petar95 Posted June 23, 2008 Report Share Posted June 23, 2008 Well you could add Yami or Mysic Plasma Zone,Maybe Dark Spirit of the Silent or Wisdom Stone(recomended)You would nedd Yami because you have a Spellcaster deck an MPZ is for Dark monsters so they could be very usefull Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted June 23, 2008 Report Share Posted June 23, 2008 Well you could add Yami or Mysic Plasma Zone' date='Maybe Dark Spirit of the Silent or Wisdom Stone(recomended)You would nedd Yami because you have a Spellcaster deck an MPZ is for Dark monsters so they could be very usefull[/quote']Your advice phails. Play better. Also quit spamming. Link to comment Share on other sites More sharing options...
luffy789 Posted June 26, 2008 Report Share Posted June 26, 2008 dude this deck rulez. the only thing i would suggest is to add Crush Card Virus and shadow spell to your deck.. Link to comment Share on other sites More sharing options...
FaIIen Posted June 26, 2008 Report Share Posted June 26, 2008 if you are going to play trad run Yata-lock or a Chaos Deck Don't listen to him, chaos decks/yata are extremely boring :( Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted June 26, 2008 Report Share Posted June 26, 2008 dude this deck rulez. the only thing i would suggest is to add Crush Card Virus and shadow spell to your deck.. Apart from the suggestion of Crush Card Virus' date=' your advice sucks. Shadow Spell sucks and this deck sucks.if you are going to play trad run Yata-lock or a Chaos DeckDon't listen to him' date=' chaos decks/yata are extremely boring[/quote']No, Chaos/Yata-lock decks win. Link to comment Share on other sites More sharing options...
luffy789 Posted June 27, 2008 Report Share Posted June 27, 2008 dude this deck rulez. the only thing i would suggest is to add Crush Card Virus and shadow spell to your deck.. Apart from the suggestion of Crush Card Virus' date=' your advice sucks. Shadow Spell sucks and this deck sucks.if you are going to play trad run Yata-lock or a Chaos DeckDon't listen to him' date=' chaos decks/yata are extremely boring[/quote']No, Chaos/Yata-lock decks win. shadow spell has helped me alot, especially in tight corners. it is a useful card. maybe it's your deck that sucks. you think your deck is the best their ever is. well it's not. this is a solid deck. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted June 27, 2008 Report Share Posted June 27, 2008 dude this deck rulez. the only thing i would suggest is to add Crush Card Virus and shadow spell to your deck.. Apart from the suggestion of Crush Card Virus' date=' your advice sucks. Shadow Spell sucks and this deck sucks.if you are going to play trad run Yata-lock or a Chaos DeckDon't listen to him' date=' chaos decks/yata are extremely boring[/quote']No, Chaos/Yata-lock decks win. shadow spell has helped me alot, especially in tight corners. it is a useful card. maybe it's your deck that sucks. you think your deck is the best their ever is. well it's not. this is a solid deck.Dark Armed Dragon Return PWNS ALL. Think you can beat it? I think not. Link to comment Share on other sites More sharing options...
luffy789 Posted June 27, 2008 Report Share Posted June 27, 2008 dude this deck rulez. the only thing i would suggest is to add Crush Card Virus and shadow spell to your deck.. Apart from the suggestion of Crush Card Virus' date=' your advice sucks. Shadow Spell sucks and this deck sucks.if you are going to play trad run Yata-lock or a Chaos DeckDon't listen to him' date=' chaos decks/yata are extremely boring[/quote']No, Chaos/Yata-lock decks win. shadow spell has helped me alot, especially in tight corners. it is a useful card. maybe it's your deck that sucks. you think your deck is the best their ever is. well it's not. this is a solid deck.Dark Armed Dragon Return PWNS ALL. Think you can beat it? I think not. ok that's just one card. i've got several good cards. you can't just have one good card. i could pwn the rest of your deck. anyway by the time you reach Dark Armed Dragon Return i would've wasted the rest of your deck. again it's not the cards. it's the duelist. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted June 27, 2008 Report Share Posted June 27, 2008 Dark Armed Dragon Return is very easy to use and I can pull Dark Armed Dragon out on my first turn. Its effect is broken and powerful. Return From the Different Dimension helps me pull off an OTK. I usually win in the first few turns using Dark Armed Dragon Return. Link to comment Share on other sites More sharing options...
luffy789 Posted June 27, 2008 Report Share Posted June 27, 2008 hmm remind me of it's effect and i'll see if i can find a flaw. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted June 27, 2008 Report Share Posted June 27, 2008 This is the effect word for word. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your Hand when there are exactly 3 DARK Monsters in your Graveyard. You can remove from play 1 DARK Monster in your Graveyard to destroy 1 card on your opponent's side of the field. Believe it or not, this card and the deck strategies associated with it are among the Top Tier decks. Before the banning of Dimension Fusion, and the Limiting of Return From the Different Dimension and Allure of Darkness, this deck strategy was almost unbeatable. Those changes to the ban list had little effect although made things more equal. Other support cards include Prometheus, King of the Shadows which can even out your Graveyard in order for you to summon Dark Armed Dragon. Dark Grepher and Armageddon Knight help you gather DARK Monsters in your Graveyard. One big thing that can ruin Dark Armed Dragon is Macro Cosmos. Activate this at the right time and the Dark Armed Dragon part of the deck is shut down while Macro is on the field. This only causes another problem. This makes Return From the Different Dimension less situational. Also, Escape from the Dark Dimension can spring a surprise attack on your opponent. Escape From the Dark Dimesnion is a Call of the Haunted for removed from play DARK Monsters. Since virtually all cards in this type of deck are DARK, this card is worth running. Darklord Zerato also helps Dark Armed Dragon wipe the field clean by blasting all Monsters your opponent controls just by discarding a DARK Monster from your hand. Its also fast and can be summoned with 1 tribute (instead of the regular 2) if you have at least 4 different DAK Monsters in your Graveyard. The drawback of Darklord Zerato is that its destroyed at the end of your turn if it uses its Raigeki-like effect.Dark Armed Dragon also (like all decks in general) a drawing engine. Allure of Darkness is mandatory in this type of deck. As well as Allure of Darkness the Destiny Draw engine gives you more draw power but requires you to add the good Destiny Heroes to the deck. It's also a very expensive build. The Trade-In engine probably works as good as the Destiny Draw engine and it's a less expensive build. As many weaknesses as a deck may have, they can be solved to a certain extent with drawing power and in turn quickness. Link to comment Share on other sites More sharing options...
luffy789 Posted June 27, 2008 Report Share Posted June 27, 2008 wow nice. but you still have some flaws that can be extorted. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted June 27, 2008 Report Share Posted June 27, 2008 Thats why there's Control Decks and Lockdown Decks. Link to comment Share on other sites More sharing options...
luffy789 Posted June 27, 2008 Report Share Posted June 27, 2008 hmm... good point. touche. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted June 27, 2008 Report Share Posted June 27, 2008 Those decks were created before Dark Armed Dragon and still serve a purpose as potential Dark Armed Dragon counters. Link to comment Share on other sites More sharing options...
luffy789 Posted June 27, 2008 Report Share Posted June 27, 2008 that gives me alot to think about. thanx for the rep. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted June 27, 2008 Report Share Posted June 27, 2008 No problem. Link to comment Share on other sites More sharing options...
luffy789 Posted June 27, 2008 Report Share Posted June 27, 2008 how do reps work exactly? Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted June 27, 2008 Report Share Posted June 27, 2008 I'm not sure how to explain it. Maybe a Moderator could exlain it better. Link to comment Share on other sites More sharing options...
luffy789 Posted June 27, 2008 Report Share Posted June 27, 2008 oh ok. Link to comment Share on other sites More sharing options...
BlitzFreeze Posted July 1, 2008 Report Share Posted July 1, 2008 THis deck is great i would add Dark Magician of Chaos if you have one (i know how hard it is to get i'm still looking for 1) also try Breaker the Magical Warrior. Goldshine and Luffy do yall always argue on every post the other makes? Link to comment Share on other sites More sharing options...
luffy789 Posted July 2, 2008 Report Share Posted July 2, 2008 heh lol sorry bout that i just like a good debate. it's fun. Link to comment Share on other sites More sharing options...
BlargTucker Posted July 2, 2008 Report Share Posted July 2, 2008 This deck, for a theme-based deck, is pretty solid, but against Chaos or Control decks is almost useless. It's pretty slow compared to more solid decks, e.g. a Yata-lock. But I agree with FaIIen, Yata-decks are boring... True, they win as soon as you get the lock cards out, which is pretty quickly, but what's the point of that? You get a bunch of guys with identical decks, each based around a single card(Yata-garasu), and you ask yourself, "Is this how this game was meant to be played? To harness some broken cards and win in a few turns without really doing much, except the same thing over and over again?" Link to comment Share on other sites More sharing options...
luffy789 Posted July 2, 2008 Report Share Posted July 2, 2008 i agree. it more fun when the game last more than 5 turns. Link to comment Share on other sites More sharing options...
Cless Alvein Posted July 2, 2008 Author Report Share Posted July 2, 2008 well I intend them not to last that long. I get in the duel and get out! Link to comment Share on other sites More sharing options...
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