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Generic Ritual Spell and Ritual Monster (Written)


Sugar The Kid

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Hey,

The Ritual Monster is meant to be part of the same 'series' of Ritual Dragon tied to an Attribute-specific Ritual Spell that Sauravis and that random Level 9 WIND Dragon Ritual imply. I tried to design it so that it might see play in specific metagames or silly Ritual high roll decks like Drytron without being too toxic.

The Ritual Spell feels like an obvious extension of cards like Mutamorphosis- I don't think I know the monster catalog well enough to say with full confidence you can't do anything broken with it, but I'm curious if more inventive people that me can point out interesting things these cards enable. I was sufficiently scared of the Amorphage Ritual monster that I just blocked it out by level.

 

Ritcher the Gravesoil Drake
EARTH Level 8

Ritual/Dragon/Effect

ATK 2800/ DEF 2600

You can Ritual Summon this card with "Earth Chant". When your opponent activates a card or effect that would move a monster(s) in your GY to a different place (Quick effect): You can reveal this card in your hand; negate that activation then discard 1 card. Once per turn (Quick effect): You can target 1 face-up Spell/Trap your opponent controls; negate its effects and if you do, return this card to your hand.

 

Mutation Ritual

Ritual Spell

This card can be used to Ritual Summon any Level 7 or lower Ritual monster from your hand or Deck. You must also Tribute Fusion, Synchro, or Pendulum monsters from your field whose total Levels exactly equal the Level of the Ritual monster you summon, also, for the rest of the turn, you cannot Summon monsters without a Level. If a Ritual monster you control leaves the field by an opponent's card: You can banish this card from your GY and target 1 Ritual monster in your GY; Special Summon 1 monster with a lower Level then that target from your face-up Extra Deck or GY.

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16 hours ago, Sugar The Kid said:

Hey,

The Ritual Monster is meant to be part of the same 'series' of Ritual Dragon tied to an Attribute-specific Ritual Spell that Sauravis and that random Level 9 WIND Dragon Ritual imply. I tried to design it so that it might see play in specific metagames or silly Ritual high roll decks like Drytron without being too toxic.

The Ritual Spell feels like an obvious extension of cards like Mutamorphosis- I don't think I know the monster catalog well enough to say with full confidence you can't do anything broken with it, but I'm curious if more inventive people that me can point out interesting things these cards enable. I was sufficiently scared of the Amorphage Ritual monster that I just blocked it out by level.

 

Ritcher the Gravesoil Drake
EARTH Level 8

Ritual/Dragon/Effect

ATK 2800/ DEF 2600

You can Ritual Summon this card with "Earth Chant". When your opponent activates a card or effect that would move a monster(s) in your GY to a different place (Quick effect): You can reveal this card in your hand; negate that activation then discard 1 card. Once per turn (Quick effect): You can target 1 face-up Spell/Trap your opponent controls; negate its effects and if you do, return this card to your hand.

 

Mutation Ritual

Ritual Spell

This card can be used to Ritual Summon any Level 7 or lower Ritual monster from your hand or Deck. You must also Tribute Fusion, Synchro, or Pendulum monsters from your field whose total Levels exactly equal the Level of the Ritual monster you summon, also, for the rest of the turn, you cannot Summon monsters without a Level. If a Ritual monster you control leaves the field by an opponent's card: You can banish this card from your GY and target 1 Ritual monster in your GY; Special Summon 1 monster with a lower Level then that target from your face-up Extra Deck or GY.

I think Ritcher is well-made and fine as it is. It's useful, but also balanced. It reminds me of Sauravis, the Ancient and Ascended in that it's a Ritual and a hand trap. Good job!

Mutation Ritual needs some tuning, though. As it stands right now, you could use Instant/Ready Fusion to summon any generic Level 4 Fusion, or use any Pendulum engine, then go into Nekroz of Unicore and your opponent can't use Extra Deck monster effects. There's also several Gishki monsters that you could use to handloop the opponent before they can take a turn. I would make it destroy the monster during the end phase if it's summoned from the Deck and you can only use its first effect once per turn. This way it avoids potential abuse. That's my opinion. 

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