geometrydasher333 Posted January 24 Report Share Posted January 24 Is Yu-Gi-Oh to complicated now? Quote Link to comment Share on other sites More sharing options...
LazerSwordKirbo Posted January 24 Report Share Posted January 24 Depends on the deck, but yes. Quote Link to comment Share on other sites More sharing options...
Simping For Hina Posted January 26 Report Share Posted January 26 On 1/24/2025 at 3:42 PM, LazerSwordKirbo said: Depends on the deck, but yes. Nah, getting into the game at any point without being accustomed to its speed. It is flat out pushing new players away or requiring a ridiculous learning curve without support. tbf I haven't touched the game proper in like 6 years. 1 Quote Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted January 28 Report Share Posted January 28 On 1/25/2025 at 9:23 PM, Simping For Hina said: Nah, getting into the game at any point without being accustomed to its speed. It is flat out pushing new players away or requiring a ridiculous learning curve without support. tbf I haven't touched the game proper in like 6 years. Its gotten only more complicated since then. I think there is a good reason why so many people play Rush even though I despise retarded caveman ygo Quote Link to comment Share on other sites More sharing options...
kyop Posted January 29 Report Share Posted January 29 I don't think that the mechanics itself are thaaaat complicated, but yeah, it's more about the pace of the game itself, I think? If your board is not ending on a certain state, you might be done on the second turn. Even for casual games it's just boring to sit around watching your opponent fill their field non-stop. Quote Link to comment Share on other sites More sharing options...
ENMaker Posted Friday at 05:07 PM Report Share Posted Friday at 05:07 PM I think fundamentally it's not that bad and the inefficiency of card text makes it more intimidating than it need be, like the fact they have not and seemingly will not come up with shorthand for things such as "you can only use x effect of y once per turn", and other such clauses and restrictions which can fill out the text box of what is a quite straightforward card effect is a problem. Furthering this is the fact that they also do not have a standardised format in TCG anyway, where sometimes there will be a bonus effect in between a restriction and a clause for some fucking reason, so if you have been playing the game a while and "learned" to scan cards for pertinent text you can miss things that you wouldn't if you had never read a card before and went through line by line. You know I answered the poll with no but the more I think about it the more I lean back towards yes, I don't know, I have been playing on and off for the majority of the time the game has existed in its more complex forms but I also have had multiple extended breaks and I have observed people capitulate over mechanics as straightforward as xyz and synchro summoning, link summoning even which could not be more simple like just look at the link rating and count that many monsters that's it. In fact I'm going to say it, pendulums are alright they're not that complicated literally all you have to do is observe pendulums in use in a single game and you will understand, I know it has two different colours on the frame two different text boxes strange glyphs and numbers where no other card does but really it only seems overly complex in theory when you are looking at a card with no context, it is not hard to grasp in practice like watch a single episode of Arc V you will understand they explain it every single time it happens. I am not even particularly a fan, especially pre-MR4/5 the way they worked there were no downsides pendulums were just fundamentally better than non-pendulums but that is no longer the case. Where am I landing here I am not sure. I think the game in practice is a lot easier than in theory. To explain to somebody just conversationally how any card game or board game more intricate than go fish or snakes and ladders operates is going to be hard. I find it very rewarding to play this one because it is as layered as it is and because there are so many mechanics and ways for you and your opponent to interact with each other, I am one of the proponents of the Tearlament mirror being the best gameplay there has ever been outside of Abyss Dweller, which is a card that certainly simplifies the game but in doing so makes it way worse and less of a game. In conclusion I voted no I'll stick with no it's complicated but that's the beauty of it and in practice you are only going to see about 300-400 cards in a given format so the simple existence of a load of cards with paragraph effects that you will maybe see once in your life actually being played doesn't practically matter. Quote Link to comment Share on other sites More sharing options...
TheYuGiOhSyndicate Posted Friday at 05:14 PM Report Share Posted Friday at 05:14 PM Well they made most "Normal" Monster cards useless and the demand for effect cards as risen. They should've change their scope instead of racing towards this unapproachable introduction to non players. Similar to how we have eras, they could've made their games advertised in eras. They're releasing a Nintendo emulation edition of the Duel Monsters era, which means GX is next. They could do the same with the card game to have battles based on eras only. They could release cards that requires using "Normal" monsters within their respective lores. Quote Link to comment Share on other sites More sharing options...
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