Mzse1216 Posted November 1 Report Share Posted November 1 (edited) This is my take on a counterpart archetype for "Starry Knight" that supports "Serpent Night Dragon" the same way the Starry Knights support his rival "Seiyaryu". Thematically, they are based around a holiday and have biblical names the same way Starry Knights do, but "Evil Knights" are based around Halloween and all share a variant of the name 'Baal', which has more negative connotations. The basic strategy is to interrupt your opponent by using DARK Dragons as fodder for the Evil Knight's effects or by bringing back "Evil Night, Evil Dragon" from the GY over and over. Any feedback is welcomed and appreciated. Happy Halloween! Monsters: Evil Knight Baal-hamon (Name means "he who rules a crowd") DARK/Warrior/Effect/Level: 4/ Atk 1750/ Def 1350 You can discard this card; add 1 “Evil Night, Evil Dragon” from your GY or banishment to your hand. You can send 1 Level 7 DARK Dragon monster from your hand or field to the GY; for the rest of this turn, “Evil Knight” monsters or “Evil Night, Evil Dragon” you control cannot be destroyed by battle or card effects and are unaffected by the activated effects of LIGHT monsters. You can banish this card from your field or GY, then target 1 “Evil Night, Evil Dragon” in your GY; Special Summon it. You can only use each effect of "Evil Knight Baal-hamon" once per turn. Evil Knight Baal-hermon (Name means "lord of destruction") DARK/Warrior/Effect/Level: 4/ Atk 1950/ Def 1150 If this card is Summoned: You can send 1 “Evil Knight” card or 1 “Evil Night, Evil Dragon” from your Deck to the GY. You can send 1 Level 7 DARK Dragon monster from your hand or field to the GY, then target 1 monster on the field; destroy it. You can banish this card from your field or GY, then target 1 “Evil Night, Evil Dragon” in your GY; Special Summon it. You can only use each effect of "Evil Knight Baal-hermon" once per turn. Evil Knight Baal-meon (Name means "lord of the house") DARK/Warrior/Effect/Level: 4/ Atk 1550/ Def 1550 If you control a face-up “Evil Knight” Spell/Trap, you can (Special Summon) this card (from your hand). If this card is Summoned: You can add 1 “Evil Knight” Spell/Trap from your GY to your hand. You can send 1 Level 7 DARK Dragon monster from your hand or field to the GY, then target 1 card in your opponent’s GY; banish it. You can only use each effect of "Evil Knight Baal-meon" once per turn. Evil Knight Baal-Peor (Name means "master of the opening") DARK/Warrior/Effect/Level: 4/ Atk 1850/ Def 1250 If you control no monsters, you can Special Summon this card (from your hand). If this card is Summoned: You can add 1 “Evil Knight” Spell/Trap from your Deck to your hand, then, if you added “Revived Evil Knight Dragon”, you can add 1 “Evil Night, Evil Dragon” from your Deck to your hand. You can send 1 Level 7 DARK Dragon monster from your hand or field to the GY, then target 1 “Evil Knight” monster or 1 “Evil Night, Evil Dragon” in your GY; Special Summon it. You can only use each effect of "Evil Knight Baal-Peor" once per turn. Evil Knight Baalah (Name means "she that is governed or subdued") DARK/Warrior/Effect/Level: 4/ Atk 950/ Def 2150 If you Ritual Summon exactly 1 “Evil Night, Evil Dragon” with a card effect that requires use of monsters, this card can be used as the entire Tribute. You can only use each of the following effects of "Evil Knight Baalah" once per turn. If a Level 7 DARK Dragon monster is Special Summoned to your field: You can Special Summon this card from your hand or GY. You can send 1 Level 7 DARK Dragon monster from your hand or field to the GY, then target 1 Spell/Trap on the field; destroy it. Evil Night, Evil Dragon (This card is a Ritual because "Serpent Night Dragon" was a Ritual in some of the early video games.) DARK/Dragon/Ritual/Effect/Level: 7/Atk 2350 / Def 2400 You can Ritual Summon this card with "Revived Evil Knight Dragon". Cannot be destroyed by battle with a LIGHT monster, or by a LIGHT monster’s effects. If this card is Special Summoned from the GY: You can activate 1 of the following effects. · Target 1 monster your opponent controls; send it to the GY. · Your opponent gives control of one monster they control to you or adds 1 card from their hand to your hand (their choice). You can only use this effect of "Evil Night, Evil Dragon" once per turn. Spell/Traps: Evil Knight Darkscream (Its name is a reference to Serpent Night Dragon's anime attack name "Nightmare Shadow Sonic".) Normal Spell Take 1 "Evil Knight" card, or 1 Level 7 DARK Dragon monster, from your Deck and either add it to your hand or send it to the GY, then, if you control no monsters and your opponent controls a LIGHT monster, you can Special Summon 1 Level 7 DARK Dragon monster from your GY (Ignoring its summoning conditions). You can only activate 1 “Evil Knight Darkscream” per turn. Evil Knight’s Eve (Based on All Hallows' Eve) Field Spell When this card is activated: You can add 1 Level 7 DARK Dragon monster from your Deck or GY to your hand. If a Level 7 DARK Dragon monster is sent from your hand or field to the GY: You can draw 1 card. You can only use each of the preceding effects of "Evil Knight’s Eve" once per turn. You can activate the effects of "Evil Knight" monsters on your field or GY as Quick Effects. Evil Knight Festival (Based on the festival of Samhain) Continuous Spell During your Main Phase: You can Special Summon 1 “Evil Knight” monster from your hand or GY. If your opponent activates a card or effect: You can Special Summon 1 Level 7 DARK Dragon monster from your GY. You can only use 1 of the preceding effects of "Evil Knight Festival" per turn, and only once that turn. Your opponent cannot activate cards or effects in response to the activated effects of your “Evil Night, Evil Dragon”. Revived Evil Knight Dragon Ritual Spell This card is used to Ritual Summon "Evil Night, Evil Dragon” from your hand or GY. You must also Tribute monsters from your hand or field and/or banish DARK Warrior monsters from your GY, whose total Levels equal 7 or more. If a face-up Level 7 DARK Dragon monster you control is sent from the field to the GY while this card is in your GY: You can add this card to your hand. You can only use this effect of "Revived Evil Knight Dragon" once per turn. Evil Knight Terror Normal Trap When your opponent activates a card or effect: Send 1 face-up Level 7 DARK Dragon monster from your field to the GY; negate the activation, and if you do, destroy that card. You can only activate 1 “Evil Knight Terror” per turn. Edited November 1 by Mzse1216 Quote Link to comment Share on other sites More sharing options...
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