ShadeHero Posted June 10, 2008 Report Share Posted June 10, 2008 This is a series called "The Shade Heroes". Long isn't it?This one is my favorite.:D Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted June 10, 2008 Report Share Posted June 10, 2008 You posted the last card twice. Link to comment Share on other sites More sharing options...
blazenz Posted June 10, 2008 Report Share Posted June 10, 2008 pics are really good but you have a few ocg errors but thats okay 7.5/10 Link to comment Share on other sites More sharing options...
Chaos Impact™ Posted June 10, 2008 Report Share Posted June 10, 2008 posted last one twice Link to comment Share on other sites More sharing options...
sportsplayer627 Posted June 11, 2008 Report Share Posted June 11, 2008 u posted the last one twice Link to comment Share on other sites More sharing options...
Senbanzakura Posted June 11, 2008 Report Share Posted June 11, 2008 Cool ideas. some error's. 7.5/10 :D Link to comment Share on other sites More sharing options...
dangweasle Posted June 11, 2008 Report Share Posted June 11, 2008 The ocg is off. You shouldn't have a card say "when you put this card in play..." you should just write the cards effect. The idea is good though. Link to comment Share on other sites More sharing options...
N00B Hunter Posted June 11, 2008 Report Share Posted June 11, 2008 hmmm... The only cards that aren't overpowered are the vanillas... and vanilla's aren't exactly TCG material without supports. (your last cards, the actual Shade Heroes, are actually balanced, though Cerebrus is WAAAY overpowered). Start with the Shade Heroes, then make a couple of spells before launching into a scheme like you just did... as you can see, none of the cards fit my standards as TCG-acceptable. btw, I should mention that there's no such thing as a quick-play trap or a counter-spell (what would be the point?) Link to comment Share on other sites More sharing options...
ShadeHero Posted June 11, 2008 Author Report Share Posted June 11, 2008 hmmm... The only cards that aren't overpowered are the vanillas... and vanilla's aren't exactly TCG material without supports. (your last cards' date=' the actual Shade Heroes, are actually balanced, though Cerebrus is WAAAY overpowered). Start with the Shade Heroes, then make a couple of spells before launching into a scheme like you just did... as you can see, none of the cards fit my standards as TCG-acceptable. btw, I should mention that there's no such thing as a quick-play trap or a counter-spell (what would be the point?)[/quote']Ok i get your idea, which i'll use in my next set along with a new "Shade Hero" set, but Two thing i should point is:*this is my 1st time at card-making...**look at the post "The TRUE Shade Heroes" (its the last, though i got to work on my spell and trap cards.....) Link to comment Share on other sites More sharing options...
Willieh Posted June 11, 2008 Report Share Posted June 11, 2008 The ocg is off. You shouldn't have a card say "when you put this card in play..." you should just write the cards effect. The idea is good though. Actually, i think the description sounds better if it has something like "when this card is put into play" in the effect._____________________I like a lot of the cards, you should work on some of the pictures though. No card should ever have a white background. 7/10 Link to comment Share on other sites More sharing options...
zoloa37 Posted June 11, 2008 Report Share Posted June 11, 2008 ocg is off and a 4/10 Link to comment Share on other sites More sharing options...
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