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One-Off Support Cards for Shining Sarc, Reptiles, and Paleos (Written)


Sugar The Kid

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I have a lot of these on file, trying to get them out of my head so I stop tinkering with them.

First card is a retrain of Chocolate Magician Girl to shore up the pain of playing Shining Sarc without access to the titular card.

Second is meant to help introduce Worms to the Reptile pile, as Worm Zero could do a lot if integrated into the Ogdoadic lines.

Third was inspired by watching too many Joshua Schmidt streams.

Shining Magician Girl

LIGHT Level 4

Spellcaster/Effect

1600 ATK/1000 DEF 

During the Main Phase (Quick effect): You can send this card from your hand or field to GY; Set 1 "Shining Sarcophagus", or 1 Spell/Trap that mentions it, from your Deck or GY to your field, also, you cannot Special Summon from the Extra Deck for the rest of the turn. If a monster your opponent controls activates its effect or declares an attack while you control "Shining Sarcophagus" (except during the Damage Step): You can Special Summon this card from your GY and then you can Special Summon 1 "Magician Girl" monster or 1 monster that mentions "Shining Sarcophagus" in Defense Position from your hand or Deck. You can only use 1 "Shining Magician Girl" effect per turn and only once that turn.

W Nebula Meteor Shower

Normal Spell

If you control no face-up monsters other than Reptile monsters: you can add 1 Reptile "Worm" monster from your Deck to your hand, then Special Summon 1 LIGHT Reptile monster from your hand in face-up or face-down Defense position. You cannot use monsters you control as material for a Fusion, Synchro, Xyz, or Link Summon, except LIGHT and Reptile monsters, the turn you activate this effect. You can only use the following effect of "W Nebula Meteor Shower" once per turn. If you control a Reptile "Worm" monster: You can banish this card from your GY; Fusion Summon 1 Fusion monster from your Extra Deck by banishing Reptile monsters from your field or GY as material.

Paleozoic Halaxids 

Send the top 3 cards of your Deck to the GY and then, if you sent a Normal Trap with this effect, you can choose 1 of these effects to apply.
-Set 1 Normal Trap from your GY or banishment. If you control a "Paleozoic" monster, it can be activated this turn.
-Destroy 1 monster on the field.
Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

 

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