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Mind you, no one knows what Metaphys is. (Written Support/Retrains)


Marslaven

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Half a year between this and my last post. I'm making good progress on being consistent lol. This is my attempt at making another of my favorite archetypes. Metaphys, semi-viable to potentially broken. Retrains are yellow while the new stuff is green.

Metaphys Armed Dragon

Level 7

LIGHT

Wyrm/Effect

2800 ATK/1000 DEF

If this card is Special Summoned by the effect of a "Metaphys" monster: You can target 1 monster your opponent controls, banish 1 card from hand or GY, and if you do, banish that monster. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your GY to your hand, except "Metaphys Armed Dragon". 

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Metaphys Executor

Level 10

LIGHT

Wyrm/Effect

3500 ATK/2800 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 5 with different names from your hand, GY and/or face-up on your field. Cannot be destroyed, or banished, by card effects. Any card sent to the GY is banished instead. Once per turn, you can target 1 of your banished "Metaphys" monsters; Special Summon it but banish it during the End Phase of the next turn. You can use this effect of "Metaphys Executor" once per turn.

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Metaphys Five-Headed Dragon

Level 12

LIGHT

Wyrm/Synchro/Effect

5000 ATK/5000 DEF

1 Tuner + 1 "Metaphys" Monster
This Synchro Summoned card gains effects based on how many cards are in your opponent's Banishment:
5+: Cannot be destroyed by card effects.
10+: Cannot be targeted by card effects.
15+: If your opponent activates a card or effect or would Special Summon a monster (Quick Effect): You can negate the activation, and if you do, banish that card.
20+: Unaffected by your opponent's card effects
25+: During either players' turn (Quick Effect): You can banish all cards from your opponent's field and GY.
You can only use the 3rd and 5th effect of "Metaphys Five-Headed Dragon" once per turn. 

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Metaphys Regeneration

Normal Spell Card

Banish 1 card from your hand, then you can add 1 "Metaphys" card from your Deck to your hand. If this card is banished, you can target 1 "Metaphys" monster in your GY or Banishment, and if you do, add it ti your hand or Special Summon that card. You can only use each effect of "Metaphys Regeneration" once per turn

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Coomments, questions and concerns are appreciated. 

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9 minutes ago, LazerSwordKirbo said:

Metaphys Five-Headed Dragon looks fun but extremely breakable in the right deck.

It's breakable in the deck as it is now if you play it right 😎 but in all seriousness I figured that would be the case which is why I locked the effect behind being synchro summoned and having specific material. Plus, if you manage to banish half your opponents deck in METAPHYS of all things you deserve to win lol

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  • 2 weeks later...
On 2/7/2025 at 12:46 AM, Nocromontodos said:

 

I think the problem is that Metaphys lacks interaction on the field after the standby phase, so we can give a Metaphis with a self-banishing Quick effect to: summon another "Matephys" to the field. then add it to your hand on your turn.

That's kinda the point of the Metaphys Executor errata/revamp, to give them something to do during the main phase. Otherwise you would have to overhaul the entire archetype and I didn't wanna do that.

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11 hours ago, Marslaven said:

That's kinda the point of the Metaphys Executor errata/revamp, to give them something to do during the main phase. Otherwise you would have to overhaul the entire archetype and I didn't wanna do that.

Yes it helps in theory, but I think the main theme of Metaphys is to banish face ups and the cards on the field are essential cards, so perhaps banishing 5 cards at the top the deck and/or hand to summon it, then banishing or returning it to the deck after your next standby phase will make it easier to summon.

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