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OCG help. Also are these broken?


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All monsters are light warriors.

 

[spoiler=Turbo Hero - Dimension Master]

lv: 8

atk: 3000

def: 0

Effect: This monster cannot be normal summoned or set. This monster cannot be special summoned except during your draw phase if you have 6 or more "Turbo Hero" monsters removed from game. Once per turn you may return all your removed from play cards to destroy all cards on your opponent's side of the field. During your standby phase, if there are less than three "Turbo Hero" monsters removed from game, this card is removed from play.

 

 

[spoiler=Turbo Hero - Crystal Warrior]

lv: 4

atk: 1400

def: 1600

Effect: This monster cannot be normal summoned or set. This monster cannot be special summoned except during your draw phase if you have 6 or more "Turbo Hero" monsters removed from game. Once per turn you may return all your removed from play cards to destroy all cards on your opponent's side of the field. During your standby phase, if there are less than three "Turbo Hero" monsters removed from game, this card is removed from play. When this monster is sent from the field to the graveyard, it is removed from play instead.

 

 

[spoiler=Turbo Hero - Dimension Wizard]

lv: 8

atk: 2400

def:600

effect:Each time a "Turbo Hero" monster you control is removed from play put one "turbo counter" on this card. When this card is removed from teh field draw cards equal to the amount of turbo counters on this card. When this card is sent from the field it is removed from play instead.

 

 

[spoiler=Turbo Hero - Water Priestess]

lv: 8

atk: 3000

def: 0

effect:When this card is summoned, you may special summon up to three "turbo Hero" monsters that have been removed from game. When this card attacks or is attacked, the monster it battles is removed from play at the end of the damage step. When this card is sent from the field to the graveyard, it is removed from play instead.

 

 

[spoiler=Turbo Return]

Continuous trap

effect:Select two cards from your hand and remove them from play to special summon 1 "Turbo Hero" monster that has been removed from play by its own effect. When that monster is destroyed, destroy this card. If this card is removed from the field, destroy the selected monster.

 

 

[spoiler=Turbo Draw]

Normal Spell

effect:Select and remove from play any amount of "Turbo Hero" monsters in your hand. Draw two cards for each monster removed in this way.

 

 

[spoiler=Turbo Hero - Goldshine Knight]

lv: 6

atk: 2000

def: 1000

effect:When this monster destroys a monster as a result of battle, you may special summon one "Turbo Hero" monster that was removed from play at the end of the battle phase. When this monster is sent from the field to the graveyard, it is removed from play instead.

 

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Let's see, a little bit overpowered.

 

I mean, you can SS it and destroy all cards on your opponent's side, sorry your should change it a little bit. I know the monster would be ddestroyed if there are 3 or more "Turbo Hero" RFG, but still the monster was free, you didn't have to tribute or something like that.

 

The cards that help you with the draw are overpowered, I mean you have 1*1 (1 card per counter/monster) you should make it at least 1*2. (1 draw each 2 monsters/counters)

 

And your Turbo Hero - Goldshine Knight overpowered too, you can SS 1 of those "Turbo Hero" just by destroying 1 monster.

 

You have a great idea, but a little bit overpowered. But it's a start, keep going.

 

About the OCG.

 

First with the basics:

 

Words like: Graveyard, Normal Summoned, Special Summoned, End Phase, Standby Phase, etc... MUST be cap.

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