Jump to content

Fiend Parts


Wyhe

Recommended Posts

Another card set by me.This one is somewhat similar to a puzzle & the Doll Part series.

 

Main Monster

Chimeric Overfiend

DARK/Fiend-Fusion/LV 9/ATK 1800/DEF 0

4 "Fiend Part" monsters with different names

This card cannot be Special Summoned except by the effect of "Infernal Alchemy".This card gains 300 ATK for every monster removed from play.When this card battles with a monster whose current ATK is higher than the original amount,it also gains the ATK gain as well.

 

Monster Cards (components)

Fiend Part-Ram Head

DARK/Fiend-Normal/LV 2/ATK 0/DEF 0

 

Fiend Part-Bat Wings

DARK/Fiend-Normal/LV 2/ATK 0/DEF 0

 

Fiend Part-Beast Form

DARK/Fiend-Normal/LV 2/ATK 0/DEF 0

 

Fiend Part-Serpent Tail

DARK/Fiend-Normal/LV 2/ATK 0/DEF 0

 

Spell Cards

Infernal Alchemy

Normal Spell

Remove 4 "Fiend Part" monsters on your side of the field or in the graveyard from play & Special Summon 1 "Chimeric Overfiend" from your Fusion Deck.

 

Abyssal Laboratory

Field Spell

Once per turn,you can remove 1 monster in your graveyard from play to Special Summon 1 "Fiend Part" monster from your deck.

Link to comment

Another card set by me.This one is somewhat similar to a puzzle & the Doll Part series.

 

Main Monster

Chimeric Overfiend

DARK/Fiend-Fusion/LV 9/ATK 1800/DEF 0

4 "Fiend Part" monsters with different names

This card cannot be Special Summoned except by the effect of "Infernal Alchemy".This card gains 300 ATK for every monster removed from play.When this card battles with a monster whose current ATK is higher than the original amount,it also gains the ATK gain as well.

 

Monster Cards (components)

Fiend Part-Ram Head

DARK/Fiend-Normal/LV 2/ATK 0/DEF 0

 

Fiend Part-Bat Wings

DARK/Fiend-Normal/LV 2/ATK 0/DEF 0

 

Fiend Part-Beast Form

DARK/Fiend-Normal/LV 2/ATK 0/DEF 0

 

Fiend Part-Serpent Tail

DARK/Fiend-Normal/LV 2/ATK 0/DEF 0

 

Spell Cards

Infernal Alchemy

Normal Spell

Remove 4 "Fiend Part" monsters on your side of the field or in the graveyard from play & Special Summon 1 "Chimeric Overfiend" from your Fusion Deck.

 

Abyssal Laboratory

Field Spell

Once per turn,you can remove 1 monster in your graveyard from play to Special Summon 1 "Fiend Part" monster from your deck.

Link to comment

yeah a simple effective destructive strategy good cards although the final part of the Chimeric Overfiend effect is confusing, i think that your saying if a monster has atk higher than its original then your card gets the same boost. but beyond that great cards 9.8/10

Link to comment

yeti100,I'll give a little Duel Simulation to show you the last effect.

 

Duelist A-Fiend Part Deck (LP:6100)

Duelist B-Ben Kei Deck (LP:4900)

 

A's turn

-A plays Infernal Alchemy to summon Chimeric Overfiend (ATK:1800+1200)

-Chimeric Overfiend attacks B's Ben Kei (that is equipped with Axe of Despair & Megamorph) (ATK:3000)

-CO gains attack points equal to the attack boost (ATK:{3000+1000}x2=8000)

-CO destroys BK (B's LP:0)

 

As you can see,the last effect allows CO to gain ATK boosts of its target as long as the target itself has an attack value that is higher than its original value.

Link to comment

[spoiler=OCG Help]

Chimeric Overfiend

DARK/Fiend-Fusion/LV 9/ATK 1800/DEF 0

4 different "Fiend Part" monsters

This card cannot be Special Summoned except by the effect of "Infernal Alchemy". This card gains 300 ATK for every monster that you have removed from play. When this card attacks or is attacked by a monster whose ATK is greater than its original ATK, increase this card's ATK by an amount equal to the ATK of the monster.

 

Infernal Alchemy

Normal Spell

Remove 4 "Fiend Part" monsters on your side of the field or in your Graveyard from play to Special Summon 1 "Chimeric Overfiend" from your Fusion Deck.

 

Abyssal Laboratory

Field Spell

Once per turn, you can remove 1 monster in your Graveyard from play to Special Summon 1 "Fiend Part" monster from your Deck. Then, shuffle the Deck.

 

 

 

The effects aren't changed; however, the bolded part that I added is assuming that the ATK boost only is applied to your removed monsters. They are quite good, but, like Umbra said, make a card archive to keep them all in. 8/10

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...