Thomas★Zero Posted January 3 Report Share Posted January 3 Destiny HERO - Diabolic Doom Lord lv 3 DARK Warrior/Effect This card can attack your opponent directly. You can only use the following effects of "Destiny HERO - Diabolic Doom Lord" once per turn. *If you control a "Destiny HERO" monster, you can Special Summon this card (from your hand.) * During your Main Phase while you control 2 or more "Destiny HERO" monsters: You can target 1 face-up card your opponent controls; banish the targeted card. ATK/600 DEF/800 Destiny HERO - Tenacious Guardian lv 3 DARK Warrior/Effect Cannot be destroyed by battle, also, your opponent cannot target monsters for attacks except "Destiny HERO - Tenacious Guardian". You can only use the following effects of "Destiny HERO - Tenacious Guardian" once per turn. * If this card is Normal or Special Summoned: add 1 "Destiny HERO" monster from your Deck to your hand. * If this card is sent from the field to the GY: You can send 1 "Destiny HERO" monster from your Deck to the GY; Special Summon this card from your GY. ATK/800 DEF/800 Destiny HERO - Diamond Dust lv 4 DARK Warrior/Effect Each time you activate a Spell Card: Place 1 Counter on this card (Max. 2) You can only use the following effects of "Destiny HERO - Diamond Dust" once per turn. * If this card is Normal or Special Summoned: Add 1 Spell/Trap card that mentions "Destiny HERO" from your Deck to your hand. * During your Main Phase: You can remove 2 Counters from this card, then, target 1 card your opponent controls; destroy the targeted card. ATK/1400 DEF/1600 Destiny HERO - Dread Grandmaster lv 10 DARK Warrior/Effect Cannot be Normal Summoned/Set. Gains ATK/DEF equal to the combined ATK of all other "HERO" monsters you control, also, this card cannot be targeted or destroyed by card effects. You can only use the following effects of "Destiny HERO - Dread Grandmaster" once per turn. * You can destroy 1 Field Spell on the field; Special Summon this card (from your hand or GY), and if you do, Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand, Deck or GY. * If your opponent activates a card or effect (Quick Effect): You can tribute 1 other "Destiny HERO" monster you control; negate the activation and destroy it. ATK/0 DEF/0 Clock of Destiny Continuous Spell Card After activation: you can place 1 "Clock Tower Prison" from your Deck or GY in your Field Spell Card Zone, then, place 2 Clock Counters on it. "Destiny HERO" monsters you control gain 200 ATK for each Clock Counter on the field. If your opponents monster attacks a "Destiny HERO" monster you control: You can remove 1 Clock Counter from a card you control; negate that attack and return that card to the hand. You can only use this effect of "Clock of Destiny" once per turn. You can only activate 1 "Clock of Destiny" per turn. Dread Infinity Trap Card If you control "Clock Tower Prison" you can activate this card from your hand. Target 1 "Destiny HERO" monster you control; the targeted card cannot be destroyed by battle and is unaffected by your opponents card effects until the End Phase this turn, then, you can place 2 Clock Counter on a "Clock Tower Prison" you control. You can banish this card from your GY, then, target 1 "Destiny HERO" monster you control; the targeted card gains ATK for each Clock Counter on the field x 500, also, if you have no Clock Counters on the field and "Clock Tower Prison" is in your GY, the targeted card gains 2000 ATK instead. You can only use each effect of "Dread Infinity" once per turn. Quote Link to comment Share on other sites More sharing options...
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