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The mighty element card


Dinomaster

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Element cards.

In this contest I am challenging people to make a card fit to be

a mighty elemental.

 

RULES and RESTRICTIONS

 

1. card is to be clear-cut with little to no other background not related to the element sign

 

2.Cards are to be related to the element whether stating name or the element being a part of the monster..

 

3.Post only one card(if you post 2 I will select the worse of the 2 and exempt the other)

 

4.if you break 2 rules you will be disqualified.

 

ELEMENTAL SIGNS

 

Fire:Volcano,flame,or smoke

Water:Wave,Whirlpool,Seashell,Teardrop

Earth:Rock,Picture of earth,Sand,Canyon

Wind:Tornado,Hurricane,wind blowing

 

[align=center]Awards

1st.3 rep

2nd:2 rep

3rd: 1 rep[/align]

 

 

[align=center]Contest ends

[July 5th[/align]

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Element cards.

In this contest I am challenging people to make a card fit to be

a mighty elemental.

 

RULES and RESTRICTIONS

 

1. card is to be clear-cut with little to no other background not related to the element sign

 

2.Cards are to be related to the element whether stating name or the element being a part of the monster..

 

3.Post only one card(if you post 2 I will select the worse of the 2 and exempt the other)

 

4.if you break 2 rules you will be disqualified.

 

ELEMENTAL SIGNS

 

Fire:Volcano,flame,or smoke

Water:Wave,Whirlpool,Seashell,Teardrop

Earth:Rock,Picture of earth,Sand,Canyon

Wind:Tornado,Hurricane,wind blowing

 

[align=center]Awards

1st.3 rep

2nd:2 rep

3rd: 1 rep[/align]

 

 

[align=center]Contest ends

[July 5th[/align]

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July 5th.. Thats a long way a way lol..

Anyway.. heres my mighty Elemental Card. (spoiler has the effect)

2jg0x1f.jpg

[spoiler=Click here to read the effect!!]

"Wind Elemental" + "Water Elemental" + "Fire Elemental" + "Water Elemental"

A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card is also treated as a WATER, WIND and EARTH. Once per turn, during your Main Phase, activate one of the following effects:

- Discard 2 cards from your hand to destroy all Monsters on your opponent's side of the field with the same attribute as this card.

- Decrease the ATK of this card by 300 to Special Summon an "Elemental" Monster from your Deck or Hand in face-up attack position.

 

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July 5th.. Thats a long way a way lol..

Anyway.. heres my mighty Elemental Card. (spoiler has the effect)

2jg0x1f.jpg

[spoiler=Click here to read the effect!!]

"Wind Elemental" + "Water Elemental" + "Fire Elemental" + "Water Elemental"

A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card is also treated as a WATER, WIND and EARTH. Once per turn, during your Main Phase, activate one of the following effects:

- Discard 2 cards from your hand to destroy all Monsters on your opponent's side of the field with the same attribute as this card.

- Decrease the ATK of this card by 300 to Special Summon an "Elemental" Monster from your Deck or Hand in face-up attack position.

 

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Can you post "Reference" cards for this contest? What I'm asking is that if the 1 card you're wanting to enter in this contest only works with the other "Support" cards for this one can we post those cards(properly labeled of course) and have them not count as submissions to the contest but purely as reference material to illustrate what the actual submission card does...

 

If this makes no sense at all, just let me know and I can PM you my entire submission so you can see it before you make a ruling. ;)

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Ok, hang on tight...there's alot of reading involved with this one. Here's my submission for this contest. ;)

 

[spoiler=Elemental Victory Set][spoiler=Submission Card]

ENI-Baransu-DMotE-1.png

Card Text:

1 "Elemental Master of Air" + 1 "Elemental Master of Earth" + 1 "Elemental Master of Fire" + 1 "Elemental Master of Water"

This monster cannot be Special Summoned except by Fusion Summon. A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Unite all of your opponent's cards in their Graveyard and removed from play with their Deck and shuffle them. Your opponent can draw up to 5 cards. If this card is on your side of the field during your next Standby Phase, you win the duel.

 

[spoiler=Cards Needed to Summon(Reference Cards)]

ENI-Adept-Air-1.png

Card Text:

FLIP: Destroy 1 Spell or Trap card on your side of the field and 1 Spell or Trap card on your opponent's side of the fied , this card's effect is changed to the following:

• This card is switched perminantly to Defense Position. This card cannot be destroyed by battle. All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0. This card's name is treated as "Elemental Master of Air" while it is face-up on the field.

 

ENI-Adept-Earth-1.png

Card Text:

During the End Phase of a turn in which this card was attacked by your opponent's monster but was not destroyed, this card's effect is changed to the following:

• This card is switched perminantly to Defense Position. This card cannot be destroyed by battle. All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0. This card's name is treated as "Elemental Master of Earth" while it is face-up on the field.

 

ENI-Adept-Fire-1.png

Card Text:

When this card Destroys an opponent's monster by battle and sends it to the Graveyard, this card's effect is changed to the following:

• This card is switched perminantly to Defense Position. This card cannot be destroyed by battle. All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0. This card's name is treated as "Elemental Master of Fire" while it is face-up on the field.

 

ENI-Adept-Water-1.png

Card Text:

This card can attack your opponent's Life Points directly. If this card successfully attacks directly, this card's effect is changed to the following:

• This card is switched perminantly to Defense Position. This card cannot be destroyed by battle. All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0. This card's name is treated as "Elemental Master of Water" while it is face-up on the field.

 

 

[spoiler=Artistic Credits]

Adept of Air:

-Image by C. Jonathan Hunt.

 

Adept of Earth:

-Image by Jason Engle.

 

Adept of Fire:

-Image by Jason Engle.

 

Adept of Water:

-Image by John Donahue.

 

Baransu - Dragn Master of the Elements:

-Editing, Manipulation, and Effects by Enigma Zero.

-Background by Enigma Zero.

-Image by jayanth_1489

 

 

[spoiler=Concept Explanation]

Here's how it works...

-Step 1: Summon an Adept.

-Step 2: Use it's effect, which turns it into an Elemental Master.

-Step 3: Get the 4 Elemental Masters(Air,Fire,Earth, and Water) on the field in face-up position).

-Step 4: Fusion Summon Baransu.

-Step 5: If Baransu is still on the field during your next standby phase...YOU WIN.

 

The system was made intentionally difficult because the payoff is that you win. It's 1 monster that you have to perform all of these tasks in order to be able to fusion summon and since the Elemental Master cards do not exist in the game unless you change an Adept into one it means there's only one real way to summon the big guy. Then you have to keep it alive. If not, you're basically back to square 1.

 

If there are still any questions after this then, please, feel free to PM me and I will do my best to edit this part of my submission to answer any questions that might still need answering. ;)

 

 

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