Akira Posted June 4, 2008 Report Share Posted June 4, 2008 I know demise isn't playable anymore but this is still fun to use and reasonably cheap to build as well. Surprisingly it ran pretty well in friendlies but side decks would most likely ruin it in competetive play- if I could be bothered to make my own side for this deck I guess it could use dark bribes- they can be set and wait for 1 turn before attempting the otk, then if the opponent tries stopping you with EG solemn, the bribes would come in handy. Also note using the 3 different ritual spells makes me immune to curse seal. Monsters: 223 Demise, King of armageddon3 Doom Dozer3 Blue-eyes white dragon3 Manju of the ten thousand hands2 Senju of the thousand hands1 Sonic bird2 Great maju garzett3 Metal armored bug2 Insect knight Spells: 171 Advanced ritual art1 End of the world1 Contract with the abyss3 Trade-in1 Monster reborn3 Swing of memories1 Premature burial2 Hand destruction1 Heavy storm1 Giant trunade1 Mystical space typhoon1 Megamorph Traps: 11 Gravity bind Link to comment Share on other sites More sharing options...
Sander Posted June 4, 2008 Report Share Posted June 4, 2008 Why don't I see any Phantom of Chaos in this deck? Link to comment Share on other sites More sharing options...
Akira Posted June 4, 2008 Author Report Share Posted June 4, 2008 Would be hard to see what to take out. The deck's wind condition ATM is demise clearing the field followed by either dozer/megamorph/great maju/metal armored bug which usually does it. What would you suggest I neg for the phantom? Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted June 4, 2008 Report Share Posted June 4, 2008 max out hand destruction, max out DWD Link to comment Share on other sites More sharing options...
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