Skyler Saleebyan Posted November 1 Report Share Posted November 1 (edited) Simple topic, make your dark magician supports and revamps, aiming for realistic sets. If they are supposed to be part of a set make it as 1 post, if they are supposed be independent then preferably do as seperate ones. Also state if you think your cards should be Restricted in number or other interesting things like if it's inspired by scenes in the show or other cards. If you want to make a super OP card then just say you expect it on the Forbidden list but if you are going to go way ham there's always casual. Discuss a bit of the design philosophy and how you see these being played/replacing standard cards in the lineup, or being able to augment DM with splash ins. To start things off here is my hard retrain of Dark Magician into Black Magician. Quote Pendulum Effect: Once per turn: You can add 1 Spell/Trap from your Deck to your hand that mentions “Dark Magician”. You can reveal from your hand, 1 “Dark Magician” or 1 card that mentions it; until the end of your next Draw Phase, while you control “Dark Magician”, you can activate Quick-Play Spell Cards and up to 1 Trap Card from your hand during either player’s turn. You can only use this effect of “Black Magician” once per turn. Monster Effect (This card is always treated as"Dark Magician") This card is treated as a Normal Monster while face-up on the field or in the GY. If this card leaves the field, you can send this card to the Extra Deck face-up or send it to the GY. Then you can target 1 monster, it's name becomes "Dark Magician". (Quick Effect) If you have 2 cards in your Pendulum Zones: target 1 card in those zones, destroy that card and place this card in that Pendulum Zone from your Extra Deck, also, cards in your Pendulum Zones are unaffected by your opponents card effects that turn. You can only use this effect of "Black Magician" only once per turn. Unless you are running red eyes fusion and want to be able to fuse directly from the deck this would basically be intended to fully sub out Dark Magician up to 3 for 3, and the idea is to make Dark Magician the support of Dark Magician basically. He basically borrows part of the Gemini mechanic and the concept of that duality, but with Dark Magician he's both a Spell and a Monster, Normal on the field and GY but effect in the hand and deck. More broadly Gemini monsters should generally be handtraps and GY floaters. The idea of this card is to not generate overwhelming force but consistency and tricky plays, he generally takes two steps to kill, and floats between the extra deck and GY depending on how you want to use him. He's no longer a brick in the hand either, and instead is a play extender which the deck really needs. He probably in large ways replaces magician rod but you might still want to play one copy since you have the normal summons. Summoned Skull showing Normal Monsters can have a "treated as" effect status so he can be fully replacing. Dark Magician decks run a lot of continuous things so being able to keep a trap in the hand to play really gives you some wiggle space with the board. This is especially true if running toy box as now that means you have 4 cards on the field, 5 if you wanted to actually use pendulums. It also means you cant really chain the Quick-play cards in your hand so it makes several soft limit on your plays. The flavor is that when he's destroyed, tributed, etc, and names things that's kinda like saying oh this is Dark Magician's Baby Dragon. The strongest board clearers like dark magic attack still generally require the original monster named Dark Magician so you need to bring him out for that, and he can't use this effect to really make other monsters just being summoned trigger dark magical circle, so it's try to strike a balance. I did make this before I was familiar with the toy box engine so there might be a bit re-balancing needed there. I used Black Magician as the name to allude to it's JP roots as the definitive new copy of Dark Magician to run. Plus if there was any monster that should weave between the boundaries of Monster and Spell Card to the limit in Yugioh I think it would be the Dark Magician. Edited November 6 by Skyler Saleebyan fixed BM to have Pendulum type as per suggestion Quote Link to comment Share on other sites More sharing options...
Phantasm12778 Posted November 4 Report Share Posted November 4 (edited) one thing to note is that you should put Pendulum in its card text because otherwise it can't have scales. Pendulum is a card type. Edited November 4 by Phantasm12778 Quote Link to comment Share on other sites More sharing options...
Skyler Saleebyan Posted November 5 Author Report Share Posted November 5 (edited) 19 hours ago, Phantasm12778 said: one thing to note is that you should put Pendulum in its card text because otherwise it can't have scales. Pendulum is a card type. Thanks, missed that. Here's another one I don't think has anything missing or wrong with it. This one is intended to probably be a Limited Card, at least Semi-Limited, since self contained deck summoning I think is something that should be approached responsibly. Also inspired by taking the idea that time wizard would destroy dark magician with its in-game version and that would be a sufficient triggering condition for this card. Felt like he complements illusion of chaos and gives Dark Magician deck something that's actually a solid defense and reversal play with some sustain by blocking a portion of omni-negates (Sage doesn't activate spell protecting effects so omni-negates cant punish him on that). Has a bit of optional spellbook play to also give them a bit of meta support. Quote This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot negate your Normal or Continuous Spell Cards. You can only use 1 of the following "Dark Sage of the Forbidden Spellbook" effects per turn, and only once that turn: Reveal this card in your hand: add 1 Spell or Trap Card that mentions "Dark Magician" to your hand, and if you do, shuffle this card into the Deck. If a "Dark Magician" monster (except "Dark Sage of the Forbidden Spellbook") is destroyed by an opponents card effect, or sent to the GY to activate an opponent's card effect, you can Special Summon this card from your Deck: select 1 Spell or Trap card that is in the GY or banished, add it to your hand, you can reveal a Spell or Trap card in your hand that mentions "Dark Magician", and if the added card was a Trap or Quick-Play Spell, you can activate it this turn from your hand. And on the deck summoning theme we have another card based on a variant of him, a retrain of Dark Magician Knight. Similarly should be Limited or Semi-Limited probably, just to avoid constant spamming. He mimicks the card destruction effect of the original, but has to tribute himself in exchange for being so flexible, also means he can chain with other DM cards or provide a hand-trap protection but primarily for continuous effects. Also to avoid a continual 1 banish/1destroy with Dark Magical Circle every one of your turns and every opponent turn with eternal soul he needs a DM on the field in order to get the GY Dark Magician status, but if he's on the field he can pop off his effect. Also you can't just pop him from the deck to destroy something in the middle of your battle phase, which would be too strong on top of the potential for an extra attack. Quote This card's name becomes "Dark Magician" while on the field or, if you control a "Dark Magician", in the GY. You can only use 1 of the following "Dark Magician the Knight" effects per turn, and only once that turn: Tribute 1 "Dark Magician" on your side of the field; Special Summon this card from your Deck. (Quick Effect) If you control a "Dark Magician" or a card that mentions "Dark Magician": You can send this card from your hand or field to the GY; destroy 1 card on the field. Edited November 5 by Skyler Saleebyan fix quotes on effect Quote Link to comment Share on other sites More sharing options...
Phantasm12778 Posted November 5 Report Share Posted November 5 7 hours ago, Skyler Saleebyan said: Thanks, missed that. Here's another one I don't think has anything missing or wrong with it. This one is intended to probably be a Limited Card, at least Semi-Limited, since self contained deck summoning I think is something that should be approached responsibly. Also inspired by taking the idea that time wizard would destroy dark magician with its in-game version and that would be a sufficient triggering condition for this card. Felt like he complements illusion of chaos and gives Dark Magician deck something that's actually a solid defense and reversal play with some sustain by blocking a portion of omni-negates (Sage doesn't activate spell protecting effects so omni-negates cant punish him on that). Has a bit of optional spellbook play to also give them a bit of meta support. And on the deck summoning theme we have another card based on a variant of him, a retrain of Dark Magician Knight. Similarly should be Limited or Semi-Limited probably, just to avoid constant spamming. He mimicks the card destruction effect of the original, but has to tribute himself in exchange for being so flexible, also means he can chain with other DM cards or provide a hand-trap protection but primarily for continuous effects. Also to avoid a continual 1 banish/1destroy with Dark Magical Circle every one of your turns and every opponent turn with eternal soul he needs a DM on the field in order to get the GY Dark Magician status, but if he's on the field he can pop off his effect. Also you can't just pop him from the deck to destroy something in the middle of your battle phase, which would be too strong on top of the potential for an extra attack. Can you post the card text? also you should change the first line of text on Dark Magician the Knight? It should say the same on both cards. Quote Link to comment Share on other sites More sharing options...
Skyler Saleebyan Posted November 5 Author Report Share Posted November 5 (edited) 20 hours ago, Phantasm12778 said: Can you post the card text? also you should change the first line of text on Dark Magician the Knight? It should say the same on both cards. yea, missed that. I was also thinking that with restriction of requiring a Dark Magician card, not being a negate, and the extra strict HOPT maybe it can sacrifice another card as well. Posted that version below. Probably then becomes a hard limited card. You think that's still too strong a combination of effects though? Technically its a net 0 card Quote This card's name becomes "Dark Magician" while on the field or, if you control a "Dark Magician", in the GY. You can only use 1 of the following "Dark Magician the Knight" effects per turn, and only once that turn: Tribute 1 "Dark Magician" on your side of the field; Special Summon this card from your Deck. (Quick Effect) Send this card, or if you control a "Dark Magician" or card that mentions "Dark Magician", then a card, from your hand or field to the GY; destroy 1 card on the field. Edited November 6 by Skyler Saleebyan 1 Quote Link to comment Share on other sites More sharing options...
Phantasm12778 Posted November 5 Report Share Posted November 5 Again, can you post the card text that is on the cards so I can actually read them? Quote Link to comment Share on other sites More sharing options...
Skyler Saleebyan Posted November 5 Author Report Share Posted November 5 1 hour ago, Phantasm12778 said: Again, can you post the card text that is on the cards so I can actually read them? Oops, there you go. Added to all of them Quote Link to comment Share on other sites More sharing options...
NathanMartin Posted yesterday at 05:37 AM Report Share Posted yesterday at 05:37 AM On 11/5/2024 at 7:14 PM, Skyler Saleebyan said: yea, missed that. I was also thinking that with restriction of requiring a Dark Magician card, not being a negate, and the extra strict HOPT maybe it can sacrifice another card as well. Posted that version below. Probably then becomes a hard limited card. You think that's still too strong a combination of effects though? Technically its a net 0 card Beast. Quote Link to comment Share on other sites More sharing options...
Erickalundmoen Posted yesterday at 03:27 PM Report Share Posted yesterday at 03:27 PM On 11/5/2024 at 3:44 PM, Skyler Saleebyan said: yea, missed that. I was also thinking that with restriction of requiring a Dark Magician card, not being a negate, and the extra strict HOPT maybe it can sacrifice another card as well. Posted that version below. Probably then becomes a hard limited card. You think that's still too strong a combination of effects though? Technically its a net 0 card TOP! Quote Link to comment Share on other sites More sharing options...
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