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[DBJH] Dragon Tail


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DBJH-JP001 Dragon Tail Lucias
Level 4/EARTH/Spellcaster/Effect
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Dragon Tail” monster from your Deck to your hand, except “Dragon Tail Lucias”.
(2) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck.
1800/700

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DBJH-JP002 Dragon Tail Fymena
Level 5/WATER/Spellcaster/Effect
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) During the Main Phase (Quick Effect): You can discard this card; Fusion Summon 1 Dragon or Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
(2) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck.
1300/2500

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DBJH-JP003 Dragon Tail Pan
Level 7/WIND/Dragon/Effect
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck, then you can destroy 1 monster on the field.
(2) If a face-up Fusion Monster(s) you control is destroyed by an opponent’s card effect while this card is in your GY: You can place this card on the bottom of the Deck, and if you do, Special Summon 1 non-Fusion “Dragon Tail” monster from your GY.
2700/1700

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DBJH-JP004 Dragon Tail Urgula
Level 6/FIRE/Dragon/Effect
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck, then you can destroy 1 Spell/Trap on the field.
(2) If this card is in your GY: You can target 1 Spellcaster “Dragon Tail” monster in your GY; place this card on the bottom of the Deck, and if you do, add that monster to your hand.
2400/1000

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DBJH-JP006 Dragon Tail Altharion
Level 8/EARTH/Dragon/Fusion/Effect
1 “Dragon Tail” monster + 1+ monsters in the hand
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Fusion Summoned: You can target monsters on the field and/or in any GY(s) up to the number of monsters used as material from the hand; return them to the hand.
(2) If 2 or more monsters are sent to the GY at the same time while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.
3000/2500

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DBJH-JP007 Dragon Tail Gramel
Level 7/WATER/Spellcaster/Fusion/Effect
1 “Dragon Tail” monster + 1 monster in the hand
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) When you activate a “Dragon Tail” card or effect (Quick Effect): You can target 1 card your opponent controls; destroy it.
(2) If 2 or more monsters are sent to the GY at the same time while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.
28002300

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DBJH-JP008 Ketu Dragon Tail
Spell
You can only activate 1 card with this card’s name per turn.
(1) Add 1 “Dragon Tail” monster from your Deck to your hand, then, if your opponent controls a monster, you can Fusion Summon 1 Dragon or Spellcaster monster from your Extra Deck, using monsters from your hand or field as material.

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DBJH-JP009 Rahu Dragon Tail
Spell
You can only activate 1 card with this card’s name per turn.
(1) Fusion Summon 1 “Dragon Tail” Fusion Monster from your Extra Deck, using monsters from your hand, Deck, and/or field as material, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except Fusion Monsters.

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DBJH-JP010 Dragon Tail Horn
Trap
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Attack Position monster; return it to the hand/Extra Deck, then you can place 1 “Dragon Tail” card from your GY or banishment on the bottom of the Deck, except “Dragon Tail Horn”, then draw 1 card.

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DBJH-JP011 Dragon Tail Flame
Trap
You can only activate 1 card with this card’s name per turn.
(1) Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 “Dragon Tail” card from your GY or banishment on the bottom of the Deck, except “Dragon Tail Flame”, then draw 1 card.

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DBJH-JP005 星辰竜ムルル Dragon Tail Mulr
Level 3/DARK/Dragon/Effect
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) During the Main Phase (Quick Effect): You can Fusion Summon 1 “Dragon Tail” Fusion Monster from your Extra Deck, using monsters from your hand or field as material, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters.
(2) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck, then you can negate the effects of 1 face-up monster your opponent controls.
1100/1500

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