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(Written) Giving cards to my liked Archetypes and reasons why


Phantasm12778

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This is a shoutout to each of my favorite Decks or Archetypes I like playing or fighting against. Now keep in mind I may or may not know how these Decks/Archetypes work, so forgive me for balancing/mechanic issues. This is a long one so get ready. Here we go:

Dark Contract with Sacrificial Lambs

Continuous Spell

Once per turn, you can Ritual Summon any  "D/D/D" Ritual Monster from your hand or GY, by sending monsters whose Levels equal or exceed the Level of the monster you want to Ritual Summon from your hand or face-up field to the GY. Once per turn, during your Standby Phase: You take 1000 damage

D/D/D Ruthless King Ramses

Level 6

EARTH

Fiend/Ritual/Effect

2500/2000

This card can be Ritual Summoned with "Dark Contract with Sacrificial Lambs". If this card is Ritual Summoned from the hand: You can Special Summon 1 "D/D/D" monster from your GY in face-up Defense Position. Any Damage you would take from "Dark Contract" cards you control is inflicted on your opponent, instead. If this card leaves the field by an opponents card, and is now in the GY or Banishment: You can add 1 "D/D/D" Ritual Monster from your Deck to your hand. You can only use each effect of "D/D/D Ruthless King Ramses" once per turn

D/D/D Vengeful King Monte Cristo 

Level 10

DARK

Fiend/Ritual/Effect

4000/4000

This card can be Ritual Summoned with "Dark Contract with Sacrificial Lambs". If this card is Ritual Summoned from the GY: You can Special Summon 1 "D/D/D" Pendulum Monster from your face-up Extra Deck in face-up Attack Position. While your LP is lower then your opponents, this card gains ATK equal to the difference. If this card leaves the field by an opponents card, and is now in the GY or Banishment: You can make your opponent pay LP so that both player's LP become the same. You can only use each effect of "D/D/D Vengeful King Monte Cristo" once per turn.

Explanation: D/D/D has been a pet Deck for awhile for me ever since I watched Reiji Akaba Duel in the Anime and Summon all the main Summoning Mechanics in 1 turn in multiple Duels throughout Arc-V, so I thought I would make him have an extra mechanic to master: Ritual. I felt like it would be badass to see Reiji utilize all 6 Summoning Mechanics in one turn. And that is why I chose D/D/D for this part.

Infernity Sword Master

Level 8

PS 1

DARK

Fiend/Pendulum/Effect

2500/2000

Pendulum Effect:

You cannot Pendulum Summon monsters, except "Infernity" monsters. This effect cannot be negated. You can send your entire hand to your GY, and if you do, you can Special Summon 1 "Infernity" monster from your GY, whose Level is equal to or less than the amount of cards sent by this effect. You can only use this effect of "Infernity Sword Master" once per turn.

Monster Effect:

If this card attacks a Defense Position monster while you have no cards in your hand: Inflict double piercing battle damage. If this card is sent from your hand to the GY: You can place this card in your Pendulum Zone. You can only use this effect of "Infernity Sword Master" once per turn

Infernity Sharpshooter

Level 4

PS 8

DARK

Fiend/Pendulum/Effect

1800/1700

Pendulum Effect: 

You cannot Pendulum Summon monsters, except "Infernity" monsters. This effect cannot be negated. When this card is activated: You can send 1 card from your hand to the GY, then target 1 monster your opponent controls; Destroy it. You can only use this effect of "Infernity Sharpshooter" once per turn. Each time a card is sent from your hand to the GY, Inflict 400 damage to your opponent. While you have no cards in your hand, any effect damage inflicted by the effect of an "Infernity" monster is doubled.

Monster Effect: 

If this card is Normal or Special Summoned: You can send 1 "Infernity" monster from your hand to the GY, and if you do, inflict damage to your opponent equal to its level x 400. If this card is sent from your hand to the GY: You can place this card in your Pendulum Zone. You can only use each effect of "Infernity Sharpshooter" once per turn.

Infernity Pressure Archfiend

Level 5

DARK

Fiend/Effect

When this card is Special Summoned: You can add 1 "Infernity" card from your Deck or GY to your hand. You must have no cards in your hand to activate and to resolve this effect. If you have no cards in your hand: Monsters your opponent controls lose 1000 ATK/DEF. If this card is used as material for the Synchro Summon of an "Infernity" monster: You can destroy all monsters your opponent controls with ATK lower then the Summoned monster. You can only use each effect of "Infernity Pressure Archfiend" once per turn 

Explanation: Kalin was by and large my favorite character in 5ds and was my main in Duel Links before I left the game in search of some more in person play. When I saw my favorite OTK Deck in Infernity wasn't doing so hot, I couldn't help but feel a bit of sadness because it performed really well in Duel Links for a time even when I was playing pure, and since I'm slowly warming up to Arc-V, I thought I would make Pendulums.

These last few are Singles and I will explain at the end of each one.

Shiranui SpectralSaga

Level 12

FIRE

Zombie/Synchro/Effect

"Shiranui Spectralsword" + 1 or more non-Tuner Zombie monsters

3300/0

If this card is Synchro Summoned: You can banish 1 "Shiranui" monster from your Deck, face-up. (Quick Effect): You can return 1 "Shiranui" Synchro monster from your GY or banishment to your Extra Deck, and if you do, Special Summon that monster in face-up Attack Position, by banishing "Shiranui" monsters, including 1 "Shiranui Spectralsword" OR 1 "Shiranui Spectralsword Shade" from your hand, face-up field, and GY, whose Levels equal the Level of the returned monster(This is treated as a Synchro Summon). If this card is banished: You can Special Summon 1 other "Shiranui" monster from your banishment. You can only use each effect of "Shiranui SpectralSaga" once per turn.

Reason: So I am less fond of this Deck now then I was when I picked the Deck up in DB cause of how powerful they were and how frequent it was in Duel Links which is why I only made a single card, but I am still fond of it nonetheless and thus it gets a shoutout. May it rest in peace on the banlist eventually so I can join back in the lower ranks where I belong.

V-Blade Shoot!

Quick-Play Spell

You can activate this card if you control a "Number C39: Utopia Ray V". Target 1 monster your opponent controls; Destroy it, and if you do, inflict damage equal to its ATK when it left the field to your opponent. If you control a "Number C39: Utopia Ray V" and this card is in your GY, except the turn it was sent there: You can banish this card from your GY: Add 1 "DZW" monster from your Deck or GY to your hand.

Reason: I said it before, and I'll say it again: Zexal is my least favorite anime in the Yugioh Franchise. But this isn't about Zexal, this is about Utopia, a Deck which I have a love-hate relationship for because of where it came from. I decided to mimic the effect name of Utopia Ray V for the name of this one

And finally:

Marincess Black Manta

Level 6

WATER

Cyberse/Effect

If you control "Marincess Battle Ocean": You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls: Change its ATK to 0. If this card is used as material for the Link Summon of a WATER monster: You can target 1 monster your opponent controls, negate its effects and if you do, it cannot attack this turn.

Reason: Marincess is a Deck I've held dear to me because its the Deck my Mentor and I built competitively together for the very first time I was at locals...its an archetype I hold very close to me to this day. Sad to say I lost the Deck to time, but hope to rebuild it in the future to relive the memories me and my Mentor had.

That's all I have for you guys...until next time!

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