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Astro Meklord Emperors [Written]


Thomas★Zero

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Astro Meklord Emperor Skiel
lv 5 WIND
Machine/Effect
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up "Meklord" monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. You can only Special Summon 1 "Astro Meklord Emperor Skiel" per turn. Once per turn: You can target 1 Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. During your Main Phase: You can reveal this card in your hand, and keep it revealed until the End Phase this turn; add 1 "Meklord" Spell/Trap card from your Deck to your hand. You can only use this effect of "Astro Meklord Emperor Skiel" once per turn.
ATK/2700 DEF/2700

Astro Meklord Emperor Wisel
lv 5 DARK
Machine/Effect
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up "Meklord" monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. You can only Special Summon 1 "Astro Meklord Emperor Wisel" per turn. Once per turn: You can target 1 Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. During your Main Phase: You can reveal this card in your hand, and keep it revealed until the End Phase this turn; Destroy 1 "Meklord" monster you control, then, inflict inflict damage to your opponent equal the destroyed monsters original ATK. You can only use this effect of "Astro Meklord Emperor Wisel" once per turn.
ATK/3000 DEF/3000

Astro Meklord Emperor Granel
lv 5 EARTH
Machine/Effect
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up "Meklord" monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. You can only Special Summon 1 "Astro Meklord Emperor Granel" per turn. Gains ATK/DEF equal to your LP. Once per turn: You can target 1 Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. During your Main Phase: You can reveal this card in your hand, and keep it revealed until the End Phase this turn; Special Summon 1 monster in your Spell/Trap Card Zone to your side of the field. You can only use this effect of "Astro Meklord Emperor Granel" once per turn.
ATK/0 DEF/0

Meklord Astro Deus Ex Mekanikle
lv 12 LIGHT
Machine/Fusion/Effect
3 "Meklord Emperor" monsters with different Attributes
Must be Special Summoned (from your Extra Deck) by shuffling the above cards from your hand, field, and/or GY into the Deck/Extra Deck. You can only control 1 face-up "Meklord Astro Deus Ex Mekanikle".  Once per turn: You can target 1 Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this cards effects. You can only use the following effects of "Meklord Astro Deus Ex Mekanikle" once per turn.
* (Quick Effect): You can destroy 1 monster in your Spell/Trap Card Zone; Inflict damage to your opponent equal to the destroyed cards original ATK.
* During your End Phase: You can target 1 monster in your opponents GY; equip the targeted card to this card.
ATK/4000 DEF/4000

Fortissimo Assault Unit
Continuous Spell Card
(This card is always treated as a "Meklord" Card.)
After activation: Place 1 "Fortissimo the Mobile Fortress" face-up in your Field Spell Card Zone. Each time your opponent summons a monster while you control "Fortissimo the Mobile Fortress": Inflict damage to your opponent equal to the Level of the summoned monster x 200. Each time your opponent sets a Spell/Trap card: Inflict 200 points of damage to your opponents LP. During the End Phase, players that do not control a Machine monster take 100 points of damage. You can only activate 1 "Fortissimo Assault Unit" per turn.

Meklord Defibrillator
Trap Card
If you control a "Meklord Emperor" or "Meklord Astro" monster, you can activate this card from your hand. Equip this card to a monster your opponent controls. The equipped monster cannot attack and its effects are negated, also, during each of your opponents End Phases, inflict damage to your opponent equal to the Level/Rank/Link Rating of the equipped monster x 100. You can only activate 1 "Meklord Defibrillator" per turn.

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