Sugar The Kid Posted Tuesday at 12:02 PM Report Share Posted Tuesday at 12:02 PM Weird how we never got a pay-off to the Extra Deck Summoned Skull retrains, huh? Summoned Skull, Archfiends' Apex Level 12 DARK Fiend/Fusion/Effect 3750 ATK/ 1800 DEF "Summoned Skull" + "Summoned Skull" + "Summoned Skull" Must first be Fusion Summoned or Special Summoned from the Extra Deck by banishing the above monsters from your hand, field, or GY. This card's name becomes "Summoned Skull" while on the field or in the GY, but is still treated as an "Archfiend" card. The first time each turn this card would be destroyed, it is not destroyed. Once per turn (Quick effect): You can Special Summon 1 non-Dragon Level 11 or lower "Archfiend" monster from your Deck or Extra Deck, but it cannot attack directly this turn. You can only use the following effect of "Summoned Skull, Archfiend's Apex" once per turn. If this card leaves the field by an opponent's card effect: You can Special Summon up to 3 "Archfiend" monsters with 2500 or less ATK from your GY or banishment, then banish that many cards from your opponent's field or GY. Quote Link to comment Share on other sites More sharing options...
Horu Posted Tuesday at 02:26 PM Report Share Posted Tuesday at 02:26 PM (edited) All of the Summoned Skull retrains are treated as Summoned Skull while on the field and float into the OG Summoned Skull. Ideally, the idea of Summoned Skull is that he's generally a demon you can't get rid of. Especially given Mystic Plasma Zone and Makiu would wipe most fields to date. Edited Tuesday at 02:33 PM by Horu Quote Link to comment Share on other sites More sharing options...
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