Yᵤₘₐ ₖₐᵢbₐ Posted October 17, 2024 Report Share Posted October 17, 2024 (edited) Mighty Aitsu [FIRE] LV 5/Fairy/Effect (100/100) This card's name becomes "Aitsu" while on the field or the GY. You can take 1 "Koitsu" from your Deck or GY, and either, add it to your hand or Special Summon it. You can only use this effect of "Mighty Aitsu" once per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Fairy monsters. This card gains 300 ATK for each card equipped to it, also, if this card attacks a Defense Position monster; inflict piercing battle damage. Wonder Soitsu [WIND] LV 3/Fairy/Effect (0/0) This card's name becomes "Soitsu" while on the field or the GY. If this card Normal or Special Summon; you can take 1 "Doitsu" from your Deck or GY, and either, add it to your hand or Special Summon it. You can only use this effect of "Wonder Soitsu" once per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Fairy monsters. If this card attacks a Defense Position monster; inflict double piercing battle damage. Goitsu [LIGHT] LV 2/Fairy/Effect (200/100) Once per turn: You can target 1 "Aitsu" or 1 "Soitsu" Monster you control; equip this card from your field or GY to it as Equip Spell and gains this effect.Once per turn (Quick Effect): When your opponent activate card or effects, you can send 1 card equipped to this card to the GY; negate the activation, and if you do, destroy it. You can only control 1 face-up "Goitsu". Yamitsu [DARK] LV 6/Fairy/Effect (100/200) You can discard this card; add 1 card that mentions "Aitsu" or "Soitsu" (except "Yamitsu") from your Deck to your hand. You can target 1 "Aitsu" or 1 "Soitsu" Monster you control; equip this card from the GY to it as Equip Spell. If the the equipped monster attacks, it is unaffected by your opponent card effect until the end of Damage Step. You can only used each effect of "Yamitsu" once per turn. Very Unreliable [Normal Trap] All face-up "Aitsu" and "Soitsu" monsters you currently control are unaffected by your opponent card effects this turn. During your turn, you can banish this card from your GY; this turn "Aitsu" and "Soitsu" monsters you control can attack your opponent directly. You can only used each effect of "Very Unreliable" once per turn. Incredible Potential [Continuous Spell] "Aitsu" or "Soitsu" Monster you control gains 300 ATK. Once per turn, Equip Card equipped to "Aitsu" or "Soitsu" Monsters you control cannot be destroyed by card effect. If you control "Aitsu" or "Soitsu", you can target 1 Attack Position monster your opponent control (Quick Effect): Change it to Defense Position, and if you do, halve its DEF until the end of this turn. You can only used this effect of "Incredible Potential" once per turn. A-Team Steal Opportunity [Quick-Play] You can send 1 "Koitsu" or 1 "Doitsu" in your Spell/Trap Zone to the GY, then target 1 monster your opponent control; take control that target, and if you do, it becomes Fairy monster. You can only activate 1 "A-Team Steal Opportunity" per turn. A-Team Office in the Ground [Field Spell] If you activate this card; add 1 "Aitsu" or "Soitsu" Monster OR 1 card that mentions "Aitsu" or "Soitsu" (except "A-Team Office in the Ground") from your Deck to your hand. Fairy monsters you control gain 300 ATK/DEF. "Aitsu" and "Soitsu" Monsters you control gain 500 ATK/DEF for each Equip Spell equipped to it. You can only activate 1 "A-Team Office in the Ground" per turn. Edited October 17, 2024 by Yᵤₘₐ ₖₐᵢbₐ Quote Link to comment Share on other sites More sharing options...
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