Dimand Emreld Posted October 30 Report Share Posted October 30 (edited) Dimand here, I have completed a Saen concerning different Trading Card Games. I am going to use the Saen Technique of, ( Problem ) and ( Solve ), to explain this Trading Card Game Saen. You may copy this Trading Card Game Saen, to help Fix an Create Yugioh Infromation. Magic The Gathering and other Trading Card Games ( Problem 1. Summoning a Creature ) Magic The Gathering is good, but you have to wait until your tenth turn, to summon your Level 10 Creature. Your opponent is going to know when that Level 10 Monster is going to appear. <Thats Nonsense 1. ( To Solve Problem ) I would rather summon my creatures without paying Mana. This would cause both the opponent and I to be able to summon any Creature at any time ( Turn ). ^ Saen seems to be finished for this Problem. ( Problem 2. Magic and Trap Cards ) Magic and Trap Cards in Magic The Gathering are Artifacts, Enchantments, Sorceries, Spells and Instants. On a Card Game called The Shadow Era, they use Weapon, Armor, Items and Dimond abilities as Magic and Trap Cards. ( To Solve Problem 2. ) I like Shadow Era's concept more.^ We should Saen more on this Problem. ( Problem 3. Paying to use a Magic or Trap Card ) To use a Magic or Trap Card on Magic The Gathering you have to pay Mana. ( To Solve Problem 3. ) I would rather just play the Magic or Trap Card without paying Mana. That would cause me or my opponent to be able to deliver a Magic or Trap Card Hit, at any time ( Turn ) without paying Mana. ^ Saen seems to be finished for this Problem. ( Problem 5. Paying to use a Creature Ability ) To use a Creature Ability in Magic The Gathering you have to pay Mana. Once again you would have to wait until you gather enough Mana to deliver your Craeture's Ability. < Thats Nonsense ( Solve 5. ) How could we solve this ? ^ We should Saen more on this Problem. ( Conclusion 1. ) 1. Just summon any monster at any time, without paying Mana. 2. Magic and Trap Cards don't need to be placed on the Game Mat, this would keep your opponent from knowing if you have any Magic or Trap Cards. 3. You don't have to pay Mana to play Magic or Trap Cards . 4. You don't have to pay Mana to activate your Monster's Ability. This is a current conclusion I have. This is the way I would like to play. There are many Card Games being created, but, all you need is one. If you put all of the found settings, in one Card Game, that would allow that Card Game, to be %100 complete. ( Conclusion 2. ) The name for the Trading Card Game should be, Deciples of War. Edited October 30 by Dimand Emreld Quote Link to comment Share on other sites More sharing options...
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