Mzse1216 Posted November 22, 2024 Report Share Posted November 22, 2024 I always liked mill/deck-out as a strategy, so here is some support for the largely-forgotten Iron Chains, one of the only mill-based archetypes in the game. I tried to modernize their mill strategy to be about ATK points instead of levels and I gave them a "prison" theme to reflect their appearance in 5Ds. I also dropped the focus they had on burn damage in the past to streamline their playstyle. I tried making these guys deliberately weaker in some areas because these cards might be really obnoxious if they were too good. Please let me know what you think! Iron Chain Guard EARTH Warrior/Tuner/Effect/Level 4/ ATK 1600 / DEF 800 If this card is Summoned: You can take 1 “Iron Chain” card or 1 “Poison Chain” from your Deck and either add it to your hand or send it to the GY. If a face-up “Iron Chain” monster(s) you control, except this card, is targeted for an attack or by an opponent’s monster effect (Quick Effect): You can negate that attack or effect, then send cards from the top of your opponent’s Deck to the GY for every 300 ATK of that opponent’s monster. You can only use each of the preceding effects of "Iron Chain Guard" once per turn. While “Iron Chain Supermax” is face-up in your Field Zone, your opponent cannot banish or Special Summon monsters from the GY. Iron Chain Guard Dog EARTH Beast/Effect/Level 3/ ATK 1200 / DEF 400 If you control an “Iron Chain” monster, you can Special Summon this card (from your hand). You can only Special Summon “Iron Chain Guard Dog” once per turn this way. If your opponent Summons exactly 1 monster: You can send cards from the top of your opponent’s Deck to the GY for every 300 ATK of that monster, then, if its ATK is lower than this card’s ATK, change it to face-down Defense Position. You can only use this effect of "Iron Chain Guard Dog " once per turn. If this card you control would be used as Synchro Material for an “Iron Chain” monster, you can treat it as a Tuner. Iron Chain Restraints EARTH Machine/Effect/Level 3/ATK 0/ DEF 0 Once per turn, you can either: Target 1 face-up monster your opponent controls; equip this card from your hand or field to that target, OR: Unequip this card and Special Summon it. This is a Quick Effect if “Iron Chain Supermax” is face-up in your Field Zone. The equipped monster cannot attack, also its effects are negated. When the equipped monster is sent from the field to the GY: Send cards from the top of your opponent’s Deck to the GY for every 300 ATK of that monster. During your Standby Phase, if “Iron Chain Supermax” is face-up in your Field Zone: You can add this card from your GY to your hand. You can only use this effect of "Iron Chain Restraints" once per turn. Iron Chain Warden EARTH Warrior/Synchro/Effect/Level 7/ ATK 2700/ DEF 1500 1 “Iron Chain” Tuner + 1 + non-Tuner monsters “Iron Chain Supermax” in your Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. You can only use each of the following effects of "Iron Chain Warden” once per turn. If this card is Synchro Summoned: You can Special Summon 1 “Iron Chain” monster from your hand or Deck. When your opponent would Summon exactly 1 monster (Quick Effect): You can negate the Summon, and if you do, destroy that monster, then, send cards from the top of your opponent’s Deck to the GY for every 300 ATK of that monster. Chain Forming Normal Spell Add 1 “Iron Chain” card or 1 “Poison Chain” from your Deck or GY to your hand. Iron Chain Supermax Field Spell While you control an "Iron Chain" Synchro Monster and all monsters you control are EARTH (min. 1), cards sent from your opponent’s Deck to the GY cannot activate their effects and their effects are negated. Apply these effects in sequence, based on the number of cards in your opponent’s GY. • 5+: Your opponent plays with their hand revealed at all times. • 10+: Your opponent can only attack with 1 monster during each Battle Phase. • 15+: Monsters your opponent controls cannot activate their effects the turn they are Special Summoned. Iron Chain Lockdown Counter Trap When a Spell/Trap or monster effect, is activated while “Iron Chain Supermax” is face-up in your Field Zone: Negate the activation, and if you do, destroy that card, then, if it was a monster card, send cards from the top of your opponent’s Deck to the GY for every 300 ATK of that monster. During your Standby Phase, if “Iron Chain Supermax” is face-up in your Field Zone: You can add this card from your GY to your hand. You can only use each effect of "Iron Chain Lockdown" once per turn. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.