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[SUDA] Remaining Cards


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https://ygorganization.com/the-remaining-five-cards-suda/

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SUDA-JP024 Dai Guren Matoushi (Great Crimson Demonic Fighter) [Great Knight of the Red Lotus]
Level 8/FIRE/Warrior/Effect
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling up to 3 non-Effect Monsters from your GY into the Deck/Extra Deck. You can only Special Summon “Great Knight of the Red Lotus” once per turn this way.
(1) Gains 800 ATK for each Normal Monster shuffled into the Deck for its Special Summon.
(2) Once per turn: You can target 1 monster on the field and 1 non-Effect Monster in your GY; destroy the first target, and if you do, Special Summon the second target.
2100/1800

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SUDA-JP029 表裏の女神 Hyouri no Megami (Goddess of Duality)
Level 3/LIGHT/Fairy/Effect
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 monster from your Deck to your hand with a coin tossing effect, except “Goddess of Duality”.
(2) During your Main Phase: You can toss a coin and call it. If you call it right, the ATK of all face-up monsters you currently control become doubled until the end of this turn. If you call it wrong, send as many monsters you control as possible to the GY, and if you do, draw 1 card.
950/700

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SUDA-JP043 Lightstorm Dragon
Level 9/LIGHT/Dragon/Synchro/Effect
1 Tuner + 1+ non-Tuner monsters
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them.
(2) If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster.
2700/3000

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SUDA-JP064 He Arkho – “Hudor”
Spell
You can only use 1 of the (1)st and (2)nd effect of this card’s name per turn, and only once that turn.
(1) Target 1 monster in either GY; destroy 1 WATER monster its owner controls, and if you do, Special Summon that target to that player’s field in Defense Position.
(2) If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 WATER monster in either GY; destroy 1 monster its owner controls, and if you do, Special Summon that target to that player’s field in Defense Position.

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SUDA-JP065 Double Wild
Spell/Quick-Play
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Level 5 or lower monster you control; you cannot Special Summon for the rest of this turn after this card resolves, except monsters with the same original Type as that target, also add 1 Level 10 monster with that original Type from your Deck to your hand, then you can discard 1 card, and if you do, Special Summon 1 monster with that Type from your hand in Defense Position.

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