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New Archtype - [FIRE Dinosaur ("Cataclysm's Behemoths"]


kzytyzk

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This is my first post, and my first time creating cards.

The idea for the archetype came from an OC character and I wanted to transfer some of his lore as best I could, something similar to the old Duel Terminals. So this is the first set of cards from a bigger expansion (I hope). The concept can be kinda very similar to "Ryu-Ge" but I didn't know those cards existed, maybe changing the name to "Ryu-Ge" would be better but they were already half done so I'll pass.

Because of the character's ability to control the dinosaurs, I didn't want to go with "you can only summon cards from this archetype" and preferred to leave it open to being able to combine and use a small engine that only allows one/two denials or a specialized deck and have several "Dark Holes" per turn.

(The cards are currently private on DB, but if I see that it has some support (and is not excessively op, with certain combinations, or too useless compared to the current dino deck), I could make them public. I don't know if there is any kind of community that uses this type of custom cards. I couldn't test it myself as much as I would have liked, much less against meta decks).

 

Cataclysm's Behemoths - Tyranno-Rey.jpeg

**Cataclysm's Behemoths - Tyranno-Rey**
1 "Cataclysm's Behemoths" monster + 2 FIRE Dinosaur monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the adove cards from your hand, field and/or Face-up in your Extra Deck into the Deck/Extra Deck. If Summoned this way: You can destroy up to 2 monsters on the field. When your opponent activates a monster effect (Quick Effect): You can destroy this card; negate the effect. If this card is destroyed: You can add 1 "Cataclysm's Behemoths" card from your Deck to your hand, then place this card in your Pendulum Zone. You can only use each effect of "Cataclysm's Behemoths - Tyranno-Rey" once per turn.

/Pendulum
When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck, and if you do, destroy all cards on the field. If a FIRE Dinosaur a monster(s) is destroyed by battle or card effect: Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn). You can only use each effect of "Cataclysm's Behemoths - Tyranno-Rey" once per turn.

Cataclysm's Behemoths - Tricera-Troops.jpeg

**Cataclysm's Behemoths - Tricera-Troops**
If this card is Normal or Special Summoned: You can add 1 "Cataclysm's Behemoths" Spell/Trap from your Deck to your hand. If this is destroyed: You can Special Summon any number of "Cataclysm's Behemoths - Tricera-Troops" from your Deck in Face-up Attack position. You can only use each effect of "Cataclysm's Behemoths - Tricera-Troops" once per turn.

/Pendulum
During your Main Pashe: You can destroy this card, and if you do, add 1 "Cataclysm's Behemoths" monster from your Deck to your hand. You can only use this effect of "Cataclysm's Behemoths - Tricera-Troops" once per turn.

Cataclysm's Behemoths - Egg-closionado.jpeg

**Cataclysm's Behemoths - Egg-closionado**
If this card is Normal or Special Summoned: You can destroy 1 other "Cataclysm's Behemoths" card in your hand or field, and if you do, place 1 "Cataclysm's Behemoths" Pendulum Monster from your Deck in your Pendulum Zone, except "Cataclysm's Behemoths - Egg-closionado". When this card on the field is destroyed: You can target 1 "Cataclysm's Behemoths" card in your Pendulum Zone; Special Summon it. You can only use this effect of "Cataclysm's Behemoths - Egg-closionado" once per turn.

/Pendulum
When this card on the field is destroyed: You can Special Summon 1 face-up "Cataclysm's Behemoths" Pendulum Monster from your Extra Deck, also you cannot Special Summon for the rest of this turn, except FIRE Dinosaur monsters. You can only use this effect of "Cataclysm's Behemoths - Egg-closionado" once per turn.

Cataclysm's Behemoths - Diplo-Duque.jpeg

**Cataclysm's Behemoths - Diplo-Duque**
If this card is Normal or Special Summoned: You can add 1 FIRE Dinosaur monster from your Deck to your hand. If this card is destroyed: You can place 1 "Cataclysm's Behemoths" Pendulum monster from your face-up Extra Deck, to your Pendulum Zone, also you cannot Normal or Special Summon monsters for the rest of this turn, except FIRE Dinosaur monsters. You can only use this effect of "Cataclysm's Behemoths - Diplo-Duque" once per turn.

/Pendulum
You can destroy 1 other FIRE Dinosaur monster in your hand and/or field, and if you do, Special Summon a FIRE Dinosaur monster from your Deck, also you cannot Normal or Special Summon for the rest of this turn, except FIRE Dinosaur monsters. You can only use this effect of "Cataclysm's Behemoths - Diplo-Duque" once per turn.

Cataclysm's Behemoths - Scorched Kingdom of Toril.jpeg

**Cataclysm's Behemoths - Scorched Kingdom of Toril**
When this card is activated: You can add 1 FIRE Dinosaur monster from your Deck to your hand. Each time a card(s) is destroyed by battle or card effect, place 1 counter on this card. All FIRE Dinosaur monsters on the field gain 200 ATK/DEF for each counter on this card. While this card has 10 or more counters, Dinosaur monsters you control are unaffected by your opponent's activated effects. Once per turn: You can destroy 1 Fire Dinosaur monster you control, and if you do, add 2 counters to this card.

Cataclysm's Behemoths - Torim's entrance.jpeg

**Cataclysm's Behemoths - Toril's entrance** (mistake in the name)
You can destroy 1 FIRE Dinosaur monster in your hand or field, then add 1 "Cataclysm's Behemoths" card from your Deck to your hand. If this card is sent from the Spell & Trap zone to the GY: You can add 1 "Cataclysm's Behemoths" card from Deck to your hand. If a FIRE Dinosaur monster is destroyed by battle or card effect: while this card is in your GY: You can add this card to your hand. You can only use each effect of "Cataclysm's Behemoths - Torim's entrance" once per turn.

Nuz Dhaamis.jpeg

**Nuz Dhaamis**
2 FIRE Dinosaur monsters
(This card is always treated as a "Cataclysm's Behemoths" card.)
Must first be Special Summoned (from your Extra Deck) by shuffling the adove cards from your field, hand and/or GY into the Deck/Extra Deck. If this card was summoned using a "Cataclysm's Behemoths" monster as material, you can add 1 "Cataclysm's Behemoths" Spell/Trap card from your Deck or GY to your hand. You can add 1 FIRE Dinosaur monster from your Deck to your hand, and if you do, destroy 1 FIRE Dinosaur monster in your hand or field. If this card is destroyed by battle or card effect: You can target up to 2 banished cards; return them to the GY. You can only use each effect of "Nuz Dhaamis" once per turn

Cataclysm's Behemoths - Nuz's prayer.jpeg

**Cataclysm's Behemoths - Nuz's prayer**
When a Spell/Trap Card, or monster effect, is activated while you control a "Cataclysm's Behemoths" monster: Negate the activation, and if you do, destroy that card. If this card is destroyed: You add 1 "Cataclysm's Behemoths" card from your Deck to your hand.

XhianthalatheDevastatingFlame(1).thumb.jpeg.0860d5d17f51e6309dc8e11a6ee45048.jpeg

**Xhianthala, the Devastating Flame**

Cannot be destroyed by battle, also you take no damage from battles involving this card. When your opponent activates a monster effect (Quick effect): You can place this card in your Pendulum Zone; the activated effect becomes "Destroy all monsters on the field". You can only use this effect of "Xhianthala, the Devastating Flame" once per turn.

/Pendulum
This card cannot be destroyed by other cards' effects. If is the only card on the field: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Xhianthala, the Devastating Flame" once per turn.

Edited by kzytyzk
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