Jump to content

Zombie world support Ideas


Recommended Posts

 

I hate being stuck with a Uni-Zombie or Mezuki in turn 1, so this card is here.

BroneTotem.thumb.jpeg.d281a922e2e1eec490c1beea276afd37.jpeg

++++++++++++++++++

 

So We started with Mezuki or Uni and sent Changshi to GY. Then Special summoned this card. ChangShi effect trigger and we have 2 LV 6 + 1 "Zombie" Spell/Trap on the field. ChangShy sent Gozuki to GY.

========================================================================================

FlyingLantern(1).thumb.jpeg.6bf5cad1d97933c90c36a2c80b22bfb3.jpeg

 

2 LV6 monster
If this card has a Zombie monster attached to it as material: (Quick Effect) you can detach 1 material from this card to send 1 card from your deck to GY.
You can banish this card from your GY: Special Summon 1 Zombie monster from your GY or Banishment, except "Flying Lantern".

+++++++++++++++++++++++

"Beatrice, Lady of the Eternal" for zombies only + Hozuki, or you can use Beatrice!

========================================================================================

DancingClown.thumb.jpeg.96c2a53d4830afc3d7e0514c0df7ab5e.jpeg

 

You can only use the (1) and (2) effects once per turn and only once that turn:

(1) If this card is sent to the GY: Special Summon this card, and if you do, sent 1 card with "Zombie" in its text to the GY.

(2) If this card is sent to the GY: Special Summon 1 LV 2 Zombie Tuner monster from your Deck, except "Dancing Clown". 

(3) Special Summon this card from your hand, and if you summon this way, this card can be treated as a non-tuner this turn.

++++++++++

New target for "Beatrice" or "Lantern" by detaching ChangShi. Then Gozuki revived to make LV8 Synchro, and then "Dancing Clown" trigger to give you another LV 2 tuner, or itself + 1 "Zombie" Spell/Trap.

========================================================================================

MovingTombstone(1).thumb.jpeg.22b7de5299a1529749e26943fc537eb7.jpeg

1 Zombie monster + 1 Tuner
If this card is Special Summoned: Special Summon 1 Zombie Tuner monster from your deck.
If this card leaves the Field: You can banish this card, synchro summon 1 Zombie Synchro monster from your extra-deck, and ignore its summon condition, by sending 1 Zombie with equal level from your Hand or Deck to the GY, this is treated as synchro summon.

+++++++++++++++++++

New Synchro using "Changshi" and "Clown". The Special summon is an addition if "Clown" gets interrupted. Use this to climb up any LV 10 Synchro. Then It will dumb an LV 8 or 10 Zombie to the GY depending on what Zombie synchro you summon.

========================================================================================

That's it for now.

Edited by Nocromontodos
Link to comment
Share on other sites

New follow up

SoulFlame(1).thumb.jpeg.8e2ab772bd3687a73a2ace12a299fdde.jpeg

 

You can make your Opponent banish 1 card You choose face-down by sending 1 Zombie monster from your deck to GY, and if you do, the Monster effect you activate this turn must be Zombie type.
During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Soul Flame" effect per turn, and only once that turn.

===================================================================================

ZombieEnclosure.thumb.jpeg.eecbdc23e7684b733575370599ed7bce.jpeg

When a Spell/Trap card or, monster effect is activated, you can shuffle 1 Banished Zombie monster to make that effect become; Your Opponent sending 1 Zombie monster from their Hand or Deck to GY.
If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Enclosure" effect per turn, and only once that turn.

===================================================================================

NethersoulDesperado(1).thumb.jpeg.867c5f22452aef6624dba7e15da5f969.jpeg

 

1 Zombie tuner + 1 Zombie monster
Your opponent cannot banish Zombie monsters while this card is banished.
When a Spell/Trap card or a Monster effect is activated (Quick Effect): Banish this card until the end phase to negate that effect, and if you do, banish that card face-down.
During the main phase: Banish 1 Zombie monster from your GY, all Zombie monsters you control gain ATK equal to its DEF until the end of this turn, and if you do, send 1 Zombie Monster from your deck or hand to the GY.

===================================================================================
 

 

Edited by Nocromontodos
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...