XanderTheGreat Posted June 18, 2008 Report Share Posted June 18, 2008 WORLD WAR Z-SYNCHRONIZING THE SOULLESS ARMY Monsters Level 5 and more( -2- )Red Eyes Zombie DragonRed Eyes Zombie Dragon Monsters Level 1 to 4( -19- )Zombie MasterZombie MasterZombie MasterMezukiMezukiMezukiZombie CarrierZombie CarrierZombie CarrierPyramid TurtlePyramid TurtlePyramid TurtleGoblin ZombieGoblin ZombieCard TrooperDestiny Hero-Disk CommanderSnipe HunterSpirit ReaperSangan Spell cards( -20- )Mystical Space TyphoonHeavy StormGiant TrunadeMonster RebornPremature BurialDifferent Dimension RevivalFoolish BurialFoolish BurialBook of LifeBook of LifeBook of LifeCard of Safe ReturnCard of Safe ReturnCard of Safe ReturnArms HoleArms HoleArms HoleZombie WorldZombie WorldZombie World Extra deck( -15- )Dragon of Ice Barrier-BrionacAlly of Justice-CatastorAlly of Justice-CastatorStardust DragonStardust DragonRed Demon's DragonGoyou GuardianGoyou GuardianGoyou GuardianDeath Kaiser DragonDeath Kaiser DragonDeath Kaiser DragonResurrection Dark Ruler HadesResurrection Dark Ruler HadesResurrection Dark Ruler Hades Total: 41 + 15 synchros ... It's just that insane. Zombie World. Arms Hole to recycle all of my revival cards. I could even use stuff like Limit Reverse or Revival Gift to abuse Disk Commander and Zombie Carrier even more if I want to, but I can't due to lack of space... It's just too funny for me I can't take it anymore. But hey, if you think you can fix this somewhat, be my guest. Especially since a lack of both Goblin Zombie and Creature Swap seems a little bad IMO. Edit: After realizing that Red Eyes Zombie Dragon's point in this is rather moot(unable for use in synchro summon), I took it out and replaced it with the Goblin Zombies. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted June 18, 2008 Report Share Posted June 18, 2008 Broken deck is broken Link to comment Share on other sites More sharing options...
KornKing153 Posted June 18, 2008 Report Share Posted June 18, 2008 No traps? Mirror force? Link to comment Share on other sites More sharing options...
XanderTheGreat Posted June 19, 2008 Author Report Share Posted June 19, 2008 Traps are for wussies. I have no need for them. Read: I have no PLACE for them, even for a single Mirror Force. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted June 19, 2008 Report Share Posted June 19, 2008 Magic cylinder would work too. You are bad at this game stop playing Link to comment Share on other sites More sharing options...
RacecaR Posted June 19, 2008 Report Share Posted June 19, 2008 Magic cylinder would work too. You are bad at this game stop playing don't you have something better to do them insult me because I'm saying a magiccylinder would work? I honestly don't spend time memorizing what cards works where and what is banned. So before you get overly hostile and call me a bad player because I don't waste my time memeorizing banned cards, think about what you type and don't insult members abilities to play. Link to comment Share on other sites More sharing options...
Benraino Posted June 19, 2008 Report Share Posted June 19, 2008 Magic cylinder would work too. You are bad at this game stop playing don't you have something better to do them insult me because I'm saying a magiccylinder would work? I honestly don't spend time memorizing what cards works where and what is banned. So before you get overly hostile and call me a bad player because I don't waste my time memeorizing banned cards' date=' think about what you type and don't insult members abilities to play.[/quote'] He already posted he has no room in his deck? How hard is it to read what everyone posts before you do? Link to comment Share on other sites More sharing options...
XanderTheGreat Posted June 19, 2008 Author Report Share Posted June 19, 2008 I have never mentionned that traps would be bad in this deck. In fact, Limit Reverse(a continuous trap card) would be awesome in this IF I could find the place for it. Link to comment Share on other sites More sharing options...
KornKing153 Posted June 19, 2008 Report Share Posted June 19, 2008 gets popcorn..pulls up chair...cyberfight? jk lol Link to comment Share on other sites More sharing options...
Benraino Posted June 19, 2008 Report Share Posted June 19, 2008 I have never mentionned that traps would be bad in this deck. In fact' date=' Limit Reverse(a continuous trap card) would be awesome in this IF I could find the place for it.[/quote'] My bad, I edited it. On Topic: Can you post the effects of the synchro cards and stuff that hasn't been released yet? Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted June 19, 2008 Report Share Posted June 19, 2008 RacecaR magic cylinder is banned now? Link to comment Share on other sites More sharing options...
RacecaR Posted June 19, 2008 Report Share Posted June 19, 2008 For the love of god, I just admitted that. My point was that I don't spend time memorizing what cards are banned, and don't like when people insult me and say stuff like, "You suck" or "you are really bad at playing" because I don't know what is and what isn't banned. Also, other user(s) were posting stuff he could add, so did I. I guess I shouldn't have done that? Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted June 19, 2008 Report Share Posted June 19, 2008 Posting cards which should never be addd to this deck do not help the progression of the thread. If you give similar advice to noobs they may accept your advice and make their decks worse, this is why we must point out when you fail, which is often. Link to comment Share on other sites More sharing options...
CrabHelmet Posted June 19, 2008 Report Share Posted June 19, 2008 I don't see why Kokki over REZD. It's not Synchro material on its own, granted, but it summons monsters that can be used as Synchro material. For the love of god' date=' I just admitted that. My point was that I don't spend time memorizing what cards are banned, and don't like when people insult me and say stuff like, "You suck" or "you are really bad at playing" because I don't know what is and what isn't banned. Also, other user(s) were posting stuff he could add, so did I. I guess I shouldn't have done that?[/quote'] The difference is that the other users posted good advice, and you merely made an idiotic comment. The banlist has nothing to do with the stupidity of your comment. The problem is that Magic Cylinder sucks here. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted June 19, 2008 Report Share Posted June 19, 2008 I think I said this before somewhere, but: - 2 Giant Rat+ 2 Foolish Burial Rat's too slow. (Hey! Let's attack with Rat! Now attack with Turtle! Now attack with Kokki!) Foolish Burial lets you get targets for Book of Life/Pre/Monster Reborn into your grave, as well as being an instant Monster Reborn in and of itself. (Drop off Mezuki. RFG it. SS a zombie) Link to comment Share on other sites More sharing options...
♫Griffinsusername♫ Posted June 19, 2008 Report Share Posted June 19, 2008 I fully Agree with pikaperson Link to comment Share on other sites More sharing options...
XanderTheGreat Posted June 20, 2008 Author Report Share Posted June 20, 2008 I think I said this before somewhere' date=' but: - 2 Giant Rat+ 2 Foolish Burial Rat's too slow. (Hey! Let's attack with Rat! Now attack with Turtle! Now attack with Kokki!) Foolish Burial lets you get targets for Book of Life/Pre/Monster Reborn into your grave, as well as being an instant Monster Reborn in and of itself. (Drop off Mezuki. RFG it. SS a zombie)[/quote'] Rats have been proven to be slow indeed. Foolish Burial right now worked quite well in the Plant Synchro deck, so here it should do the trick as well. Link to comment Share on other sites More sharing options...
KornKing153 Posted June 20, 2008 Report Share Posted June 20, 2008 *eats popcorn*.......I agree with foolish burial. Im really use to the old way to play zombies with the creature swap and P-turtle move. Link to comment Share on other sites More sharing options...
Master Hyperion Posted June 20, 2008 Report Share Posted June 20, 2008 If you have no traps, isn't a good idea to run Royal Decree?It stops your opponent's Trap cards. Link to comment Share on other sites More sharing options...
Sander Posted June 20, 2008 Report Share Posted June 20, 2008 Maybe -3 Giant Rats, +3 Armageddon Knights? Link to comment Share on other sites More sharing options...
KornKing153 Posted June 20, 2008 Report Share Posted June 20, 2008 Armegeggon Knight sounds ok...mybe allure of darkness too? Link to comment Share on other sites More sharing options...
XanderTheGreat Posted June 21, 2008 Author Report Share Posted June 21, 2008 Allure of Darkness is BAD in a deck like this. I don't want my monsters getting RFG, I want them in the grave. HOWEVER, that + Burial from a Different Dimension could work, but I don't have any place for it. Armageddon Knight could be tested though. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.