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🪦So I couldn’t help but notice that the “Red-Eyes Zombie Dragon” monsters actually have VERY little to do with the “Red-Eyes” archetype proper in-game… I would like to rectify that with this card.


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Revenant Red-Eyes Zombie Dragon (DARK)

Level 5

Zombie/Tuner/Effect

If a “Red-Eyes” monster you control is Sent to the GY; You can Special Summon this card from your GY, and if you do, it’s name becomes “Red-Eyes Black Dragon”. Cannot be Destroyed by battle by, and Unaffected by the effects of, other Zombie monsters. During either players turn, while “Zombie World” is on the field, you can activate "Red-Eyes" or “Zombie” Spells/Traps from your hand. If a “Red-Eyes” monster you control Destroys a monster (by battle or card effect) and sends it to the GY; You can Special Summon it as a Zombie monster. You can tribute 1 Zombie monster you control (Quick Effect); Special Summon 1 “Red-Eyes” or Zombie monster from your hand or GY.
ATK/2400 DEF/0

SO, the card is meant to act as cross-support between “Red-Eyes” and Zombie decks, and is itself meant to be a more proper “Zombie Counterpart” of Red-Eyes Black Dragon (what with it having 2 less Levels and 0 DEF, like older Zombie monsters like “Clown Zombie” when compared to “Crass Clown”), with effects that require “Red-Eyes” AND Zombie cards working in tandem to make the most of it. 

Edit: I’ve made adjustments to the card that will be showcased below, mainly by adding a cost to the Special Summon and rearranging some of the wording to keep the text from getting too bloated:

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If a “Red-Eyes” monster you control is Sent to the GY: You can pay 2400 LP; Special Summon this card from your GY, then, Change it’s name to “Red-Eyes Black Dragon”. Cannot be Destroyed by battle by, and Unaffected by the effects of, other Zombie monsters. You can activate "Red-Eyes" or “Zombie” Spells/Traps from your hand during either players turn while “Zombie World” is on the field. If a monster is Destroyed (by Battle or card effect) by a “Red-Eyes” monster you control and sent to the GY; You can Special Summon it as a Zombie monster. You can tribute 1 Zombie monster you control (Quick Effect); Special Summon 1 “Red-Eyes” or Zombie monster from your hand or GY.

Second Edit: I’m making the LP cost into self-Burn Damage for flavor’s sake:

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If a “Red-Eyes” monster you control is Sent to the GY: You can inflict 2400 damage to yourself; Special Summon this card from your GY and change it’s name to “Red-Eyes Black Dragon”. Cannot be Destroyed by battle by, and Unaffected by the effects of, other Zombie monsters. You can activate "Red-Eyes" or “Zombie” Spells/Traps from your hand during either players turn while “Zombie World” is on the field. If a monster is Destroyed (by Battle or card effect) by a “Red-Eyes” monster you control and sent to the GY; You can Special Summon it as a Zombie monster. You can tribute 1 Zombie monster you control (Quick Effect); Special Summon 1 “Red-Eyes” or Zombie monster from your hand or GY.

Edited by But First He Lit It On Fire
Errata (BRING ME CONSTRUCTIVE CRITIQUE)
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2 hours ago, LazerSwordKirbo said:

I love this card but it doesn’t have any once per turns on it meaning that it can’t be removed from the field once it’s summoned except by banishing or bouncing. 

🤔… I GOT IT: I’ll Change the effect to require a payment of 2400 LP per Special Summon. It’s more fluffy and interactive than a Soft or Hard OPT, and the game has plenty of THOSE as is. I’ll make an addendum to the OP comment in a moment, so feel free to look this over in the meanwhile:

If a “Red-Eyes” monster you control is Sent to the GY: You can pay 2400 LP; Special Summon this card from your GY, then, Change it’s name to “Red-Eyes Black Dragon”. Cannot be Destroyed by battle by, and Unaffected by the effects of, other Zombie monsters. You can activate "Red-Eyes" or “Zombie” Spells/Traps from your hand during either players turn while “Zombie World” is on the field. If a monster is Destroyed (by Battle or card effect) by a “Red-Eyes” monster you control and sent to the GY; You can Special Summon it as a Zombie monster. You can tribute 1 Zombie monster you control (Quick Effect); Special Summon 1 “Red-Eyes” or Zombie monster from your hand or GY.

Beyond the need for a cost or OPT, would you say this card would be anyway useful in a competitive scene for “Red-Eyes” and/or Zombie decks?

Edited by But First He Lit It On Fire
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40 minutes ago, LazerSwordKirbo said:

That’s a great way to balance the card and fits very well with red eyes’ burn style. As a bit of flavour I think it’d be neat if the LP payment was self damage instead just as a little cherry on top.

DONE, and amended as such in the comments:

If a “Red-Eyes” monster you control is Sent to the GY: You can inflict 2400 damage to yourself; Special Summon this card from your GY and change it’s name to “Red-Eyes Black Dragon”. Cannot be Destroyed by battle by, and Unaffected by the effects of, other Zombie monsters. You can activate "Red-Eyes" or “Zombie” Spells/Traps from your hand during either players turn while “Zombie World” is on the field. If a monster is Destroyed (by Battle or card effect) by a “Red-Eyes” monster you control and sent to the GY; You can Special Summon it as a Zombie monster. You can tribute 1 Zombie monster you control (Quick Effect); Special Summon 1 “Red-Eyes” or Zombie monster from your hand or GY.

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