Mzse1216 Posted December 12, 2024 Report Share Posted December 12, 2024 My take on how to fix the notoriously-bad Gemini mechanic and on making an actually good Gemini archetype. Based on the old Gemini monster "Blazewing Butterfly" because it had cool art and there aren't enough FIRE Insects in the game. Feedback is appreciated! Blazewing Bee FIRE/Insect/Gemini/Effect/Level 3/ATK 1000 / DEF 1500 (This card is always treated as a Normal Monster.) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. You can only use each of the following effects of “Blazewing Bee” once per turn. · If this card is Summoned: You can destroy monsters your opponent controls up to the number of “Blazewing” monsters in your GY with different names. · (Quick Effect): You can Tribute this card, then target 1 “Blazewing” monster in your GY, except "Blazewing Bee"; Special Summon it, and if it is a Gemini monster, it becomes an Effect Monster, and gains its effect. Blazewing Fly FIRE/Insect/Gemini/Effect/Level 1/ATK 250 / DEF 1500 (This card is always treated as a Normal Monster.) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. You can only use each of the following effects of “Blazewing Fly” once per turn. · If this card is Summoned: You can banish cards from your opponent’s GY, up to the number of “Blazewing” monsters in your GY with different names. · (Quick Effect): You can Tribute this card, then target 1 “Blazewing” monster in your GY, except "Blazewing Fly"; Special Summon it, and if it is a Gemini monster, it becomes an Effect Monster, and gains its effect. Blazewing Locust FIRE/Insect/Gemini/Effect/Level 2/ATK 750 / DEF 1500 (This card is always treated as a Normal Monster.) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. You can only use each of the following effects of “Blazewing Locust” once per turn. · If this card is Summoned: You can destroy Spell/Traps your opponent controls up to the number of “Blazewing” monsters in your GY with different names. · (Quick Effect): You can Tribute this card, then target 1 “Blazewing” monster in your GY, except "Blazewing Locust"; Special Summon it, and if it is a Gemini monster, it becomes an Effect Monster, and gains its effect. Blazewing Mosquito FIRE/Insect/Gemini/Effect/Level 1/ATK 500 / DEF 1500 (This card is always treated as a Normal Monster.) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. You can only use each of the following effects of “Blazewing Mosquito” once per turn. · If this card is Summoned: You can banish 1 random card from your opponent’s hand. · (Quick Effect): You can Tribute this card, then target 1 “Blazewing” monster in your GY, except "Blazewing Mosquito"; Special Summon it, and if it is a Gemini monster, it becomes an Effect Monster, and gains its effect. Blazewing Moth FIRE/Insect/Gemini/Effect/Level 3/ATK 1250 / DEF 1500 (This card is always treated as a Normal Monster.) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. You can only use each of the following effects of “Blazewing Moth” once per turn. · If this card is Summoned: You can negate the effects of face-up cards your opponent controls until the end of this turn up to the number of “Blazewing” monsters in your GY with different names. · (Quick Effect): You can Tribute this card, then target 1 “Blazewing” monster in your GY, except "Blazewing Moth"; Special Summon it, and if it is a Gemini monster, it becomes an Effect Monster, and gains its effect. Searing Blazewing Butterfly FIRE/Insect/Gemini/Effect/Level 8/ATK 3000 / DEF 1500 (This card is always treated as a Normal Monster.) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. · While all face-up monsters you control are Gemini and/or “Blazewing” monsters (min. 1), Gemini monsters you control become Effect Monsters, and gain their effects, also all face-up Effect Monsters your opponent controls and in their GY are treated as Normal Monsters with no effects and must be Normal Summoned while on the field to be treated as Effect Monsters and gain their effects. · (Quick Effect): You can Tribute this card; destroy cards your opponent controls up to the number of “Blazewing” monsters in your GY with different names, then Special Summon “Blazewing” monsters from your GY, except "Searing Blazewing Butterfly”, up to the number of cards destroyed by this effect, and if they are Gemini monsters, they become Effect Monsters, and gain their effects. You can only use this effect of “Searing Blazewing Butterfly” once per turn. Blazewing Firefly FIRE/ Insect /Link/Effect/ATK 250 / 1 Link Arrows: Bottom 1 Insect monster Cannot be used as Link Material. If this card is Special Summoned: You can take 1 “Blazewing” Spell/Trap from your Deck, and either add it to your hand or send it to the GY. You target 1 “Blazewing” Gemini monster this card points to; either Normal Summon it or send it to the GY, and if you sent it to the GY, send cards from the top of your Deck to the GY, up to the number of “Blazewing” cards in your GY with different names. You cannot Special Summon monsters the turn you activate this effect, except Insect monsters. (Quick Effect): You can Tribute this card, then target 1 “Blazewing” monster in your GY, except "Blazewing Firefly "; Special Summon it, and if it is a Gemini monster, it becomes an Effect Monster, and gains its effect. You can only use each effect of “Blazewing Firefly” once per turn. Blazewing Bonfire Continuous Spell You can send 1 “Blazewing” card from your hand or field to the GY; draw 1 card. You can only use this effect of “Blazewing Bonfire” up to thrice per turn. Once per turn: If your opponent activates a card or effect: You can Special Summon 1 “Blazewing” monster from your GY, and if it is a Gemini monster, it becomes an Effect Monster, and gains its effect. Each time a “Blazewing” monster is Special Summoned: Target 1 card your opponent controls; destroy it. Blazewing Forest of Fire Field Spell All FIRE Insect and Plant monsters gain 500 ATK/DEF. When this card is activated: You can take 1 “Blazewing” card, except “Blazewing Forest of Fire”, from your Deck, and either add it to your hand or send it to the GY. Your opponent cannot target “Blazewing” monsters on your field or in your GY with card effects. During your Main Phase, you can Normal Summon 1 FIRE Insect or Plant monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Blazewing Ignition Quick-Play Spell Take 1 “Blazewing” card, except “Blazewing Ignition“, from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of “Blazewing Ignition” once per turn. During the Main Phase: You can banish this card from your GY; Special Summon 1 “Blazewing” monster from your hand or Deck, but destroy it during the End Phase. Blazewing Blast Normal Trap Send 1 “Blazewing” monster from your hand or field to the GY; destroy 2 cards on the field. During the Main Phase: You can banish this card from your GY; Special Summon “Blazewing” monsters from your GY up the number of monsters your opponent controls, and if they are Gemini monsters, they become Effect Monsters, and gain their effects. You can only use each effect of “Blazewing Blast” once per turn. Quote Link to comment Share on other sites More sharing options...
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