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<Are you really a Cardmaker?> ((FINISHED!))


Noble Legend

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[spoiler=Effect]

Once per turn during your End Phase you can move this card to an adjacent Card Zone This card gains the appropriate effect based on the Zone this card is in:

-Monster Card Zone - Increase the ATK of this card by 400 until the your opponent's next End Phase.

-Spell & Trap Card Zone - This card is treated as a Continuous Trap Card. You opponent can only attack monsters in the same column as their attacking monster.

-Graveyard - Discard 1 card from your hand and add 1 "Zone" monster from your Deck to your hand. Add this card to your hand.

-Deck - Discard 1 card from your hand and draw 1 card. Put this card face-down in your Graveyard.

-Extra Deck - Send monsters listed on a "Zone" Fusion Monster from your hand or field to the Graveyard. Special Summon 1 "Zone" Fusion Monster. Send this card to the Graveyard.

-Field Spell Card Zone - Put this card in your Deck and shuffle it. Special Summon 1 level 4 or under "Zone" monster from your hand or Deck.

If this card is destroyed, place it face-down in your Graveyard.

 

 

Holo credit to simplicity ninja

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And the effect:Activate only when your opponent's monster declares an attack. Negate the attack of that 1 monster and activate the following effect depending on it's type:

-Fiend: destroy the attacking monster.

-Spellcaster: Choose 1 spell card from your Graveyard and add it to your hand.

-Warrior: Decrease it's attack and defense by 1000.

-Pyro: Destroy all attack position monsters on your opponent's side of the field.

-Aqua: Destroy all defense position monsters on your opponent's side of the field.

-Winged Beast: Destroy all magic and trap cards on your opponent's side of the field.

-Fish: Change the battle position of every monster on your opponent's side of the field.

-Beast: Increase the attack of all monsters on your side of the field by 200.

-Beast-Warrior: Increase the attack of all monsters on your side of the field by 500 until the end of your next turn.

-Sea Serpent: remove the monster from play.

-Rock: Increase the defense of all monsters on your side of the field by 400.

-Zombie: selkect 1 monster from your graveyard and special summon it to your side of the field. The monster cannot be tributed and is destroyed during the end phase of your next turn.

-Insect: Draw 2 cards.

-Reptile: Your opponent discards 2 cards randomly from his/her hand.

-Dinosaur: Neither you or your opponent can normal summon or set until the end of your opponent's next turn.

-Thunder: Your opponent loses 800 life points.

-Machine: Search your Graveyard for a trap card and add it to your hand.

-Dragon: Look through your Deck for a monster card and place it on top of your Deck.

-Fairy: You gain 800 Life Points.

Hope you like :D

Credit to neondragonart.com for the picture

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What? I can only pick one card? but they're all so good! (NOT)

Behold *pulls small, black box out of pocket. opens it, and electricity runs though body.*

WAHAAHAHAHA!!!!

[align=center]commanderofsouls.jpg

Effect:This card cannot be Special Summoned. When this card is Summoned, select 1 unoccupied Spell & Trap Card Zone on your opponent's side of the field. Each time this card inflicts damage to your opponent's Life Points, select an empty Spell & Trap Card Zone. As long as this card remains face-up on your side of the field, your opponent cannot Set Spells & Traps in the zones selected by this effect. When this card is removed from the field, destroy cards that you control, or decrease your Life Points by 1000 for each zone selected by this card's effect.[/align]

 

[spoiler=Legal Mumbo Jumbo]

Picture Credit: Jason Engle's original version of this picture was titled Hall of Souls. I took it upon myself to create a better version of the picture (note the bluish tint and the funny warping of the staffhead).

 

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Guest KAJN

[align=center]OK as I promised

 

BG:me

Artist:unknown.

Kid2.jpg

 

This card's effect can be activated only during the Damage Step of either player's turn. Pay 2000 Life Points to increase the ATK of this monster by 3000 points only during the Damage Step. This card can be Special Summoned in 1 of your unoccupied Spell & Trap Card Zones. While in a Spell & Trap Card Zone, this card is treated as an Equip Spell Card and is equipped to 1 monster on the field. The equipped monster's ATK is decreased by 500. During your End Phase, if you control no monsters, you can Special Summon this card from your hand.

[/align]

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NOTICE: I'm Australian' date=' and therefore use Defence and Grammer, so please don't correct me.

[/quote']

 

I'm sorry to say this, but I'm Australian, and grammar isn't spelt "er" ANYWHERE.

 

Not where i spell it, i was brought up spelling it "Grammer". Though it is spelt Grammar. So yeah. Also my Microsoft Office 2007 spells it Gramm"e"r. :s

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Guess i'll enter my Rainbow Sailor Fuku Card ;)

[align=center]

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http://photobucket.com/image/cute%20rainbow/AngelsApocalypse/Cuteredrainbow.jpg?o=67

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 monsters of the same Type. This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:

-DARK: Once per turn, you can destroy 1 face-up Spell or Trap Card on the field.

-FIRE: Increase the ATK of this card by 800.

-WIND: This card can attack your opponent directly. Any damage done by this card is halved.

-WATER: Once per turn, you can change the Battle Position of up to 2 face-up monsters.

-EARTH: Increase the DEF of this card by 1000.

If this card is destroyed by battle, you can Special Summon up to 2 of the monsters used to Tribute Summon this card from your Graveyard.[/align]

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I`ll enter with this...

 

Custom_Yugioh_Card_by_ShadowXZeos.jpg

 

Effects:

This monster cannot be normal,special, or set summoned.This

card can only be summoned by tributing one machine,dragon,and fiend

card with the ritual card "Chimera Void"Remove from play cards that

are machine,dragon and fiend to add to this card`s attack and defense by

1000.This card cannot be destroyed in

battle.This card negates all effects that target itself.This card is destroyed at the end of three turns.

 

The art is not mine.Its from a very talented artist on deviantart

The reason for it having three types is because of the monsters tributes to summon it.

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