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[DUAD] Artmegia


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DUAD-JP008 Mukunaru Mono Medius (Medius the Innocent)
Level 4/DARK/Fairy/Effect
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can take 1 “Imprisoned Deity” monster from your Deck and either add it to your hand or Special Summon it.
(2) If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field.
1800/1800

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DUAD-JP009 Artmegia Finemelt
Level 7/LIGHT/Warrior/Effect
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) If you control an “Artmegia” card: You can Special Summon this card from your hand, then you can draw 1 card.
(2) Your opponent cannot target Level 6 or lower “Artmegia” monsters you control with card effects.
(3) During the Main Phase, if you control 3 or more Monster Types (Quick Effect): You can negate the effects of all face-up monsters your opponent currently controls, also their current ATK become halved until the end of this turn.
2400/1500

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DUAD-JP010 Artmegia Graphlare
Level 5/LIGHT/Dragon/Effect
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) If you control an “Artmegia” card: You can Special Summon this card from your hand, then you can Set 1 “Artmegia” Spell from your Deck.
(2) The first time this card card would be destroyed by battle each turn, it is not destroyed.
(3) You can target 1 Spell/Trap your opponent controls; destroy it. This is a Quick Effect if you control 3 or more Monster Types.
2100/1500

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DUAD-JP011 Artmegia Litera
Level 3/LIGHT/Spellcaster/Effect
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) If you control an “Artmegia” card: You can Special Summon this card from your hand, then you can add 1 “Artmegia” card from your GY to your hand.
(2) You take no battle damage from battles involving this card.
(3) During your opponent’s Main Phase (Quick Effect): You can Special Summon 1 “Artmegia” monster from your hand or GY, except “Artmegia Litera”, then return this card on the field to the hand.
400/1800

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DUAD-JP012 Artmegia no Gokushinjuu (Imprisoned Deity Beast of Artmegia)
Level 1/EARTH/Illusion/Effect
You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
(1) You cannot Special Summon from the Extra Deck, except Fusion Monsters.
(2) During the Main Phase (Quick Effect): You can Fusion Summon 1 “Artmegia” Fusion Monster or “Nerva the Imprisoned Deity of Creation” from your Extra Deck, using monsters from your hand or field, including this card you control.
(3) If this card is sent from the hand or field to the GY: You can add 1 “Artmegia” Spell/Trap from your Deck to your hand with a different name from the cards in your GY.
300/200

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DUAD-JP032 Artmegia Diaktoros
Level 8/LIGHT/Fairy/Fusion/Effect
"Medius the Innocent” + 1 “Artmegia” monster
You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.
(1) You can target 1 monster on the field; change its battle position.
(2) When your opponent activates a card or effect on the field and you control 3 or more Monster Types (Quick Effect): You can negate the activation, and if you do, destroy that card.
(3) If this Fusion Summoned card is destroyed: You can Special Summon 1 “Medius the Innocent” from your hand, Deck, or banishment.
2800/2500

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DUAD-JP033 Sougokushin Nerva (Nerva the Imprisoned Deity of Creation)
Level 10/EARTH/Illusion/Fusion/Effect
3 “Artmegia” monsters
Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) in Defense Position by Tributing 3 monsters with different Types. You can only Special Summon “Nerva the Imprisoned Deity of Creation” once per turn.
(1) Cannot be destroyed by card effects while there is a card in the Field Zone.
(2) Once per turn, when you activate an “Artmegia” monster’s effect (Quick Effect): You can make that effect become “Destroy all cards your opponent controls”.
3300/3300

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DUAD-JP054 Shingei Gakuto Artmegia (Artmegia the Academy City of Divine Arts)
Spell/Field
(1) During your Main Phase, you can Normal Summon 1 “Medius the Innocent” in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(2) You can discard 1 Spell/Trap and declare the name of 1 “Artmegia” monster you do not control; add 1 of the declared monster from your Deck to your hand, also you cannot Special Summon from outside the Extra Deck for the rest of this turn, except “Artmegia” monsters and “Medius the Innocent”. (You can only declare each card name once per turn to activate this effect of this card’s name.)

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DUAD-JP055 Theorealize
Spell
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) Send 1 “Medius the Innocent” from your Deck to the GY; look at the top card of your opponent’s Deck and place it on either the top or bottom of the Deck.
(2) You can banish this card from your GY, then target 1 face-up monster you control and declare 1 Monster Type and 1 Attribute; it becomes the declared Type and Attribute until the end of your opponent’s turn.

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DUAD-JP056 Artmegia Masterwork -Keishou- (Artmegia Masterwork – Succession)
Spell/Quick-Play
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including an “Artmegia” monster, then, if there is a card in the Field Zone, the Summoned monster gains 500 ATK.
(2) During your Main Phase: You can banish this card from your GY, then target 3 “Artmegia” cards in your GY with different names; shuffle them into the Deck.

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DUAD-JP057 Artmegia Vandalism -Shuugeki- (Artmegia Vandalism – Assault)
Spell/Continuous
You can activate only 1 card with this card’s name per turn. You can only use the (2)nd effect of this card’s name once per turn.
(1) When this card resolves, you can add 1 “Medius the Innocent” from your Deck to your hand.
(2) You can target 1 face-up monster you control; that face-up monster can be treated as an “Artmegia” monster if used as Fusion Material this turn.
(3) If “Artmegia the Academy City of Divine Arts” you control would be destroyed by card effect, you can send this card you control to the GY instead.

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DUAD-JP058 Artmegia Banish -Kaihen- (Artmegia Banish – Change)
Spell
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Place 1 “Artmegia the Academy City of Divine Arts” from your Deck or GY face-up in your Field Zone, or, if you control it, you can add 1 “Artmegia” card from your Deck to your hand instead, except “Artmegia Banish – Change”.
(2) When your “Artmegia” monster is targeted for an attack: You can banish this card from your GY; negate that attack, then you can Special Summon 1 “Medius the Innocent” from your hand.

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DUAD-JP075 Artmegia Messena -Kakusei- (Artmegia Messena – Awakening)
Trap
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) Special Summon 1 “Artmegia” monster or “Medius the Innocent” from your Deck, also, this turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way.
(2) You can banish this card from your GY, then target 1 “Artmegia” monster you control; return it to the hand/Extra Deck, and if you do, destroy 1 card your opponent controls.

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