bury the year Posted June 5, 2008 Report Share Posted June 5, 2008 This thread is a compilation of all of my written cards. Whether they are good or bad, if a thread in which I posted written cards in dies, I will copy and paste the cards onto this thread. If you want to see comments, find the original thread; I might add them to this thread later, but not now. [spoiler=Big Sets][spoiler=Shogi]Since the thread for this set isn't dead yet, the link is here. [spoiler=Chemical Compounds]Chemical Base - CarbonRock/EARTH/Level 3/ATK 700/DEF 1100When this card is destroyed by battle and is sent to the Graveyard, you can add 1 "Chemical Base - Carbon" from your Deck to your hand. Then, shuffle the Deck. Chemical Base - TitaniumRock/DARK/Level 3/ATK 800/DEF 400When you control another face-up "Chemical" monster, this card is not destroyed by battle. (Damage calculation is applied normally.) Chemical Base - OxygenFairy/WIND/Level 2/ATK 900/DEF 700This card cannot be Tributed for a Tribute Summon. You can Tribute this card to add up to 2 "Chemical Bases - Oxygen" from your Deck to your hand. Chemical Base - IronRock/FIRE/Level 4/ATK 1400/DEF 300This card cannot be destroyed by card effects that don't target it. Chemical Base - SulfurRock/FIRE/Level 4/ATK 1300/DEF 1800Once per turn, you can inflict damage to your opponent's Life Points equal to the number of face-up "Chemical" monsters you control x 200. Chemical Base - MercuryAqua/WATER/Level 5/ATK 2000/DEF 1500Once per turn, you can send 1 "Chemical" monster from your Deck to the Graveyard. This card gains the sent monster's effects until the End Phase. Chemical Compound - Carbon MonoxideFiend/Fusion/DARK/Level 9/ATK 2700/DEF 2300"Chemical Base - Carbon" + "Chemical Base - Oxygen"This card cannot be Special Summoned except with "Compound Fusion". Once per turn, you can send 1 "Chemical" monster from your hand to the Graveyard to destroy 1 card on the field. Chemical Compound - RustRock/Fusion/FIRE/Level 8/ATK 2500/DEF 2500"Chemical Base - Iron" + "Chemical Base - Oxygen"This card cannot be Special Summoned except with "Compound Fusion". When this card inflicts Battle Damage to your opponent's Life Points, during their next Standby Phase, they must send 1 card from their hand to the Graveyard. Compound FusionContinuous SpellOnce per turn, you can pay 500 Life Points to send, from your side of the field to the Graveyard, Fusion Material Monsters that are listed on a "Chemical" Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) Spontaneous FissionQuick-Play SpellReturn 1 'Chemical" Fusion Monster on the field to the Fusion Deck. In addition, if all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them all to the field. This card's activation and effects cannot be negated. Chemical TransmutationQuick-Play SpellActivate only when a "Chemical" monster is sent from your hand or Deck to the Graveyard. Tribute 1 "Chemical" monster you control to Special Summon the sent monster. Miracle DepositNormal TrapActivate only when you Special Summon a "Chemical" monster. During the End Phase, Special Summon a monster with the same name from your Deck. Then, shuffle the Deck. [spoiler=Seven Shiners]Charter - Ranna, the SleeperFairy/LIGHT/Level 2/ATK 0/DEF 1700Once per turn, you can place this card in an empty Spell & Trap Card as a Continuous Spell Card with the following effect OR Special Summon this card from your Spell & Trap Card Zones: -Select a face-up monster. The selected monster cannot attack and its DEF becomes 0. You can destroy this card to add 1 "Charter" monster from your Deck to your hand. Charter - Mosrael, the WakerFairy/EARTH/Level 3/ATK 1400/DEF 1300Once per turn, you can place this card in an empty Spell & Trap Card as a Continuous Spell Card with the following effect OR Special Summon this card from your Spell & Trap Card Zones: -Once per turn, you can Flip Summon a face-down monster your opponent controls. (Flip effects ar not applied.) You can destroy this card to add 1 "Charter" monster from your Deck to your hand. Charter - Kibeth, the WalkerFairy/LIGHT/Level 4/ATK 1700/DEF 900Once per turn, you can place this card in an empty Spell & Trap Card as a Continuous Spell Card with the following effect OR Special Summon this card from your Spell & Trap Card Zones: -Once per turn, you can select a face-up Attack Position monster your opponent controls. During your opponent's next Battle Phase, the selected monster must attack. You can destroy this card to add 1 "Charter" monster from your Deck to your hand. Charter - Dyrim, the SingerFairy/WIND/Level 2/ATK 900/DEF 400Once per turn, you can place this card in an empty Spell & Trap Card as a Continuous Spell Card with the following effect OR Special Summon this card from your Spell & Trap Card Zones: -When you draw a card, increase your Life Points by 700. You can destroy this card to add 1 "Charter" monster from your Deck to your hand. Charter - Belgaer, the ThinkerFairy/LIGHT/Level 4/ATK 1200/DEF 1800Once per turn, you can place this card in an empty Spell & Trap Card as a Continuous Spell Card with the following effect OR Special Summon this card from your Spell & Trap Card Zones: -Take control of 1 monster your opponent controls. During the End Phase of your turn when the monster didn't attack, destroy it, When this card is destroyed, destroy the monster. You can destroy this card to add 1 "Charter" monster from your Deck to your hand. Charter - Saraneth, the MasterFairy/EARTH/Level 6/ATK 2200/DEF 1500Once per turn, you can place this card in an empty Spell & Trap Card as a Continuous Spell Card with the following effect OR Special Summon this card from your Spell & Trap Card Zones: -Once per turn, when your opponent draws, you can look at the card they drew. You can then discard the drawn card. If you do, your opponent draws 1 card. You can destroy this card to add 1 "Charter" monster from your Deck to your hand. Charter - Astarael, the WeeperFairy/DARK/Level 7/ATK 2500/DEF 1800Once per turn, you can place this card in an empty Spell & Trap Card as a Continuous Spell Card with the following effect OR Special Summon this card from your Spell & Trap Card Zones: -You can destroy this card to destroy all face-up monsters OR to add 1 "Charter" monster from your Deck to your hand. [spoiler=Unfinished Ideas/Singles/Small Sets][spoiler=Random Arcanas]Suit of Wands IXNormal SpellToss a coin: ●Heads: This turn, if you Tribute Summon an “Arcana Force” monster, you can reduce the original ATK of the monster by multiples of 1000 to reduce the number of Tributes required by 1 for each multiple of 1000. ●Tails: You cannot Normal Summon “Arcana Force” monsters this turn. [spoiler=Gunner]Tokoharu, the Rogue GunnerWarrior/DARK/Level 4/ATK 500/DEF 2000This card can attack your opponent's Life Points directly while in Defense Position. During your Draw Phase, instead of drawing, you can add 1 "Bullet" Equip Spell Card from your Deck to your hand. Then, shuffle the Deck. Bullet - LifestealerEquip SpellEquip only to a "Gunner" monster you control. When the equipped monster attacks your opponent's Life Points directly, after the Damage Step, you can destroy 1 face-up monster on the field with equal or less ATK than the Battle Damage the equipped monster inflicted. If you do, then destroy this card. Bullet - Against All OddsEquip SpellEquip only to a "Gunner" monster you control. When the equipped monster attacks your opponent's Life Points directly, after the Damage Step, you can draw 2 cards. If you do, then destroy this card. [spoiler=Absolute Black Hole]Absolute Black HoleFiend/DARK/Level 1/ATK 0/DEF 0This card cannot be Summoned or Set if you do not control a face-up "Deep Space Field". This card cannot be destroyed by battle. (Damage calculation is still applied.) This card cannot have Star Counters put on it by any card effect other than its own. When this card is Summoned, if you control a face-up "Deep Space Field", move all Star Counters on the field to this card. When a face-up "Deep Space Field" you control is removed from the field, destroy this card. [spoiler=Tsukumogami (not too proud of)]100-Year RitesNormal SpellTribute 1 monster. Special Summon 1 each of "Tsukumogami - Lantern", "Tsukumogami - Sandals", and "Tsukumogami - Umbrella" from your Deck. Tsukumogami - LanternFiend/LIGHT/Level 3/ATK 900/DEF 800When this card is Special Summoned by the effect of "100-Year Rites", draw 1 card. Tsukumogami - SandalsFiend/EARTH/Level 2/ATK 600/DEF 200When this card is Special Summoned by the effect of "100-Year Rites", inflict 500 points of Direct Damage to your opponent's Life Points. Tsukumogami - UmbrellaFiend/WATER/Level 3/ATK 1200/DEF 0When this card is Special Summoned by the effect of "100-Year Rites", your opponent sends 1 random card from their hand to the Graveyard. [spoiler=Des Enigma (not too proud of)]Des EnigmaDark/Fiend/Level 1/ATK 0/DEF 0When this card is successfully Summoned, randomly select 1 card in your opponent's hand and Set it on the field. As long as the card remains face-down, this card's original ATK becomes 2000. Link to comment
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