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🐋My pitch for a new Fish boss monster: A Retrain of “Big Whale” that be like “Sphere Mode” on steroids…🐋


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Big Whale (WATER)

Level 9

Fish/Effect

Requires 3 Tributes from either side of the field to Normal Summon/Set to that side of the field. To Normal Summon/Set this card, you can Tribute Spells/Traps, as well as monsters. You can Tribute 3 Face-up cards from either side of the field (Quick Effect); Special Summon this card to that side of the field. If this card is Summoned or Flipped Face-up; your opponent can Special Summon up to 3 Level 3 or lower monsters from their hand or Deck. Their effects are negated the turn they are Summoned by this effect. Cannot be Tributed or used as Material. Can attack all monsters your opponent controls, once each. If this card battles a Defense Position monster, inflict piercing battle damage. If this card would leave the field; you can add it to your opponent’s hand instead; Set up to 3 Spells/Traps from your hand or Deck. They cannot be activated the turn you use this effect.

ATK/3000 DEF/5000

 

Basically, the idea would be to have this “Sphere Mode” style monster that can Summon/Set itself to either field using any 3 cards as Tributes (The Special Summon is (Quick Effect), but the Normal Summon/Set can use Facedown cards as well as Face-up ones, unlike the Special Summon)… BUT the player opposite of where this card was Summoned or Flipped can then Special Summon up to 3 monsters from their hand or Deck, but their effects are negated the turn they do so (a homage to “Big Whale”’s original effect). It’s also a 3000/ATK 5000/DEF hulk of whale meat and metal that can piercing damage attack all monsters the opponent controls, that can’t be Tributed or used as Material (so no Kaiju’s, Super-Poly’s, etc… to off it), and if it WOULD leave the field, you can instead add it to your opponent’s hand to set any 3 Spells/Traps from your hand or Deck… That CANNOT be activated the turn you do so, just like the restrictions on the 3 summoned monsters. And all of this is without any OPT’s, because all the effects so strange yet inherently High Risk/Reward enough that it’d be comically easy to mishandle this card and potentially hand your opponent the tools they need to turn the duel around.

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