But First He Lit It On Fire Posted January 29 Report Share Posted January 29 (edited) Exodia the Almighty One! (DARK) rank 12 spellcaster/Xyz/Effect 5 “Forbidden One” monsters with different Original Names Must be Xyz Summoned with the above materials. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Special Summon the above Materials that were attached to this card. Cannot be Destroyed by Battle. Neither player can target this card with card effects, also it is unaffected by other cards and their effects. Cannot be Tributed or used as Material. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match. ATK/5000 DEF/5000 Basically the idea is to make a Match Winner variant of Exodia that would be as powerful and lore accurate as possible, BUT that it would also still be, shall we say, “Fettered”, enough to fairly use. As for said restraints… The card NEEDS to use the 5 “Forbidden One” pieces, original names and all, to get out, and during the end phase, it shuffles itself back into your extra deck (like a Neos” Fusion monster) while also spitting back out the stated materials. As for what you GET in return… ️Utterly immune to battle destruction… ️”Vennominaga” level protections against being targeted or affected by cards and their effects… ️It can’t be Tributed or used as Material, so no Kaiju or Super-Poly sorta shenanigans… ️AND it has the standard Match Winner effect… Along with 5000 ATK/DEF and all the above protections. (Although said protections also mean that this card’s user would be more or less unable to directly buff it or stop it’s end phase return to the extra deck) I’m hoping that the strengths and weaknesses of card are potent yet fair enough to warrant it being legal to use in competitive settings. I know match winners are usually either banned or flat-out illegal to use in official duels, but I’m thinking the hoops one would have to use to win a match with this card AND the built-in time limit would actually balance the card out for it to avert that fate, especially since all the “Forbidden One” pieces needed to get the card out have been limited since forever anyway. Edit: I’ll be making an addendum to the e card to fix up it’s Xyz summoning needs: 5 Level 12 monsters Must be Xyz Summoned with the above materials. For this card's Xyz Summon, you can treat “Forbidden One” monsters you control with different Original Names as Level 12 monsters for material. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Special Summon any “Forbidden One” Materials that were attached to this card. Cannot be Destroyed by Battle. Neither player can target this card with card effects, also it is unaffected by other cards and their effects. Cannot be Tributed or used as Material. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match. Edited Wednesday at 08:09 PM by But First He Lit It On Fire Quote Link to comment Share on other sites More sharing options...
Yᵤₘₐ ₖₐᵢbₐ Posted January 29 Report Share Posted January 29 Summoning requirements look like "Fusion". Its prettiest hard to brings 5 "Forbidden One" to your field. Better to make it become Rank 0. Quote Link to comment Share on other sites More sharing options...
LazerSwordKirbo Posted January 29 Report Share Posted January 29 Shame it would have to be banned if it were in the real card game because of the match winning effect. Quote Link to comment Share on other sites More sharing options...
Ultimagamer Posted January 29 Report Share Posted January 29 This card is virtually impossible to summon, but it is technically possible thanks to cards like Galaxy Queen's Light. Not sure if that was the intended way to summon this, but it's the only way I can think of given that this doesn't let you treat the exodia pieces as level 12 monsters. This card should really be moved to the casual cards section. Match winners are extremely unrealistic given that the only one ever printed (Victory Dragon) was banned immediately and never unbanned since. They make for very unfun games and the effect is almost impossible to resolve since your opponent can just scoop whenever they want, even when you declare the final attack. I do wish this card was more than just a big uninteractive beater. The Unstoppable Exodia Incarnate is a cool example of what an Exodia fusion could be. It both lets you do tons of damage while also giving you something interesting to do going first with the millennium archetype. Quote Link to comment Share on other sites More sharing options...
But First He Lit It On Fire Posted Wednesday at 04:20 PM Author Report Share Posted Wednesday at 04:20 PM 2 hours ago, LazerSwordKirbo said: Shame it would have to be banned if it were in the real card game because of the match winning effect. I mean it’s super hard to summon AND you only have the 1 turn to use it to get that match win before you have to Xyz summon it again. I’d say there should be enough restrictions on it so that I might NOT get immediately banned. Quote Link to comment Share on other sites More sharing options...
But First He Lit It On Fire Posted Wednesday at 04:32 PM Author Report Share Posted Wednesday at 04:32 PM 2 hours ago, Ultimagamer said: I do wish this card was more than just a big uninteractive beater. The Unstoppable Exodia Incarnate is a cool example of what an Exodia fusion could be. It both lets you do tons of damage while also giving you something interesting to do going first with the millennium archetype. I was going for an angle that did Exodia’s usual unstoppability justice. If Almighty were to hit the field, the Opponent’s objective would be to survive until the end phase where it returns itself to the Extra Deck. Also, shouldn’t the stated materials override the need for the Levels to match? I understand that effect text can override normal gameplay limits to some degree. Quote Link to comment Share on other sites More sharing options...
Ultimagamer Posted Wednesday at 05:32 PM Report Share Posted Wednesday at 05:32 PM 1 hour ago, But First He Lit It On Fire said: I mean it’s super hard to summon AND you only have the 1 turn to use it to get that match win before you have to Xyz summon it again. I’d say there should be enough restrictions on it so that I might NOT get immediately banned. Victory Dragon isn't banned because it's too powerful, it's banned because having to constantly have judges deal with ruling calls from players about resolving it or if the player going against it actually conceded at the right time is nearly impossible to do consistently. Konami and tournament organizers don't want to deal with that. 55 minutes ago, But First He Lit It On Fire said: I was going for an angle that did Exodia’s usual unstoppability justice. If Almighty were to hit the field, the Opponent’s objective would be to survive until the end phase where it returns itself to the Extra Deck. Opponents wouldn't be too worried about surviving though, since this is just a 5k beater that can swing once, then has to shuffle itself away. Something like The Unstoppable Exodia Incarnate both brings high damage and a threat the opponent has to deal with on either turn. The more it sticks around, the more value you get. The same doesn't work for this card. 57 minutes ago, But First He Lit It On Fire said: Also, shouldn’t the stated materials override the need for the Levels to match? I understand that effect text can override normal gameplay limits to some degree. You do have to have base materials required to summon, even if the monster has a special requirement. Number C88: Gimmick Puppet Disaster Leo is a prime example of this where it has a normal summoning requirement of 4 level 9s, but still must be summoned with a rank-up spell. https://yugipedia.com/wiki/Number_C88:_Gimmick_Puppet_Disaster_Leo You would want to give the xyz an effect similar to Dhampir Vampire Sheridan where it can treat the monsters as level 12s for the summon. That way both the summoning requirement and restriction would have proper text. https://yugipedia.com/wiki/Dhampir_Vampire_Sheridan Quote Link to comment Share on other sites More sharing options...
But First He Lit It On Fire Posted Wednesday at 08:08 PM Author Report Share Posted Wednesday at 08:08 PM 2 hours ago, Ultimagamer said: Victory Dragon isn't banned because it's too powerful, it's banned because having to constantly have judges deal with ruling calls from players about resolving it or if the player going against it actually conceded at the right time is nearly impossible to do consistently. Konami and tournament organizers don't want to deal with that. Opponents wouldn't be too worried about surviving though, since this is just a 5k beater that can swing once, then has to shuffle itself away. Something like The Unstoppable Exodia Incarnate both brings high damage and a threat the opponent has to deal with on either turn. The more it sticks around, the more value you get. The same doesn't work for this card. You do have to have base materials required to summon, even if the monster has a special requirement. Number C88: Gimmick Puppet Disaster Leo is a prime example of this where it has a normal summoning requirement of 4 level 9s, but still must be summoned with a rank-up spell. https://yugipedia.com/wiki/Number_C88:_Gimmick_Puppet_Disaster_Leo You would want to give the xyz an effect similar to Dhampir Vampire Sheridan where it can treat the monsters as level 12s for the summon. That way both the summoning requirement and restriction would have proper text. https://yugipedia.com/wiki/Dhampir_Vampire_Sheridan Ok, SO, I’ll be making an update to the OP comment in a moment, BUT I’ll highlight the changes I’m going to make here… 5 Level 12 monstersMust be Xyz Summoned with the above materials. For this card's Xyz Summon, you can treat “Forbidden One” monsters you control with different Original Names as Level 12 monsters for material. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Special Summon any “Forbidden One” Materials that were attached to this card. Cannot be Destroyed by Battle. Neither player can target this card with card effects, also it is unaffected by other cards and their effects. Cannot be Tributed or used as Material. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match. THERE, that should satisfy the requirements more properly I hope? 1 Quote Link to comment Share on other sites More sharing options...
Ultimagamer Posted Wednesday at 09:17 PM Report Share Posted Wednesday at 09:17 PM Yea, that works well enough. This still feels out of place for Exodia, even with Exodia the Legendary Defender. None of the Exodia boss monsters are level 12 (This includes The Unstoppable Exodia Incarnate, The Legendary Exodia Incarnate, Exodia the Legendary Defender, and Exodius the Ultimate Forbidden Lord). Making this a rank 12 Xyz feels out of place next to them, especially since Exodia (and Yugi/Yami's deck overall) has only ever been fusion-based. Requiring different names doesn't make sense since Exodia and his limbs have always been limited, and Konami has never shown any indication of unlimiting them. Returning to the deck after all the work it took to summon the 5 pieces just to put the 5 pieces back onto the field feels random. Exodia support can't do anything with the pieces on the field during your end phase or the opponent's turn. They're just going to get removed, and if your opponent banishes 1 of them the deck loses a lot of functionality. Making it unable to be targeted or affected by anything is part of what makes this thing so lackluster. After all the work you did to summon it... you can't do anything with it. You can swing once, and maybe deal some damage, but that's it. It leaves during the end phase, replacing itself with harmless pieces for your opponent to get rid of. You will hardly find chances to actually win the match with this, assuming it doesn't just get banned immediately for being a "legal" match winner. Being tribute-proof feels pointless. You aren't tributing this thing for a tribute summon or to activate a card. It feels like this is only there to counter things like Lair of Darkness. Being unable to be used as material is actually the substantial downside there since stacking a Zeus on top of this would be very threatening. That would be at least 3 activations during the opponent's turn to wipe their field instead of just having useless vanilla monsters. I get that the point of this is "Look at this! Big monster! Big swing! Big numbers!" but it's still underwhelming and leaves a lot to be desired. It's difficult to feel like this is a cool Exodia monster while it's such an out of place bunch of effects and design. Quote Link to comment Share on other sites More sharing options...
But First He Lit It On Fire Posted Wednesday at 09:48 PM Author Report Share Posted Wednesday at 09:48 PM (edited) 1 hour ago, Ultimagamer said: Yea, that works well enough. This still feels out of place for Exodia, even with Exodia the Legendary Defender. None of the Exodia boss monsters are level 12 (This includes The Unstoppable Exodia Incarnate, The Legendary Exodia Incarnate, Exodia the Legendary Defender, and Exodius the Ultimate Forbidden Lord). Making this a rank 12 Xyz feels out of place next to them, especially since Exodia (and Yugi/Yami's deck overall) has only ever been fusion-based. Requiring different names doesn't make sense since Exodia and his limbs have always been limited, and Konami has never shown any indication of unlimiting them. Returning to the deck after all the work it took to summon the 5 pieces just to put the 5 pieces back onto the field feels random. Exodia support can't do anything with the pieces on the field during your end phase or the opponent's turn. They're just going to get removed, and if your opponent banishes 1 of them the deck loses a lot of functionality. Making it unable to be targeted or affected by anything is part of what makes this thing so lackluster. After all the work you did to summon it... you can't do anything with it. You can swing once, and maybe deal some damage, but that's it. It leaves during the end phase, replacing itself with harmless pieces for your opponent to get rid of. You will hardly find chances to actually win the match with this, assuming it doesn't just get banned immediately for being a "legal" match winner. Being tribute-proof feels pointless. You aren't tributing this thing for a tribute summon or to activate a card. It feels like this is only there to counter things like Lair of Darkness. Being unable to be used as material is actually the substantial downside there since stacking a Zeus on top of this would be very threatening. That would be at least 3 activations during the opponent's turn to wipe their field instead of just having useless vanilla monsters. I get that the point of this is "Look at this! Big monster! Big swing! Big numbers!" but it's still underwhelming and leaves a lot to be desired. It's difficult to feel like this is a cool Exodia monster while it's such an out of place bunch of effects and design. Honestly, I wrote the OP idea down at like 3AM in the morning so I could get some bloody sleep. As for the Rank 12 thing… Ideally this card (for thematics) would be summoned by Exodia and each of it’s limbs (otherwise, imagine summoning this with all limbs, or something cursed like the Head and 2 left and right legs each… Just this waddling head on 4 legs firing death rays from its screaming maw.) Except it’s Head/Torso are Level 3 while the Limbs are Level 1. So hypothetically this card SHOULD be Rank 7… But THEN I guess Exodia just dosen’t play well with the concept of Xyz’s anyway. If anything, I’d be better off retraining the component pieces, making the Head a Tuner, and making a combined Synchro form. I had an older idea for this before I found this site where this card would attack the “Forbidden One” materials one by one from wherever, gaining effects and immunities until it had all 5 and it could swing for the big Match Win, but there isn’t enough space in the text box for all of THAT, so I went for a condensed take on that. I’ll look it all over later, but in the meantime, perhaps you could make a pitch for this card yourself? Edited Wednesday at 10:42 PM by But First He Lit It On Fire Quote Link to comment Share on other sites More sharing options...
Ultimagamer Posted Thursday at 07:29 PM Report Share Posted Thursday at 07:29 PM 21 hours ago, But First He Lit It On Fire said: Honestly, I wrote the OP idea down at like 3AM in the morning so I could get some bloody sleep. As for the Rank 12 thing… Ideally this card (for thematics) would be summoned by Exodia and each of it’s limbs (otherwise, imagine summoning this with all limbs, or something cursed like the Head and 2 left and right legs each… Just this waddling head on 4 legs firing death rays from its screaming maw.) Except it’s Head/Torso are Level 3 while the Limbs are Level 1. So hypothetically this card SHOULD be Rank 7… But THEN I guess Exodia just dosen’t play well with the concept of Xyz’s anyway. If anything, I’d be better off retraining the component pieces, making the Head a Tuner, and making a combined Synchro form. I had an older idea for this before I found this site where this card would attack the “Forbidden One” materials one by one from wherever, gaining effects and immunities until it had all 5 and it could swing for the big Match Win, but there isn’t enough space in the text box for all of THAT, so I went for a condensed take on that. I’ll look it all over later, but in the meantime, perhaps you could make a pitch for this card yourself? Ahhh that's fair xD I wish there was a level that would work symbolically for Exodia like CXyz Barian Hope has with the seven Barian emperors. Level 10 is the only one that really feels appropriate with the god cards being level 10 alongside other Exodia bosses being level 10. I think if I were to make an Exodia boss monster I'd want to do something less like this and more along the lines of Exodia Necross. Like making a retrain of both the monster and the spell that summons it (Contract With Exodia). You would still have the imposing force on field while being more in line with what Exodia cards do. I'll send you a message about it. Quote Link to comment Share on other sites More sharing options...
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