~British Soul~ Posted Sunday at 01:26 PM Report Share Posted Sunday at 01:26 PM (edited) https://ygorganization.com/theyfiguredouthowmagnetswork/https://ygorganization.com/three-classic-gx-season-1-cards-revealed/ Choudendou Senshi Linear Magnum ± (Superconduction Warrior Linear Magnum ±) / Conduction Warrior Linear Magnum ± EARTH Rock / Special Summon / Effect LV7 2700/1300 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 “Magnet Warrior” monsters whose original Level is 4 or lower from your hand, Deck, and/or face-up field to the GY. You can only Special Summon “Conduction Warrior Linear Magnum ±” once per turn this way. You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) You can target 1 other EARTH monster on the field; this card gains ATK equal to half that monster’s until the end of this turn. (2) If this card is destroyed and sent to the GY: Add it to your hand. Renkingama – Chaos Distill (Alchemic Kettle – Chaos Distill) / Chaos Distill Spell/Continuous You can only use the 2nd effect of this card’s name once per turn. (1) Any card sent to your GY is banished instead. (2) You can activate 1 of these effects; ● Add 1 “Macro Cosmos”, or 1 card that mentions it, from your Deck to your hand, except “Chaos Distill”. ● If “Macro Cosmos” is on the field: Banish this face-up card from the Spell & Trap Zone; add 1 LIGHT monster with ? ATK from your Deck to your hand. Hero’s Rule 1: Five Freedoms Trap You can only use the 2nd effect of this card’s name once per turn. (1) Target up to 5 cards in any GY(s); banish them. (2) If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished “Elemental HERO” monsters; Special Summon it, ignoring its Summoning conditions. Daemon’s Matador / Archfiend Matador DARK Warrior / Ritual / Effect LV6 0/0 You can Ritual Summon this card with “Ritual of the Matador”. You can only use the 1st effect of this card’s name once per turn. (1) If this card is Ritual Summoned: You can add 2 “Archfiend” cards from your Deck to your hand, except “Archfiend Matador”, also this card cannot attack this turn. (2) Cannot be destroyed by battle, also you take no battle damage from battles involving this card. (3) If this card battles a monster, after damage calculation: Destroy that monster, and if you do, inflict 1000 damage to your opponent. Matador Kourin no Gishiki Dark Paseo (Ritual of the Matador Advent – Dark Paseo) / Ritual of the Matador Spell/Ritual You can only use the 2nd effect of this card’s name once per turn. (1) Ritual Summon 1 “Archfiend Matador” from your hand, by Tributing monsters from your hand and/or field whose total Levels equal 6 or more. (2) You can banish this card from your GY; Special Summon 1 non-Ritual “Archfiend” monster from your hand. LGP1-JP001 Koi-suru Otome (Maiden in Love) Level 2 LIGHT Spellcaster Effect Monster ATK 400 DEF 300 (1) Opponent’s monsters that can attack this card must attack it. (2) Cannot be destroyed by battle. (3) If this card battles an opponent’s monster, at the end of the Damage Step: You can activate 1 of these effects; ● Place 1 Maiden Counter on 1 face-up monster your opponent controls. ● Take control of 1 opponent’s monster with a Maiden Counter. LGP1-JP003 Eucaly Mole [Eucalyptus Mole] Level 3 EARTH Plant Effect Monster ATK 300 DEF 1300 You can only use the (1)st and (2)nd effects of this card’s name each once per turn. (1) If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower Beast monster from your Deck in face-down Defense Position, then, if this card is in Attack Position, change it to Defense Position. (2) If this card is destroyed: You can Special Summon 1 “Koala” monster or 1 “Tree Otter” from your Deck, and if you do, apply this effect until the end of the next turn. ● Non-Effect Beast monsters you control gain ATK equal to their own original DEF. Note: Tree Otter’s OCG name has “Koala” in it. LPG1-JP010 Tamashii no Kessoku – Soul Union [Soul Union] Normal Trap Card You can only activate 1 card with this card’s name per turn. (1) Target 1 face-up monster on the field and 1 “Elemental HERO” monster in your GY; that monster on the field gains ATK equal to the ATK of other monster (until the end of this turn), then, if you have an “Elemental HERO” Normal Monster on your field and/or in your GY, you can Fusion Summon 1 “Elemental HERO” Fusion Monster from your Extra Deck, by banishing its material from your GY. LGP1-JP001 Koi-suru Otome (Maiden in Love) Level 2/LIGHT/Spellcaster/Effect (1) Opponent’s monsters that can attack this card must attack it. (2) Cannot be destroyed by battle. (3) If this card battles an opponent’s monster, at the end of the Damage Step: You can activate 1 of these effects; ● Place 1 Maiden Counter on 1 face-up monster your opponent controls. ● Take control of 1 opponent’s monster with a Maiden Counter. 400/300 LGP1-JP003 Eucaly Mole [Eucalyptus Mole] Level 3/EARTH/Plant/Effect You can only use the (1)st and (2)nd effects of this card’s name each once per turn. (1) If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower Beast monster from your Deck in face-down Defense Position, then, if this card is in Attack Position, change it to Defense Position. (2) If this card is destroyed: You can Special Summon 1 “Koala” monster or 1 “Tree Otter” from your Deck, and if you do, apply this effect until the end of the next turn. ● Non-Effect Beast monsters you control gain ATK equal to their own original DEF. 300/1300 LPG1-JP010 Tamashii no Kessoku – Soul Union [Soul Union] Trap You can only activate 1 card with this card’s name per turn. (1) Target 1 face-up monster on the field and 1 “Elemental HERO” monster in your GY; that monster on the field gains ATK equal to the ATK of other monster (until the end of this turn), then, if you have an “Elemental HERO” Normal Monster on your field and/or in your GY, you can Fusion Summon 1 “Elemental HERO” Fusion Monster from your Extra Deck, by banishing its material from your GY. LPG1-JP007 Prima no Hikari (Prima Light) Spell/Quick-Play You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn. (1) Activate 1 of these effects; ● Tribute 1 EARTH Warrior monster, and if you do, Special Summon 1 LIGHT Warrior monster from your hand or Deck. ● During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Warrior monster from your hand. (2) During your Main Phase: You can banish this card from your GY; add 1 Warrior or Fairy “Cyber” monster from your Deck to your hand. Edited Sunday at 01:29 PM by ~British Soul~ Quote Link to comment Share on other sites More sharing options...
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