyways, this card's use is relatively restricted, it's a good set-up card for some wacky combo. A coin flip makes it relatively risky to throw, and the effect doesn't seem too horribly broken. The way it's worded sounds like you could remove another face up Samurai to return the monster, which is funny. Overall, it's useful but has a chance to backfire like any coin toss card. 8/10

 

[spoiler=8th Place - Dhpo: Dark Mirror Force Dragon]Wow. It's somewhere between "Awesome" and "What?" It comes out when you conveniently have Wicked Mirror (which I'm pretty sure is a Ritual Monster?) and a Dragon-type in your hand, two themes that don't make sense at all. Then, you have to activate Dark Mirror Force (or Mirror Force) in response to an opponent's attack. Tough, but doable. A maximum potential of 3000 ATK and/or DEF. Destroying the monster in the same column when applicable is clever. It has a lot of potential, but the pull-off condition is crazy. 8/10

 

[spoiler=9th Place - Mage of Black Chaos: Death Angel of Dark World]An interesting combo of effects. Undestroyable by battle seems to be a common theme among some of these. This has a unique pull off though. It's like Raging Flame Sprite, except you have an out when you want to throw it for a Tribute. Being seven stars kind of hurts it, I think a one tribute would've sufficed, it doesn't get TOO strong too quickly. Tossing "Dark World" in the name didn't do much for it, apparantly. I like the effect, though. Attacking a few times directly, drop its ATK to gain Life Points, then Tribute it off after it's been used. Unique. 8/10

 

[spoiler=10th Place - Ultimate_Ryan: Techno Caller - Aishi]Something I don't like seeing in contests is cards that support a custom theme, when no other card for that theme is shown. I can't effectively rate this card without knowing about any of the other "Techno" cards, but I'll have to assume that 90% of your Life Points (this made me lol) is a sufficient cost for some broken kind of monsters. You can Special Summon it from your Graveyard during your Standby Phase? Not losing when you hit 0 Life Points is interesting, but one would assume that you couldn't use her other effects that all require Life Point payments. It's an interesting little collaboration of Special Summoning and Life Point payment. I lke the cost/reward balance a lot. 8/10

 

[spoiler=11th Place - zigfried: Punishment of the Dying Immortal]Hm. You negate the attack by switching control of it, but it's after damage calculation, so that means the battle already happened. So it wouldn't be "negating the attack," it would just be "not destroyed by battle." Also, your opponent gets control of this after that battle, meaning that they would lose their Draw Phases while holding this? It turns this card into a back and forth battle of who wants to get rid of it the most. If you had added a line about this not being able to be Tributed, this would've been a great annoyance card. Giving this to a topdecking opponent would be a major sad face. 7/10

 

[spoiler=12th Place - Raviel Priest WYHE: Doomjester Archfiend]I laughed a lot. Forcing your opponent to pay half of their Life Points while being able to choose all of your die rolls while having a 0 ATK monster that you can pound away on (with all of your high-ATK Archfiends, assuming this is where it would go in) for the turn. That's disgustingly good. It comes, again, with no drawback, so it's slightly over the top. Being able to call ANY die roll is kind of big. It should've been restricted to the effect of Archfiends, in my opinion. 7/10

 

[spoiler=13th Place - cheeselord: Cryoscorpion]You can pay once per turn? You can pay when it's Normal Summoned and you remove from play the 3 cards? The timing isn't well stated, but I assume it's during your Main Phase. A good attempt at making a drawback for a potential Yata-lock. I like the idea. 7/10

 

[spoiler=14th Place - Darkjagwar: Guardian of the Forest]Whoa. Very killer. 3000 DEF monster that sits and soaks up all attacks for your face-up Defense Position monsters that compensates for its 0 ATK by being a bomb when changed to Attack Position. Though, it's one of those things where it's face-up and your opponent can read it to see that effect, then they'll just wait for a destruction card to take him out with. It's got good potential if you know your opponent only has high ATK monsters to swarm you out with, but the last effect isn't as good with it being face-up and having to be your opponent's effect. 7/10

 

[spoiler=15th Place - Supreme Gamesmaster: Fulljoya the Haggard]Being able to use its effect when it's Special Summoned is as good as disregarding the first effect, and makes the next two effects crazy. It can be Special Summoned and is unable to be selected as an attack target (though this wording means you can attack directly if she's all you control) and can only be destroyed by non-targetting effects. Amusing, but the effect seems really weak, 2 Monster/Spell Card Zones instead of 1 of each would wreak more havoc, honestly. Oh well, it's a decent semi-lock. 7/10

 

 

 

 

16th - RacecaR: Flashlight

17th - The Slime Lord: Messer the Assassin

18th - Doom Wraith: Symbiotic Phantom Parasite

19th - devo20: Skull Arbiter

20th - SliferMigi: Guitar Chick Emily

21st - SimpleCardMaker: Cursed Corpse

22nd - Evil Hero Ant: Zaphrael - Galaxy Traveller

23rd - Crosser: Predexter & Frodexter

24th - super-vegeta: Hydor, Fire Country Exire/Bandit

25th - TIBONE LUIS: Dedicated Worshipper

26th - cameronsdog: Dragon's Egg

27th - galf: Potrium Defender, Warrior, & Knight

28th - ivandanny: Metal Drake

29th - ayashaki: Chorus of Fairy Tales

30th - Zorc Necrophades: Undead Abomimation

31st - Griffinsusername: Cloudian - Guardian

32nd - Mas: Bunny

33rd - TheSorrow: The End

34th - Austinspencerman: Nightmare Accumulation

35th - FM6: Ice Golem

36th - Lucas Maximus: Angelo Scuro

37th - Poke: Marshmello Team

38th - JLethal: Dedra's Shadow

39th - Spirit of Stardust: Legacy of Fire - Blaze

40th - Prifior: The Eye of Chaos

41st - Sbamber: Two-Toned Spirit

42nd - Blade Yuki: GIANT PORKIPINE #2

43rd - Ghosts: Super Ghost

44th - Ghee: Indestructible Card of Awesomeness

 

 

Thanks for playing.

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