Wyhe Posted June 2, 2008 Report Share Posted June 2, 2008 Another card set by me.This one is somewhat similar to a puzzle & the Doll Part series. Main MonsterChimeric OverfiendDARK/Fiend-Fusion/LV 9/ATK 1800/DEF 04 "Fiend Part" monsters with different namesThis card cannot be Special Summoned except by the effect of "Infernal Alchemy".This card gains 300 ATK for every monster removed from play.When this card battles with a monster whose current ATK is higher than the original amount,it also gains the ATK gain as well. Monster Cards (components)Fiend Part-Ram HeadDARK/Fiend-Normal/LV 2/ATK 0/DEF 0 Fiend Part-Bat WingsDARK/Fiend-Normal/LV 2/ATK 0/DEF 0 Fiend Part-Beast FormDARK/Fiend-Normal/LV 2/ATK 0/DEF 0 Fiend Part-Serpent TailDARK/Fiend-Normal/LV 2/ATK 0/DEF 0 Spell CardsInfernal AlchemyNormal SpellRemove 4 "Fiend Part" monsters on your side of the field or in the graveyard from play & Special Summon 1 "Chimeric Overfiend" from your Fusion Deck. Abyssal LaboratoryField SpellOnce per turn,you can remove 1 monster in your graveyard from play to Special Summon 1 "Fiend Part" monster from your deck. Link to comment
Wyhe Posted June 2, 2008 Author Report Share Posted June 2, 2008 Another card set by me.This one is somewhat similar to a puzzle & the Doll Part series. Main MonsterChimeric OverfiendDARK/Fiend-Fusion/LV 9/ATK 1800/DEF 04 "Fiend Part" monsters with different namesThis card cannot be Special Summoned except by the effect of "Infernal Alchemy".This card gains 300 ATK for every monster removed from play.When this card battles with a monster whose current ATK is higher than the original amount,it also gains the ATK gain as well. Monster Cards (components)Fiend Part-Ram HeadDARK/Fiend-Normal/LV 2/ATK 0/DEF 0 Fiend Part-Bat WingsDARK/Fiend-Normal/LV 2/ATK 0/DEF 0 Fiend Part-Beast FormDARK/Fiend-Normal/LV 2/ATK 0/DEF 0 Fiend Part-Serpent TailDARK/Fiend-Normal/LV 2/ATK 0/DEF 0 Spell CardsInfernal AlchemyNormal SpellRemove 4 "Fiend Part" monsters on your side of the field or in the graveyard from play & Special Summon 1 "Chimeric Overfiend" from your Fusion Deck. Abyssal LaboratoryField SpellOnce per turn,you can remove 1 monster in your graveyard from play to Special Summon 1 "Fiend Part" monster from your deck. Link to comment
Umbra Posted June 2, 2008 Report Share Posted June 2, 2008 Stop flooding the forum with your threads. As I said before, make a collection thread! Link to comment
Umbra Posted June 2, 2008 Report Share Posted June 2, 2008 Stop flooding the forum with your threads. As I said before, make a collection thread! Link to comment
Parallel Gunshot Posted June 2, 2008 Report Share Posted June 2, 2008 very good powerful setand easy to execute9.8/10 Link to comment
Parallel Gunshot Posted June 2, 2008 Report Share Posted June 2, 2008 very good powerful setand easy to execute9.8/10 Link to comment
Wyhe Posted June 5, 2008 Author Report Share Posted June 5, 2008 Yeah,saint_jimmy,that's why I made them.I've seen 1 too many complicated card strategies & wanted to go easy in strategy.Thus,I made this set. Link to comment
yeti100 Posted June 5, 2008 Report Share Posted June 5, 2008 yeah a simple effective destructive strategy good cards although the final part of the Chimeric Overfiend effect is confusing, i think that your saying if a monster has atk higher than its original then your card gets the same boost. but beyond that great cards 9.8/10 Link to comment
Wyhe Posted June 5, 2008 Author Report Share Posted June 5, 2008 yeti100,I'll give a little Duel Simulation to show you the last effect. Duelist A-Fiend Part Deck (LP:6100)Duelist B-Ben Kei Deck (LP:4900) A's turn-A plays Infernal Alchemy to summon Chimeric Overfiend (ATK:1800+1200)-Chimeric Overfiend attacks B's Ben Kei (that is equipped with Axe of Despair & Megamorph) (ATK:3000)-CO gains attack points equal to the attack boost (ATK:{3000+1000}x2=8000)-CO destroys BK (B's LP:0) As you can see,the last effect allows CO to gain ATK boosts of its target as long as the target itself has an attack value that is higher than its original value. Link to comment
bury the year Posted June 5, 2008 Report Share Posted June 5, 2008 [spoiler=OCG Help]Chimeric OverfiendDARK/Fiend-Fusion/LV 9/ATK 1800/DEF 04 different "Fiend Part" monstersThis card cannot be Special Summoned except by the effect of "Infernal Alchemy". This card gains 300 ATK for every monster that you have removed from play. When this card attacks or is attacked by a monster whose ATK is greater than its original ATK, increase this card's ATK by an amount equal to the ATK of the monster. Infernal AlchemyNormal SpellRemove 4 "Fiend Part" monsters on your side of the field or in your Graveyard from play to Special Summon 1 "Chimeric Overfiend" from your Fusion Deck. Abyssal LaboratoryField SpellOnce per turn, you can remove 1 monster in your Graveyard from play to Special Summon 1 "Fiend Part" monster from your Deck. Then, shuffle the Deck. The effects aren't changed; however, the bolded part that I added is assuming that the ATK boost only is applied to your removed monsters. They are quite good, but, like Umbra said, make a card archive to keep them all in. 8/10 Link to comment
Hoodat1994 Posted June 5, 2008 Report Share Posted June 5, 2008 i like them... good stradegy... the main 1 is knda o.p. bcuz its only 9 stars and the effect is killer... but otha then that 10/10!!! good job!!! Link to comment
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