Thomas★Zero Posted January 29 Report Share Posted January 29 (edited) Thunder-Horned Familiar lv 2 LIGHT Beast/Effect If you control a LIGHT Beast monster, you can Special Summon this card (from your hand or banishment.) If this card is Normal or Special Summoned: Add 1 Level 4 or lower LIGHT Beast or Warrior non-Tuner monster from your Deck to your hand, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except LIGHT Beast Synchro monsters. At the start of the damage step, if an opponents monster attacks a LIGHT Beast monster you control (Quick Effect): You can banish this card from your GY; the attacking monsters ATK becomes 0 during damage calculation only. You can only use each effect of "Thunder-Horned Familiar" once per turn. ATK/0 DEF/1000 Unicorn Warrior lv 3 LIGHT Warrior/Effect While on the field, in your GY or Banishment, this card is also Beast Type. You can only use the following effects of "Unicorn Warrior" once per turn. * If you control a LIGHT Beast Tuner monster, you can Special Summon this card (from your hand or banishment.) * (Quick Effect): You can banish this card from your hand, then, target 1 face-up monster you control; increase or decrease the targeted cards Level by 1. * If this card is used as Synchro material for a LIGHT Beast Synchro monster: Draw 1 card. ATK/1100 DEF/1100 Thunder Bicorn Re'em lv 4 LIGHT Beast/Effect If this card is Normal or Special Summoned: You can Special Summon 1 Level 3 or lower LIGHT Beast Tuner monster from your Deck, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except LIGHT Beast monsters. During your Main Phase: You can banish this card from your GY; Special Summon 1 Level 4 or lower LIGHT Beast monster from your hand or GY. You can only use each effect of "Thunder Bicorn Re'em" once per turn. ATK/800 DEF/1600 Plasma Quadricorn lv 10 LIGHT Beast/Synchro/Effect 1 Beast Tuner + 1 non-Tuner LIGHT Beast Synchro monster If this card attacks, your opponent cannot activate cards or effects until after damage calculation. You can only use the following effects of "Plasma Quadricorn" once per turn. * If your opponent activates a card or effect (Quick Effect): You can banish 1 LIGHT Beast monster from your GY; negate the activation and destroy it, then, inflict damage to your opponent equal to the number of cards in both players hand x 400. * If this card is destroyed by an opponents card: You can Special Summon 1 Level 8 or lower LIGHT Beast Synchro monster from your GY or banishment. ATK/3100 DEF/2500 Unicorn Rush Continuous Spell Card All LIGHT Beast Synchro monsters gain ATK equal to their Level x 100. You can only use the following effects of "Unicorn Rush" once per turn. * During your Main Phase: You can banish 1 LIGHT Beast monster from your hand, Deck, Extra Deck or GY; Special Summon 1 LIGHT Beast monster from your GY or banishment with a different name from the banished card and Level is equal or less than the banished card. * If a LIGHT Beast Synchro monster is Synchro Summoned: Special Summon 1 "Unicorn Token" (Beast/Tuner/LIGHT/Level 2/ATK 800/DEF 800), also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except LIGHT Beast Synchro monsters. Unicorn Thunder Continuous Trap Card All LIGHT Beast Synchro monsters you control cannot be targeted or destroyed by your opponents card effects. You can only use the following effects of "Unicorn Thunder" once per turn. * While you control a LIGHT Beats Synchro monster: You can pay 800 LP; Inflict damage to your opponent equal to the number of cards in your Spell/Trap Card Zone x 400. * You can make your opponent draw 1 card and reveal it; If the revealed card is a Spell/Trap card, banish that card or if the revealed card is a monster, send the top cards of your opponents Deck to the GY equal to the Level of the revealed card, then, return the revealed card to the bottom of the Deck. Edited January 30 by Thomas★Zero Quote Link to comment Share on other sites More sharing options...
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