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Idea for a trio of retrains for the “ Three Musketeers of Face Cards” (King’s/Queen’s/Jack’s Knights)


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_Royal King’s Knight_ (LIGHT)

⭐⭐⭐⭐

Warrior/Effect

_This card's name becomes “King’s Knight” while it isn’t Banished Facedown. If you control a face-up “Queen’s Knight” and “Jack’s Knight” each (Quick Effect): You can Special Summon this card from your hand or GY. If this card is Summoned: You can take 1 “Knight” card you Possess; Either add it to your hand, send it to your GY, or shuffle it into your Deck. “Knight” Warrior monsters you control in Attack Position cannot be destroyed by battle. If a “Knight” Warrior monster you control attacks a Defense Position monster, inflict Piercing Battle Damage._

ATK/1600 DEF/1400

 

_Royal Queen’s Knight_ (LIGHT)

⭐⭐⭐⭐

Warrior/Effect

_This card's name becomes “Queen’s Knight” while it isn’t Banished Facedown. If you control a face-up “King’s Knight” and “Jack’s Knight” each (Quick Effect): You can Special Summon this card from your hand or GY. If your Summon this card: You can take 1 “Knight” card you Possess; Either add it to your hand, send it to your GY, or shuffle it into your Deck. “Knight” Warrior Monsters you control in Defense Position cannot be destroyed by card effects. If a “Knight” Warrior monster you control attacks and destroys an opponent’s monster by battle, it can attack again in a row._

ATK/1500 DEF/1600

 

_Royal Jack’s Knight_ (LIGHT)

⭐⭐⭐⭐⭐

Warrior/Effect

_This card's name becomes “Jack’s Knight” while it isn’t Banished Facedown. If you control a face-up “King’s Knight” and “Queen’s Knight” each (Quick Effect): You can Special Summon this card from your hand or GY. If this card is Summoned: You can take 1 “Knight” card you Possess; Either add it to your hand, send it to your GY or shuffle it into your Deck. “Knight” Warrior monsters you control gain ATK equal to their original DEF, and DEF equal to their original ATK. Once per turn (Quick Effect), you can change the battle positions of any monsters you control._

ATK/1500 DEF/1600

 

basically, each of them is designed to support one another in different ways, apart form a universal effect of being able to be special summoned whilst the other 2 of their trio is up on your field, and a search effect for “Knight” cards if they do so. Also, they almost always treat themselves as their original counterparts to ensure maximum compatibility with their legacy support. 
 

Anyway, King provides battle destruction immunity while in attack position and piercing battle damage for “Knight” Warrior monsters, Queen provides them with Card Effect Destruction Immunity whilst they’re in Defense Postion AND extra attacks in a row after a successful monster destruction by battle, and Jack bolsters their ATK/DEF by the original value of the opposite stat, as well as a soft OPT (Quick Effect) to change the battle positions of any or all of your monsters, allowing one to take full advantage of King’s and Queen’s own effects.

So now you have these 3 cards that are halfway adequate on their own, but become exponentially more powerful while together, while also boosting their fellow “Knight” warrior monsters.

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