alice56 Posted Monday at 08:56 PM Report Share Posted Monday at 08:56 PM additional suport for the curious world archetype monsters alice traveler of wonderland Pendulum Effect all wonderland monsters cannot be targeted or be destroyed by card effects Effect when this card is normal or speical summoned except by pendilum summon you can add 1 wonderland card to your hand if this card is desrtroyed by battle and sent to the grave by a card effect and you have no pendulum cards in your extra deck(quick effect) speical summon this card in deffence position tuners white rabbit of wonderland FLIP add 1 wonderland spell or trap from your deck to your hand cannot be destroyed by battle and your opponent takes all the battle damage you would've taken from battles involving this deffence posistion card doormouse of wonderland FLIP add 1 wonderland monster with 1800 or less attk from your deck to your hand except doormouse of wonderland cannot be destroyed by battle and your opponent takes all the battle damage you would've taken from battles involving this deffence posistion card extra deck wonderland doll alice 1 wonderland alice monster+1 or more fiend type monsters must be fusion summoned with the above materials and cannot be spiecal summoned by other ways this card gains 1,000 attack and deffence for every fiend type monster in your grave or bannished zone when this card is desrtroyed by battle or a card effect and wonderland is in your field zone (quick effect) spiecal summon this card and any fiend type monsters in your grave this card then gains 1000 attack and deffence after its speical summon by this effect you must have wonderland in your field zone to activate and resolve this effect wonderland mermaid alice 1 wonderland tuner+1 or more non tuner aqua, fish or sea serpent monsters when this card is syncro summoned target 1 wonder monster in your gy speical summon it but its effects are negated if wonderland is in your field zone this effect can be applyed during each battle phase of your turn .if this card attacks a deffence posistion monster (quick effect) inflict piercing dammage all dammage is doubled you must have wonderland in your field zone to activate and resolve this effect wonderland spells and traps wonderland fusion fusion summon 1 wonderland monster using materials in your hand or field wonderland all wonderland alice monsters gain 500 attack and deffence Quote Link to comment Share on other sites More sharing options...
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