Dark_Caius Posted June 8, 2008 Report Share Posted June 8, 2008 Added another few monsters in bold. D.D. AngelDark5 stars1900 ATK0 DEFFairy/EffectIf this card is removed from play, it is Special Summoned to the owner's side of the field. When this removed from play card is Special Summoned to the field, you gain 800 Life Points. D.D. MessengerDark2 stars400 ATK400 DEFFairy/EffectIf this card is removed from play from the field, add 1 mosnter with "D.D." in its card name from your deck to your hand. During each of your standby phases, if this card is removed from play, increase your Life Points by 200. This card cannot be Special Summoned while removed from play. D.D. ReaperDark10 stars3850 ATK3850 DEFFiend/EffectThis card cannot be Special Summoned. This card can only be Normal Summoned by tributing 3 monsters with "D.D." in their card names from your side of the field. This card cannot be removed from the field except by its own effect. Any card that is removed from the field is removed from play. At the end of each player's End Phase, tribute 1 monster with "D.D." in its card name or remove this card from play.Dark Dimension MasterDark6 stars2300 ATK1700 DEFSpellcaster/EffectOnce per turn, select 1 of your DARK monsters that is Removed from play. Remove from 1 play DARK monster in your hand to Special Summon the selected monster. Shadow MasterDark4 stars1500 ATK1800 DEFWarrior/EffectOnce per turn, you may remove from play 1 DARK monster you control to inflict 800 points of damage to your opponent's Life Points. D.D. Black Dragon (created as a remake of lord wyhe's Red-Eyes D.D. Dragon)Dark7 stars2400 ATK2000 DEFDragon/EffectThis card may be Special Summoned from your hand by removing from play DARK monsters you control whose total level stars is equal to or greater than 7. When this card is successfully Special Summoned, remove from play up to 2 cards your opponent controls. D.D. Cure MermaidDark4 stars1600 ATK1200 DEFFish/EffectIf this card is face-up on the field during your standby phase, increase your Life Points by 100 for each card you have removed from play. D.D. SorceressDark5 stars2300 ATK1200 DEFSpellcaster/EffectOnce per turn, during your Main Phase, you may remove from play the top 3 cards of your deck to Special Summon 1 of your removed from play monsters. D.D. AmazonessDark3 stars900 ATK500 DEFWarrior/EffectWhen this card is removed from play from the field, destroy 1 card your opponent controls. D.D. TemptressDark7 stars2200 AKT2400 DEFSpellcaster/EffectDuring your Standby Phase, inflict 300 points of Direct Damage to your opponetn's Life Points for each of your DARK monsters that is Removed from play. If a DARK monster is removed from play from the field, inflict 600 points of Direct Damage to your opponent. Gilford the Shadow (intended as a remake of lord wyhe's D.D. Gilford)DARK9 stars2800 ATK1400 DEFWarrior/EffectThis card may be Special Summoned by removing from play 3 DARK mosnters you control. If this card is Special Summoned in this way, remove from play all cards your opponent controls. Shadow ShamanDark4 stars1200 ATK2000 DEFSpellcaster/EffectYou may remove from play 1 DARK monster you control (except this card) to increase your Life Points by 1000. When this card is removed from play from the field, select 1 DARK monster from your deck with 1200 DEF or less and Special Summon it to your field. Shadow GiftNormal SpellRemove from play 1 DARK monster you control. Draw 1 card for every 4 stars the removed monster has. Gift of the Different DimensionContinuous SpellEach time one or more of your removed from play monsters are Special Summoned to the field, draw 1 card. Dark FissureContinuous SpellAny DARK monster that is removed from the field is removed from play instead. Dark DimensionContinuous SpellAll monsters that are removed from play are treated as DARK monsters. Vengeance of ShadowContinuous TrapActivate only when a DARK monster is removed from play. After that, inflict 500 points of Direct Damage to your opponent's Life Points each time a DARK monster is removed from play. Gift of the Different DimensionContinuous SpellEach time one or more of your removed from play monsters is Special Summoned to the field, you amy draw 1 card from your deck. You may only use this effect during your Main Phase. Dark Dimension ReversalNormal TrapActivate when a DARK monster(s) you control is removed from play. Special Summon the removed DARK monster(s) to the owner's side of the field. Dark Dimension BreakNormal TrapPay half of your Life Points. Special Summon as many DARK monsters as you can that are removed from play. Monsters Special Summoned by this effect cannot attack, and are destroyed during the End Phase. Prophecy of DarknessNormal TrapSelect 2 DARK monsters that are removed from play. Shuffle the selected monsters back into the owner's deck. Link to comment
Guest Supreme Gamesmaster Posted June 8, 2008 Report Share Posted June 8, 2008 DDM: Switch a DARK for a DARK. Good, very good. I limit it; Allure DMoC and add in DDM with filler DARKs. SM: Caius's effect every turn. A bit overpowered, especially with Raregold Armor. I limit it. DD: Pure DAD. You can run Lightsworns with DAD with this. I ban it. VoS: Hm, works well with SM... I unlimit it. DDB: Add in Castle Gate and Book of Moon... I limit it; it's RFtDD all over again. Link to comment
Dark_Caius Posted June 8, 2008 Author Report Share Posted June 8, 2008 Just imagine the kind of deck these cards could build. It'd be really, really nasty if you're not careful. Although I guess Xal is right in how over-powered some of these are. I guess Dark Dimension could be changed to the following, making it more balanced while still keeping with the theme: Dark DimensionContinuous SpellAll monsters that are removed from play are treated as DARK monsters. This way, it won't help DAD any. Although I don't see how Dark Dimension Break works so badly with Castle Gate. Probably because I never heard of Castle Gate. Book of Moon I understand, since each would prevent a monster from being RFG. Link to comment
Dark_Caius Posted June 9, 2008 Author Report Share Posted June 9, 2008 Added a couple new cards for everyone to enjoy. Link to comment
Wyhe Posted June 9, 2008 Report Share Posted June 9, 2008 Those are very good cards for a newbie,that's for sure. (8.54/10) Link to comment
Dark_Caius Posted June 9, 2008 Author Report Share Posted June 9, 2008 I've had quite a bit of practice on other forums. I'm just a newbie to this one. Link to comment
Wyhe Posted June 9, 2008 Report Share Posted June 9, 2008 I've had quite a bit of practice on other forums. I'm just a newbie to this one.That explains everything. Link to comment
Dark_Caius Posted June 9, 2008 Author Report Share Posted June 9, 2008 Added another RFG support card. I hope you all like it. Also edited Dark Dimension. Link to comment
Dark_Caius Posted June 10, 2008 Author Report Share Posted June 10, 2008 Changelog at top of first post. New cards in bold. Link to comment
Wyhe Posted June 10, 2008 Report Share Posted June 10, 2008 Wow!You've made some D.D counterparts of monsters,eh.They're nice! (8.9/10) Link to comment
Dark_Caius Posted June 10, 2008 Author Report Share Posted June 10, 2008 Thanks. My particular favorite out of the newest batch is D.D. Cure Mermaid. Link to comment
Spiff! Posted June 10, 2008 Report Share Posted June 10, 2008 holy crap!these are f'n awesome!+1 rep for you! Link to comment
Dark_Caius Posted June 10, 2008 Author Report Share Posted June 10, 2008 Heh. Glad you think so. 2 things though: 1. What is your favorite card(s) out of these? Also, do you think any of them are overly broken? I made a deck using a number of these, and it all syncs very well. (BTW, I didn't use Caius in it, nor did I use the following cards listed in my first post: Dark Dimension BreakDark Dimension MasterShadow MasterGilford the ShadowDark GiftDark DimensionDark Dimension ReversalProphecy of Darkness Some very powerful cards in here that I left out too.) 2. If a mod could please rename this thread to "Dark RFG cards", I'd appreciate it. I never got anything as Caius Support in here. Link to comment
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