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Charming Monsters (an almost new way to play)


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Posting it in Written cards due the HAWTness of the card images.

 

Charming Assailant

WIND

Level 4

[Warrior/Effect]

If this card is destroyed as a result of battle, you can place it face-up in your Spell & Trap Card Zone as a Equip Spell Card, instead of sending it to the Graveyard and equip it to the monster that destroyed this card. During the End Phase of your turn, if this card is an Equip Spell card, destroy the equipped monster.

ATK/1700 DEF/ 0

 

Charming Mage

EARTH

Level 3

[spellcaster/Effect]

If this card is destroyed as a result of battle, you can place it face-up in your Spell & Trap Card Zone as a Equip Spell Card, instead of sending it to the Graveyard and equip it to the monster that destroyed this card. During the End Phase of your turn, if this card is an Equip Spell card, send this card to the graveyard (this is not optional) to destroy up to 2 Spell/Trap cards.

ATK/ 600 DEF/ 0

 

Charming Mind Poison

DARK

Level 4

[Fairy/Effect]

If this card is destroyed as a result of battle, you can place it face-up in your Spell & Trap Card Zone as a Equip Spell Card, instead of sending it to the Graveyard and equip it to the monster that destroyed this card. During the End Phase of your turn, if this card is an Equip Spell card, take control of the equipped monster.

ATK/ 1800 DEF/ 0

 

Charming Burn Wound

FIRE

Level 4

[Pyro/Effect]

If this card is destroyed as a result of battle, you can place it face-up in your Spell & Trap Card Zone as a Equip Spell Card, instead of sending it to the Graveyard and equip it to the monster that destroyed this card. During each of your opponent's Standby Phase, if this card is an Equip Spell card, inflict 1000 points of damage to your opponent's Life Points.

ATK/ 1500 DEF/ 0

 

Charming Healer

LIGHT

Level 3

[Fairy/Effect]

If this card is destroyed as a result of battle, you can place it face-up in your Spell & Trap Card Zone as a Equip Spell Card, instead of sending it to the Graveyard and equip it to the monster that destroyed this card. During each of your Standby Phase, if this card is an Equip Spell card, increase your Life Points with 1000 points.

ATK/ 300 DEF/ 0

 

Charming Athlete Swimmer

WATER

Level 3

[Warrior/Effect]

If this card is destroyed as a result of battle, you can place it face-up in your Spell & Trap Card Zone as a Equip Spell Card, instead of sending it to the Graveyard and equip it to the monster that destroyed this card. If your opponent targets a face-up Charming monster on the field with a Spell, Trap or Monster effect and this card is treaten as an Equip Spell Card, you may send this card to the graveyard to negate the effect of the Spell, Trap or Monster effect and destroy it.

ATK/ 0 DEF/ 0

 

Charming Queen

EARTH

Level 10

[Warrior/Effect]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except with its own effect or from your hand while having 6 Charming monsters with different names in your Graveyard. Once per turn, you can place this card face-up in your Spell & Trap Card Zone as a Equip Spell Card and equip it to 1 of your opponent's monsters. After 6 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), Special Summon this card to destroy all other cards on the field and increase the ATK of this card equal to the number of cards destroyed by this effect x 1000.

ATK/ 0 DEF/ 0

 

Beautiful Sword

Equip Spell

When you activate this card from your hand or while face-down on the field, equip only to a Charming monster. When the equipped monster is destroyed as a result of battle, you can equip this card to the attacking monster instead and this card gains the effect of the attacked Charming monster.

 

Beauty Restoring

Spell Card

Select 1 Charming monster in your graveyard and roll a six-sided die. This cards gains the following effect depending on the result of the six-sided die. - 1 or 6: Place the selected Charming monster in your Spell & Trap Card Zone as a Equip Spell Card and equip it to 1 of your opponent's monsters. - 2 or 5: Special Summon the selected Charming monster into face-up Attack position. - 4 or 5: Remove the selected Charm monster from play.

 

Gorgeous Gift

Spell Card

Add 1 Level 4 or less Charming monster from your deck to your hand.

 

Charming Allure

Spell Card

Draw 2 cards, then remove from play 1 Charming monster from your hand. If you don't have any Charming monsters in your hand to remove, send all cards in your hand to the Graveyard.

 

Charming Taunt

Quick-Play Spell

You can only activate this card when your opponent designates 1 monster on your side of the field as a batte attack. Switch the target to a Charming monster on your side of the field.

 

Charming Glomp

Continuous Spell

Once per turn, you may place 1 Charming monster from your hand in your Spell & Trap Card Zone as a Equip Spell Card and equip it to 1 of your opponent's monsters. If you activate this effect, you cannot Normal Summon or Set this turn.

 

Bust Burst

Trap

Activate only when an opponent's monsters attacks a Charming Monster. Negate the attack. Then, place 1 face-up Charming monster on your side of the field in your Spell & Trap Card Zone as a Equip Spell Card and equip it to 1 of your opponent's monsters.

 

(Name not displayed)

Trap Card

Select 1 face-up monster your opponent controls. Place 1 Charming monster that has the same level as the selected monster from your hand in your Spell & Trap card Zone as a Equip Spell Card and equip it to 1 of your opponent's monsters.

 

Roll Change

Counter Trap

Activate only when the effect of a Charming monster card that is treaten as an Equip card in your Spell & Trap Card Zone is activated. Negate the effect and Special Summon that Charming monster to your side of the field. Then, the monster that was equipped with the same Charming monster is treaten as an equip card, place it in your opponent's Spell & Trap Card Zone and equip it to the Charming monster that was equipped to your opponent's monster.

 

^ I need some OCG help for that.

 

Not done yet, but what do you guys think so far?

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