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Ojama Thunder & Support [Written]


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Ojama Thunder
lv 3 LIGHT
Beast/Effect
This card in your hand, field, or GY can be used as a substitute for any 1 "Ojama" Fusion Material whose name is mentioned on the Fusion Monster Card, but the other materials must be correct. You can only use the following effects of "Ojama Thunder" once per turn.
* If you control no monsters, you can Special Summon this card (from your hand.)
* If this card is Normal or Special Summoned: You can add 2 "Ojama" cards with different names from your Deck to your hand, then, discard 1 card from your hand.
ATK/0 DEF/2300

Ojama Thunder King
lv 9 LIGHT
Beast/Fusion/Effect
3 "Ojama" monsters with different names
Must be Fusion Summoned. This card name becomes "Ojama King" while on the field or in your GY. Choose up to 3 of your opponent's unused Monster Zones. Those zones cannot be used. At the start of the damage step, if this card battles an opponents monster: This card gains ATK equal to its original DEF during damage calculation only. If this card is destroyed by an opponents card: Special Summon up to 3 Level 6 or lower "Ojama" monsters from your GY or banishment in Defense Position. You can only use this effect of "Ojama Thunder King" once per turn.
ATK/0 DEF/3900

Master of Armed Dragon - Ojama King Thunder
lv 12 LIGHT
Dragon/Fusion/Effect
"Armed Dragon LV10" + "Ojama King"
Must be Fusion Summoned. At the start of the damage step, if this card battles an opponents monster: This card gains ATK equal to its DEF during damage calculation only. You can only use the following effects of "Master of Armed Dragon - Ojama King Thunder" once per turn.
* During your Main Phase: You can banish 1 other "Armed Dragon" monster from your hand, field, Deck or GY; destroy all monsters your opponent controls, also, this card cannot attack directly this turn.
* If your opponent activates a card or effect (Quick Effect): You can return 1 other "Ojama" monster from your hand, field, GY or banishment to the bottom of your Deck; negate the activation and destroy it, also, the zone the destroyed card was in cannot be used.
ATK/5000 DEF/5000 

Ojama Fusion
Spell Card
Fusion Summon 1 "Ojama" Fusion monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand, field or GY. If this card is sent from your hand or field to the GY: Special Summon 1 "Ojama King" from your Extra Deck. You can only use this effect of "Ojama Fusion" once per turn.

Rule of Thunder
Trap Card
(This card is always treated as a "Ojama" and "Armed Dragon" card.)
If you control a "Ojama" Fusion monster or a Level 7 or higher "Armed Dragon" monster, you can activate this card from your hand. Special Summon 1 Level 5 or lower "Armed Dragon", "Ojama" or LIGHT Union monster from your hand, Deck, GY or banishment, then, inflict damage to your opponents LP equal to the summoned monsters DEF, also, the summoned monster cannot be destroyed by battle or by card effects. If this card is sent from your hand or field to the GY: You can target up to 3 cards your opponent controls; destroy the targeted cards. You can only use this effect of "Rule of Thunder" once per turn. You can only activate 1 "Rule of Thunder" per turn.

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