Wyhe Posted June 9, 2008 Report Share Posted June 9, 2008 I am in the process of making a group cards designed to stop several strategies in their tracks. Monster CardsCyborg HunterLIGHT/Warrior-Effect/LV 4/ATK 1700/DEF 1100When this card battles with a Cyborg or Machine monster,that monster is destroyed after damage calculation. Blaze BombFIRE/Pyro-Effect/LV 2/ATK 500/DEF 500You can tribute this card to destroy 1 active Field Spell card. Dexter the DetacherEARTH/Warrior-Effect/LV 3/ATK 1400/DEF 1600You can tribute this card to destroy all Union Monsters that are treated as Equip Cards. Frenzy Guard DogEARTH/Beast-Effect/LV 4/ATK 1800/DEF 600Negate all monster effects that involves Special Summoning a monster during the Battle Phase. Synchro DisruptorDARK/Psychic-Effect/LV 4/ATK 1400/DEF 1200When this card battles with a Synchro Monster,you can pay Life Points equal to the Synchro Monster's LV x 100 to reduce the ATK of the Synchro Monster into 0 during the damage step only. Conrupt SoulDARK/Fiend-Effect/LV 3/ATK 1000/DEF 1000By discarding this card from your hand to the Graveyard, take control of 1 face-up Warrior or Fairy-Type monster your opponent controls until the end of this turn. The controlled monster is treated as a Fiend-Type monster during this turn. Spell CardsA.I BreakdownNormal SpellRemove all face-up Cyborg-type monsters on the field from play. Sideline BlockadeContinuous SpellAs long as this card is in play,all Monster Effects that are activated from the hand are negated & Spell Cards cannot be activated from your hand. Dawn of the New EraContinuous SpellAs long as this card is face-up on the field,all Normal Monsters are switched to DEF position.When a Normal Monster is destroyed in battle,inflict damage equal to its LV x 100. Geoncide ImpactNormal SpellDestroy all Dinosaur, Reptile, Beast, Plant & Sea Serpent-type monster on the field & both players take 1000 points of damage.For the next 2 turns after this card is activated,both players cannot activate card effects from the graveyard or those that involve cards in the graveyard. Eternal FallNormal SpellDestroy 1 face-up monster on the field.The monster destroyed by this effect cannot be Special Summoned from the graveyard or returned to your hand or deck. Genetic PurificationQuick-Play SpellAll card effects that changes a monster's Type & Attribute are negated & destroyed.All monsters whose Type or Attribute are changed have the original Type & Attribute. Noah's FloodQuick-Play SpellPay 1000 Life Points.The original ATK of all face-up FIRE & Pyro-Type monsters become 0 until the End Phase of this turn. Chain ReductionContinuous SpellAs long as this card is face-up on the field,both players cannot chain the activation of their own cards. Trap CardsInterference SignalContiuous TrapActivate only when your opponent Synchro Summons a Synchro Monster.Remove all Synchro Monsters on the field from play & Special Summon all monsters sent to the graveyard for the respective Synchro Summon.As long as this card is face-up on the field,neither players can Synchro Summon. Time FreezeContinuous TrapAs long as this card is face-up on the field,all "LV" monsters cannot be sent to the graveyard to Special Summon another "LV" monster. Link to comment
2sick4u Posted June 9, 2008 Report Share Posted June 9, 2008 Wow.Nice idea. =].The cards seem to be pretty in sync..But.. (This may just be me..)Does the effects seem to stop to abruptly to you?I mean, they just seem to lack essence, and appear to be missing a few words..Although.. This may just be the paranoia long as effects have given me.Ah well.Nice.(Why Is eteneral fall single player targeting? Seems like the card that would not be able to be returned to both players decks. Also, it's pretty much just a fancy remove from play effect.)7/10.2sick~ =]. Link to comment
Wyhe Posted June 9, 2008 Author Report Share Posted June 9, 2008 added 1 more effect to Conrupt Soul Link to comment
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