Wyhe Posted June 2, 2008 Report Share Posted June 2, 2008 I have created new cards to fill in the blanks of Satorius' Arcana Force Deck.Another reason why I'm making this deck is to submit it as the deck as my character. Monster CardsArcana Force II-The High PriestessLIGHT/Fairy-Effect/LV 4/ATK 1200/DEF 1200When this card is Summoned,toss a coin.-Heads:When a Trap Card is activated,destroy 1 card on your opponent's side of the field.-Tails:When a Trap Card is activated,your opponent draws 1 card. Arcana Force V-The HierophantLIGHT/Fairy-Effect/LV 4/ATK 1500/DEF 1500When this card is Summoned,toss a coin.-Heads:During your Draw Phase,you can draw 2 cards instead.-Tails:During each Draw Phase when you draw 1 card,you take 500 damage & your opponent gains 500 Life Points. Arcana Force IX-The HermitLIGHT/Fairy-Effect/LV 5/ATK 1900/DEF 1900When this card is Summoned,toss a coin.-Heads:If this card doesn't attack during the Battle Phase,it gains 100 ATK during the End Phase.-Tails:You must reveal cards in your hand to the opponent. Arcana Force X-The Wheel of FateLIGHT/Fairy-Effect/LV 5/ATK 2000/DEF 2000When this card is Summoned,toss a coin.-Heads:During each End Phase,both players must shuffle their respective hands & decks.Then,they must draw 4 cards each.-Tails:During your Main Phase,re-apply all the effects of all "Arcana Force" monsters on the field,except for "Arcana Force X-The Wheel of Fate". Arcana Force XI-JusticeLIGHT/Fairy-Effect/LV 5/ATK 2100/DEF 2100When this card is Summoned,toss a coin.-Heads:You can pay 1000 Life Points to negate the effect of any Normal Spell or Trap Cards that your opponent activates.-Tails:During your End Phase,you must send 1 monster you control to the graveyard.You cannot select this card for this effect. Arcana Force XII-DoomLIGHT/Fairy-Effect/LV 6/ATK 2300/DEF 2300When this card is Summoned,toss a coin.-Heads:Your opponent can only control 2 monsters.If there are any monsters on the field when this effect is activated,they are sent to the graveyard.-Tails:You cannot Summon any more monsters. Arcana Force XVI-The TowerLIGHT/Fairy-Effect/LV 7/ATK 2600/DEF 2600When this card is Summoned,toss a coin.-Heads:When this card is destroyed,destroy all cards on the field.During your next Standby Phase,you can Special Summon 1 "Arcana Force" monster from your graveyard. (Its "Tails" effect would be applied)-Tails:When a Spell Card is activated,place 1 Pressure Counter on this card.When there are 4 Pressure Counters,this card is destroyed.When this card is destroyed,both players take 2000 damage. (This effect is unaffected by card effects.) Arcana Force XVII-The StarLIGHT/Fairy-Effect/LV 7/ATK 2700/DEF 2700When this card is Summoned,toss a coin.-Heads:Discard every card in your hand & draw cards from your deck until you have 6 cards in your hand.-Tails:This card cannot attack. Arcana Force XIX-The SunLIGHT/Fairy-Effect/LV 8/ATK 2900/DEF 2900When this card is Summoned,toss a coin.-Heads:Special Summon 1 monster from either player's graveyard & its ATK is incresed by 1000.If this card is removed from the field,the Special Summoned monster is sent to the graveyard.-Tails:All monsters are switched to ATK position & must attack during every Battle Phase. Arcana Force XX-JudgementLIGHT/Fairy-Effect/LV 8/ATK 3000/DEF 3000When this card is Summoned,toss a coin.-Heads:Special Summon any number of "Arcana Force" monsters from your graveyard. (The "Heads" effect would be applied to them)If a monster you control is destroyed,all monsters you control are destroyed.-Tails:Send every card on the field & in both players' hands to the graveyard.Then,both players must Special Summon 1 monster from their respective graveyard & they must attack each other.(Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW. Arcana Force OO-Infinity's OverlordLIGHT/Fairy-Effect/LV 12/ATK 4800/DEF 4800This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except from your hand when you have 21 "Arcana Force" monsters with different names (other than "Arcana Force EX-The Light Ruler","Arcana Force EX-The Dark Ruler","Arcana Force EX-The Chaos Ruler" & "Arcana Force OO-Infinity's Overlord") on the field & in the graveyard.This card cannot be affected by any card effects.When this card is Special Summoned,toss a coin.-Heads:When this card destroys a monster in battle,remove 1 "Arcana Force" monster (other than "Arcana Force EX-The Light Ruler","Arcana Force EX-The Dark Ruler","Arcana Force EX-The Chaos Ruler" & "Arcana Force OO-Infinity's Overlord") in the graveyard from play.When 21 "Arcana Force" monsters with different names (other than "Arcana Force EX-The Light Ruler","Arcana Force EX-The Dark Ruler","Arcana Force EX-The Chaos Ruler" & "Arcana Force OO-Infinity's Overlord") are removed from play by this effect,you win the duel.-Tails:When this card attacks,you must send 10 cards from your hand or deck to the graveyard.When this card destroys a monster in battle,both players take 1000 points of damage.When this card is destroyed in battle,all cards on the field & in both players' hand are sent to the graveyard & their Life Points are reduced to 100 each. Spell CardsSuit of Cups XNormal SpellToss a coin.-Heads:You can draws 1 card for every "Arcana Force" monster on the field.-Tails:Your opponent draws 1 card for every monster on the field. Suit of Pentacles XNormal SpellSelect 1 monster you control as the target for this card's effect.Toss a coin.-Heads:The selected monster cannot be destroyed in battle.-Tails:Send the selected monster to the graveyard. Trap CardsArcana CompletionNormal TrapActivate this card only by removing 21 "Arcana Force" monsters with different names (other than "Arcana Force EX-The Light Ruler","Arcana Force EX-The Dark Ruler","Arcana Force EX-The Chaos Ruler" & "Arcana Force OO-Infinity's Overlord") on the field & in the graveyard from play.Both players must combine all cards on the field,cards in their hands,decks,graveyards & cards removed from play to form a new deck.Then,both players must draw 6 cards.This card's activation cannot be negated or chained. Link to comment
Wyhe Posted June 2, 2008 Author Report Share Posted June 2, 2008 I have created new cards to fill in the blanks of Satorius' Arcana Force Deck.Another reason why I'm making this deck is to submit it as the deck as my character. Monster CardsArcana Force II-The High PriestessLIGHT/Fairy-Effect/LV 4/ATK 1200/DEF 1200When this card is Summoned,toss a coin.-Heads:When a Trap Card is activated,destroy 1 card on your opponent's side of the field.-Tails:When a Trap Card is activated,your opponent draws 1 card. Arcana Force V-The HierophantLIGHT/Fairy-Effect/LV 4/ATK 1500/DEF 1500When this card is Summoned,toss a coin.-Heads:During your Draw Phase,you can draw 2 cards instead.-Tails:During each Draw Phase when you draw 1 card,you take 500 damage & your opponent gains 500 Life Points. Arcana Force IX-The HermitLIGHT/Fairy-Effect/LV 5/ATK 1900/DEF 1900When this card is Summoned,toss a coin.-Heads:If this card doesn't attack during the Battle Phase,it gains 100 ATK during the End Phase.-Tails:You must reveal cards in your hand to the opponent. Arcana Force X-The Wheel of FateLIGHT/Fairy-Effect/LV 5/ATK 2000/DEF 2000When this card is Summoned,toss a coin.-Heads:During each End Phase,both players must shuffle their respective hands & decks.Then,they must draw 4 cards each.-Tails:During your Main Phase,re-apply all the effects of all "Arcana Force" monsters on the field,except for "Arcana Force X-The Wheel of Fate". Arcana Force XI-JusticeLIGHT/Fairy-Effect/LV 5/ATK 2100/DEF 2100When this card is Summoned,toss a coin.-Heads:You can pay 1000 Life Points to negate the effect of any Normal Spell or Trap Cards that your opponent activates.-Tails:During your End Phase,you must send 1 monster you control to the graveyard.You cannot select this card for this effect. Arcana Force XII-DoomLIGHT/Fairy-Effect/LV 6/ATK 2300/DEF 2300When this card is Summoned,toss a coin.-Heads:Your opponent can only control 2 monsters.If there are any monsters on the field when this effect is activated,they are sent to the graveyard.-Tails:You cannot Summon any more monsters. Arcana Force XVI-The TowerLIGHT/Fairy-Effect/LV 7/ATK 2600/DEF 2600When this card is Summoned,toss a coin.-Heads:When this card is destroyed,destroy all cards on the field.During your next Standby Phase,you can Special Summon 1 "Arcana Force" monster from your graveyard. (Its "Tails" effect would be applied)-Tails:When a Spell Card is activated,place 1 Pressure Counter on this card.When there are 4 Pressure Counters,this card is destroyed.When this card is destroyed,both players take 2000 damage. (This effect is unaffected by card effects.) Arcana Force XVII-The StarLIGHT/Fairy-Effect/LV 7/ATK 2700/DEF 2700When this card is Summoned,toss a coin.-Heads:Discard every card in your hand & draw cards from your deck until you have 6 cards in your hand.-Tails:This card cannot attack. Arcana Force XIX-The SunLIGHT/Fairy-Effect/LV 8/ATK 2900/DEF 2900When this card is Summoned,toss a coin.-Heads:Special Summon 1 monster from either player's graveyard & its ATK is incresed by 1000.If this card is removed from the field,the Special Summoned monster is sent to the graveyard.-Tails:All monsters are switched to ATK position & must attack during every Battle Phase. Arcana Force XX-JudgementLIGHT/Fairy-Effect/LV 8/ATK 3000/DEF 3000When this card is Summoned,toss a coin.-Heads:Special Summon any number of "Arcana Force" monsters from your graveyard. (The "Heads" effect would be applied to them)If a monster you control is destroyed,all monsters you control are destroyed.-Tails:Send every card on the field & in both players' hands to the graveyard.Then,both players must Special Summon 1 monster from their respective graveyard & they must attack each other.(Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW. Arcana Force OO-Infinity's OverlordLIGHT/Fairy-Effect/LV 12/ATK 4800/DEF 4800This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except from your hand when you have 21 "Arcana Force" monsters with different names (other than "Arcana Force EX-The Light Ruler","Arcana Force EX-The Dark Ruler","Arcana Force EX-The Chaos Ruler" & "Arcana Force OO-Infinity's Overlord") on the field & in the graveyard.This card cannot be affected by any card effects.When this card is Special Summoned,toss a coin.-Heads:When this card destroys a monster in battle,remove 1 "Arcana Force" monster (other than "Arcana Force EX-The Light Ruler","Arcana Force EX-The Dark Ruler","Arcana Force EX-The Chaos Ruler" & "Arcana Force OO-Infinity's Overlord") in the graveyard from play.When 21 "Arcana Force" monsters with different names (other than "Arcana Force EX-The Light Ruler","Arcana Force EX-The Dark Ruler","Arcana Force EX-The Chaos Ruler" & "Arcana Force OO-Infinity's Overlord") are removed from play by this effect,you win the duel.-Tails:When this card attacks,you must send 10 cards from your hand or deck to the graveyard.When this card destroys a monster in battle,both players take 1000 points of damage.When this card is destroyed in battle,all cards on the field & in both players' hand are sent to the graveyard & their Life Points are reduced to 100 each. Spell CardsSuit of Cups XNormal SpellToss a coin.-Heads:You can draws 1 card for every "Arcana Force" monster on the field.-Tails:Your opponent draws 1 card for every monster on the field. Suit of Pentacles XNormal SpellSelect 1 monster you control as the target for this card's effect.Toss a coin.-Heads:The selected monster cannot be destroyed in battle.-Tails:Send the selected monster to the graveyard. Trap CardsArcana CompletionNormal TrapActivate this card only by removing 21 "Arcana Force" monsters with different names (other than "Arcana Force EX-The Light Ruler","Arcana Force EX-The Dark Ruler","Arcana Force EX-The Chaos Ruler" & "Arcana Force OO-Infinity's Overlord") on the field & in the graveyard from play.Both players must combine all cards on the field,cards in their hands,decks,graveyards & cards removed from play to form a new deck.Then,both players must draw 6 cards.This card's activation cannot be negated or chained. Link to comment
SuperCurls Posted June 2, 2008 Report Share Posted June 2, 2008 i would be happy to do some of these, the first two at least. is that ok? Link to comment
SuperCurls Posted June 2, 2008 Report Share Posted June 2, 2008 i would be happy to do some of these, the first two at least. is that ok? Link to comment
bury the year Posted June 5, 2008 Report Share Posted June 5, 2008 High Priestess = 8/10Hierophant = 5/10; way overpoweredHermit = 7/10; the effect is too "blah"Wheel of Fate = 7/10; OCG errors make it confusingJustice = 6/10; overpowered in my eyesDoom = 7/10Tower = 8/10Star = 6/10; overpoweredSun = 8/10Judgement = 8/10; "Last Turn", anyone? Final Score = 6.28/10Note: I expected more from you. A good chunk of the cards were overpowered or underpowered. Work on finding a good power balance. Link to comment
cardud365 Posted June 6, 2008 Report Share Posted June 6, 2008 [attachment=34932]I hope they do complet the arcana force and this is what i whoud do Arcana Force II – THE HIGH PREESTEST Heads: Select a card from your hand and shuffle it in to your deck then draw 1 card.Tails: Send your hand to the graveyard. Arcana Force V – HIEROPHANTHeads: Instead of drawing a card during your draw phase you can select an arcane force monster from your deck and add it to your hand.Tails: You can not conduct a draw phase. Arcana Force IX - THE HERMITHeads: You can shuffle your deck during your end phase.Tails: Your opponent can shuffle there deck each end phase. Arcana Force X - WHEEL OF FORTUNEHeads: You can choose the effect of an Arcana Force monster.Tails: your opponent can choose the effect of an Arcana Force monster. Arcana Force XI – JUSTICEHeads: When this card battles with your opponent’s monster, after damage calculation you can remove from play the opponent’s monster and this card.Tails: Remove all monsters on your side of the field. XIII - DEATH Heads: Destroy one monster on the field.Tails: Destroy this card. XVI - THE TOWERHeads: Take 2000 points of damage.Tails: Your opponent takes 2000 points of damage. XVII - THE STAR Heads: You can Special Summon as many level 6 or lower Arcana Force monsters from your Graveyard.Tails: Remove From play all Arcana Force cards from your Graveyard. XIX – THE SUN Heads: Increase your life points by 500 each time you summon an Arcana Force monsterTails: Increase your opponents Life Point every time they summon a monster. XX – JUDGEMENTHeads: Destroy all cards on your opponent’s side of the field.Tails: Destroy all cards on the field. i would keep the same level exept for Justice (6) Link to comment
Wyhe Posted June 6, 2008 Author Report Share Posted June 6, 2008 cardud365,you can't post your cards on another guy's thread.Make your own thread & post them there Link to comment
Wyhe Posted June 8, 2008 Author Report Share Posted June 8, 2008 I have updtaed this thread with even more cards & a special spin-off card,the truly most powerful of all Arcana Forces Link to comment
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