Afanis Posted October 19, 2024 Report Share Posted October 19, 2024 (edited) @Ignister is a cool deck in desperate need of support. As of right now, it is very prone to dying to a single interaction, due to how crucial getting to the field spell is for the Deck. So I present to you, my best attempt at fixing it with a single card! (An obvious reference to Playmaker's "Storm Access" from the anime both in name and effect, while also fitting in with the whole pun theme of the deck. Also, the attributes, how they are connected, and the effect they correspond to are all references to the anime as well.) Now on the practical side: In addition to massively simplifying and shortening this deck's combos this card serves one of two purposes: Either acting as an obvious big magnet for your opponent's interruption, or (more beneficially) allowing you to pivot once something gets negated. Did your Spell search get negated? Special a Light or Wind and grab the card that way. Not enough attributes to make Arrival? Special an Earth and a Water (they're back together again :) )! Got nibbed and don't have enough bodies to make Dark Templar? Special him + a monster to go into Dark Infant. Of course, there's also the tradeoff of being locked into Ignisters or link 3s and lower, which will mean only a more pure deck that relies on Arrival would be able to run it. What do ya'll think? Edited October 20, 2024 by Afanis 1 Quote Link to comment Share on other sites More sharing options...
Phantasm12778 Posted October 21, 2024 Report Share Posted October 21, 2024 Being an Ignister fan myself, I adore this support! but I have a slightly better idea focusing more on what A.I. was actually trying to do. I understand your purpose so you don't necessarily have to take this idea, but its an idea nonetheless A.I. of the Storm: Activate this card by Paying half your LP. Special Summon 1 "@Ignister" monster from your Deck or Extra Deck with 2300 ATK in Attack Position, ignoring its summoning conditions then apply an effect based on the Attribute of the monster summoned by this effect, also you cannot Special Summon monsters from the Deck or Extra Deck for the rest of the turn, except Cyberse monsters with 2300 ATK: FIRE: Immediately after this effect resolves; Link Summon 1 FIRE "@Ignister" monster from your Extra Deck with the same name as the monster Summoned, and if you do, you can treat the monster Summoned as the entire material. WATER: Special Summon 1 non-Ritual "@Ignister" monster from your GY, and if you do, it gains ATK equal to this cards ATK until the end of the turn, also it can attack twice during each Battle Phase this turn. WIND: Destroy all Spells and Traps your opponent controls and inflict 500 damage for each card destroyed by this effect. If you control no Spells/Traps in your Spell/Trap Zones, neither player can activate cards or effects in response to this effect EARTH: Negate the effects of all monsters your opponent controls until the end of the turn LIGHT: Double the Summoned monsters ATK until the end of this turn. DARK: Add 1 "Ignister A.I. Land" and 1 "@Ignister" Spell/Trap from your Deck to your hand You can only activate 1 "A.I. of the Storm" per turn Again, don't have to take this suggestion but I thought I'd make it anyway. Quote Link to comment Share on other sites More sharing options...
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