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(Written) Heavenly Prison Support Archetype Small Sample


Phantasm12778

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I liked the concept of Lord of the Heavenly Prison, so I decided to try and make support for the Lord by giving him his Prison and some subjects to Rule. Here we go:

The Heavenly Prison

Field Spell

 If a "Heavenly Prison" monster is Special Summoned by its own effect: You can Set 1 "Heavenly Prison" Spell/Trap from your Deck. If this card leaves the field: You can return 1 "Heavenly Prison" monster you control to the hand, and if you do, Set this card in your Field Zone, but it cannot be activated this turn. You can only activate each effect of "The Heavenly Prison" once per turn

Squire of the Heavenly Prison

Level 4

DARK

Rock/Effect

1500/1500

During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn.  While this card is revealed by this effect, Your opponent cannot activate Set Spells/Traps. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, You can reveal and add 1 "Heavenly Prison" monster from your Deck to your hand. You can only use 1 "Squire of the Heavenly Prison" effect per turn, and only once that turn.

Lady of the Heavenly Prison

Level 9

DARK

Rock/Effect

2900/2900

During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn.  While this card is revealed by this effect, Your opponent cannot activate the effects of face-up Spell/Traps they control. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, You can reveal and send 1 "Heavenly Prison" Spell/Trap from your Deck to the GY, and if you do, this effect becomes that card's activation effect. You can only use 1 "Lady of the Heavenly Prison" effect per turn and only once that turn.

Grace of the Heavenly Prison

Normal Trap

Special Summon 1 "Heavenly Prison" monster from your hand (This Summon is treated as a Summon by its own effect). You can only activate 1 "Grace of the Heavenly Prison" per turn.

General of the Heavenly Prison

Level 9

DARK

Rock/Effect

2900/2900

During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn.  While this card is revealed by this effect, Your opponent cannot activate Spells/Traps from their hand. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, You can Reveal and add 1 "Heavenly Prison" Spell/Trap from your Deck to your hand, but discard it during the End Phase. You can only use 1 "General of the Heavenly Prison" effect per turn, and only once that turn.

Vice-Commander of the Heavenly Prison

Rank 9

DARK

Rock/XYZ/Effect

2 Level 9 monsters

If this card is XYZ Summoned, you can reveal up to 3 "Heavenly Prison" monsters in your hand until the end of your opponent's turn. Once per turn, if you have a "Heavenly Prison" monster revealed(Quick Effect): You can detach 1 XYZ material from this card; Set 1 Spell/Trap from your Deck or GY, and if you do, it can be activated this turn, also banish it when it leaves the field. If this card leaves the field while you control a Set Spell/Trap, and is now in the GY or banishment, you can activate this effect: Reveal 1 "Heavenly Prison" monster in your Extra Deck until the end of your opponents next turn, then if a Set Spell/Trap is activated while that monster is revealed; Special Summon the revealed monster from your Extra Deck. You can only activate each effect of "Vice-Commander of the Heavenly Prison" once per turn

Heir of the Heavenly Prison

Link -3

DARK

Rock/Link/Effect

2100 ATK

Top, Bottom-RIght, Bottom

2+ "Heavenly Prison" monsters

If this card is Link Summoned: You can reveal up to 3 "Heavenly Prison" Spell/Traps from your Deck, then your opponent chooses one to Set to your field. If a "Heavenly Prison" monster is Special Summoned to a zone this card points to by its own effect: You can reveal and Set 1 "Heavenly Prison" Trap directly from your Deck, and if you do, it can be activated this turn. If a Set Spell/Trap is activated: You can reveal and add 1 "Heavenly Prison" monster from your Deck to your hand. You can only use each effect of "Heir of the Heavenly Prison" once per turn.

That's all from me, see yah next time!

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This archetype had unique effect, is good. But i think "Lady", "General" and "Squire" has a stronger effect than the forbidden card, "Cold Wave" (especially the "Lady"), because its restricted effect only applies to your opponent.

Or you can make something like this...During your Main Phase, you can activate this effect: Declare a Level/Rank between 1 to 12, then this card in your hand becomes revealed until the end of your opponent's turn. If your opponent Summon a monster with that declared Level/Rank; Special Summon this card from your hand, and if you do, add 1 "Heavenly Prison" Spell/Trap Card from your Deck to your hand. You can only used this effect of...once per turn. 

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2 hours ago, Yᵤₘₐ ₖₐᵢbₐ said:

This archetype had unique effect, is good. But i think "Lady", "General" and "Squire" has a stronger effect than the forbidden card, "Cold Wave" (especially the "Lady"), because its restricted effect only applies to your opponent.

Or you can make something like this...During your Main Phase, you can activate this effect: Declare a Level/Rank between 1 to 12, then this card in your hand becomes revealed until the end of your opponent's turn. If your opponent Summon a monster with that declared Level/Rank; Special Summon this card from your hand, and if you do, add 1 "Heavenly Prison" Spell/Trap Card from your Deck to your hand. You can only used this effect of...once per turn. 

I tried to base it off what Lord did when it was revealed, which is to do something with Set Cards. In Lord's case it was to protect them. and need I remind you that Dark Simorgh and Anti Spell Fragrance exist

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