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Chain Burn Support (for quick kills)


Kajika

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Here's another set of mine, a Chain Burn set. Well, there are some cards that are just chain cards, but give powerful effects. Please read and reply!

 

RAPID FIRE (CHAIN BURN) DECK

(Chain Healing, Chain Detonation, Miraculous Rebirth, Accumulated Fortune, Chain Strike) <- other cards in the deck itself

 

Ace Gunner

earth/3/warrior/1500/1500

Whenever your opponent draws a card, inflict 500 damage to them.

 

Critical Hit!

Trap

Activate when a player takes effect damage. The damage they would take is doubled.

 

Nano Cloner

light/4/machine/1400/2000

After a Chain with 3 or more Links resolves, Special Summon a “Nano Cloner” from your hand or Deck.

 

1-2-3 BOMB!

Trap

Inflict 800 damage to your opponent times the number of “1-2-3 BOMB!” cards you activate in the Chain this card is in.

 

Final Chain Leviathan

dark/8/3200/2800/sea-serpent/synchro

Whenever the Link in a Chain with the highest Chain Link number is a card you control, inflict 500 damage to your opponent times the Chain Link number of that card.

 

Charging Cable

light/4/machine/1700/1300/tuner

You may activate this card's effect as Chain Link 2 or higher. Perform a Synchro Summon with this card.

 

Catalyst

water/1/aqua/180/200

Cards of any Spell Speed can be Chained to one another. (Spell Cards can be activated as if they were Quick-Play Spell Cards.)

 

Chain Bullet

Quick-Play Spell

Activate only as Chain Link 2 or higher; inflict 200 damage to your opponent times the Chain Link number of this card.

 

Chain Shot

Quick-Play Spell

Activate only as Chain Link 3 or higher; inflict 600 damage to your opponent times the Chain Link number of this card.

 

Chain Mace

Counter Trap

Activate only as Chain Link 2 or higher; inflict 1000 damage to your opponent. If this card is the last Chain Link in the Chain, inflict 2000 damage to your opponent.

 

Wall of Glass

Trap

Activate when your opponent declares an attack. Negate the attack and inflict damage to your opponent equal to half the ATK of the attacking monster.

 

Magic Bomber

light/4/machine/1500/2000

Whenever a Spell card is activated, inflict 300 damage to your opponent. If multiple Spell Cards are activated in a Chain, the damage is doubled for every Spell Card in the Chain.

 

Trap Bomber

dark/4/machine/1500/2000

Whenever a Trap card is activated, inflict 300 damage to your opponent. If multiple Trap Cards are activated in a Chain, the damage is doubled for every Trap Card in the Chain.

 

Card Charger

earth/6/machine/2100/2300

After a Chain with 4 or more Links resolves, draw a card for every Link in the Chain.

 

Chain Fitter

light/5/warrior/2200/1500

If a card's effect would not activate if multiple cards/effects with the same name are in a Chain, its effect will still activate.

 

Actually, all these decks I've made are for OC's; this character appears for the first time for a 1-turn kill. Below is how it would work:

*Intro Duel – 1-Hit Kill: Summons Ace Gunner, sets 3 Critical Hit!s. As soon as opponent draws card, Ace Gunner inflicts 500 damage. Activates 3 Critical Hit!s. 500 damage doubles to 1000, then 2000, then 4000 for game.* (Yes, I know it requires god draw.)

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i dont know about chain fitter it fits the effects but still seems kind of overpowered, it might just be me but wall of glass seems like a weaker version of magic cylinder maybe it could be negate an attack and inflict a certain amount of damage relative to the amount of links, just an idea, i think chain bullet and chain shot are just chain strike with different damages, don't agree with Chain catalyst at all. these are just my opinions, still good cards i think nano cloner is quite interesting as well

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Whoo! Thank you for posting!

 

Now onto the cards.

 

I can see why Chain Fitter seems broken, so that's why I gave him lower ATK for a 1-trib.

 

Chain Bullet is like the Reincarnation to Reborn; it's a weaker version, but you get more of it in the deck. Chain Shot is a more powerful version, but you can only activate it higher up in the chain. So yeah, they are just new versions of Chain Strike, but they were supposed to be.

 

As for Catalyst, the effect is painfully broken. I'll probably edit him, make his stats lower so it'd be harder to keep on the field as long.

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Almost forgot you need to add type atk def etc for the token summoned by the nano cloner e.g. machine atk 500 def 500, and i see your point about chain fitter but with catalyst you may want to change the effect e.g. add a chain required card to your hand from deck or grave, because its effect like that is just way to off the track

 

Also do you mind having a look at my card ideas http://forum.yugiohcardmaker.net/showthread.php?tid=43776 copy that into the links if it doesn't work its in the fourth page of written thread called monsters building monsters

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