Master Hyperion Posted June 7, 2008 Report Share Posted June 7, 2008 Posting it in Written cards due the HAWTness of the card images. Charming AssailantWINDLevel 4[Warrior/Effect]If this card is destroyed as a result of battle, you can place it face-up in your Spell & Trap Card Zone as a Equip Spell Card, instead of sending it to the Graveyard and equip it to the monster that destroyed this card. During the End Phase of your turn, if this card is an Equip Spell card, destroy the equipped monster.ATK/1700 DEF/ 0 Charming MageEARTHLevel 3[spellcaster/Effect]If this card is destroyed as a result of battle, you can place it face-up in your Spell & Trap Card Zone as a Equip Spell Card, instead of sending it to the Graveyard and equip it to the monster that destroyed this card. During the End Phase of your turn, if this card is an Equip Spell card, send this card to the graveyard (this is not optional) to destroy up to 2 Spell/Trap cards.ATK/ 600 DEF/ 0 Charming Mind PoisonDARKLevel 4[Fairy/Effect]If this card is destroyed as a result of battle, you can place it face-up in your Spell & Trap Card Zone as a Equip Spell Card, instead of sending it to the Graveyard and equip it to the monster that destroyed this card. During the End Phase of your turn, if this card is an Equip Spell card, take control of the equipped monster.ATK/ 1800 DEF/ 0 Charming Burn WoundFIRELevel 4[Pyro/Effect]If this card is destroyed as a result of battle, you can place it face-up in your Spell & Trap Card Zone as a Equip Spell Card, instead of sending it to the Graveyard and equip it to the monster that destroyed this card. During each of your opponent's Standby Phase, if this card is an Equip Spell card, inflict 1000 points of damage to your opponent's Life Points.ATK/ 1500 DEF/ 0 Charming HealerLIGHTLevel 3[Fairy/Effect]If this card is destroyed as a result of battle, you can place it face-up in your Spell & Trap Card Zone as a Equip Spell Card, instead of sending it to the Graveyard and equip it to the monster that destroyed this card. During each of your Standby Phase, if this card is an Equip Spell card, increase your Life Points with 1000 points.ATK/ 300 DEF/ 0 Charming Athlete SwimmerWATERLevel 3[Warrior/Effect]If this card is destroyed as a result of battle, you can place it face-up in your Spell & Trap Card Zone as a Equip Spell Card, instead of sending it to the Graveyard and equip it to the monster that destroyed this card. If your opponent targets a face-up Charming monster on the field with a Spell, Trap or Monster effect and this card is treaten as an Equip Spell Card, you may send this card to the graveyard to negate the effect of the Spell, Trap or Monster effect and destroy it.ATK/ 0 DEF/ 0 Charming QueenEARTHLevel 10[Warrior/Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except with its own effect or from your hand while having 6 Charming monsters with different names in your Graveyard. Once per turn, you can place this card face-up in your Spell & Trap Card Zone as a Equip Spell Card and equip it to 1 of your opponent's monsters. After 6 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), Special Summon this card to destroy all other cards on the field and increase the ATK of this card equal to the number of cards destroyed by this effect x 1000.ATK/ 0 DEF/ 0 Beautiful SwordEquip SpellWhen you activate this card from your hand or while face-down on the field, equip only to a Charming monster. When the equipped monster is destroyed as a result of battle, you can equip this card to the attacking monster instead and this card gains the effect of the attacked Charming monster. Beauty RestoringSpell CardSelect 1 Charming monster in your graveyard and roll a six-sided die. This cards gains the following effect depending on the result of the six-sided die. - 1 or 6: Place the selected Charming monster in your Spell & Trap Card Zone as a Equip Spell Card and equip it to 1 of your opponent's monsters. - 2 or 5: Special Summon the selected Charming monster into face-up Attack position. - 4 or 5: Remove the selected Charm monster from play. Gorgeous GiftSpell CardAdd 1 Level 4 or less Charming monster from your deck to your hand. Charming AllureSpell CardDraw 2 cards, then remove from play 1 Charming monster from your hand. If you don't have any Charming monsters in your hand to remove, send all cards in your hand to the Graveyard. Charming TauntQuick-Play SpellYou can only activate this card when your opponent designates 1 monster on your side of the field as a batte attack. Switch the target to a Charming monster on your side of the field. Charming GlompContinuous SpellOnce per turn, you may place 1 Charming monster from your hand in your Spell & Trap Card Zone as a Equip Spell Card and equip it to 1 of your opponent's monsters. If you activate this effect, you cannot Normal Summon or Set this turn. Bust BurstTrapActivate only when an opponent's monsters attacks a Charming Monster. Negate the attack. Then, place 1 face-up Charming monster on your side of the field in your Spell & Trap Card Zone as a Equip Spell Card and equip it to 1 of your opponent's monsters. (Name not displayed)Trap CardSelect 1 face-up monster your opponent controls. Place 1 Charming monster that has the same level as the selected monster from your hand in your Spell & Trap card Zone as a Equip Spell Card and equip it to 1 of your opponent's monsters. Roll ChangeCounter TrapActivate only when the effect of a Charming monster card that is treaten as an Equip card in your Spell & Trap Card Zone is activated. Negate the effect and Special Summon that Charming monster to your side of the field. Then, the monster that was equipped with the same Charming monster is treaten as an equip card, place it in your opponent's Spell & Trap Card Zone and equip it to the Charming monster that was equipped to your opponent's monster. ^ I need some OCG help for that. Not done yet, but what do you guys think so far? Link to comment
Wyhe Posted June 7, 2008 Report Share Posted June 7, 2008 I also made some cards that become equip cards after their destruction too,though yours are different in intent. BTW,I can already imagine what the pics could possibly be... Link to comment
Master Hyperion Posted June 7, 2008 Author Report Share Posted June 7, 2008 I can already imagine what the pics could possibly be... The images are safe for work, but still too "Challenging" for this forum, since this is a family forum Link to comment
Master Hyperion Posted June 8, 2008 Author Report Share Posted June 8, 2008 Updated with new cards Link to comment
Master Hyperion Posted June 9, 2008 Author Report Share Posted June 9, 2008 52 views ,yet only 1 responds? Come on people. Comment already. Link to comment
Spiff! Posted June 10, 2008 Report Share Posted June 10, 2008 ok,ill reply!i never turn away from a thread in need!these cards are pretty good,8/10.interesting effects,especialy the mage.you have to send it to the grave,but you can destroy 2 S/T's?awesome. Link to comment
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